Except Deus Ex has never been about the protagonist. Deus Ex is at it's best when it is exploring big ideas. The original explored the dangers of a centralized power, culling the working class, artificial intelligence and turning humans into commodities that can be upgraded or thrown out. All of this done in a brilliantly written setting with interesting supporting characters and at the expense of the main character who was mostly a blank slate that existed as a means to solve problems for others, little more than a tool that eventually gained enough free will to choose its owner.Goofguy said:OT: The 25 years between Deus Ex: HR and Deus Ex provide ample time and opportunity to create more engaging stories. I would love to play a game where we see the world slowly transitioning from the mechanical to nano augmentations. As for protagonist, it'd be cool to play as an early Adam Jensen clone.
Human Revolution explored the effects of wealth disparity on opportunities, forced augmentation, discrimination, media control and of course trans-humanism. In this case your character was slightly more fleshed out, but most of the other major supporting characters lost some of their depth. On the plus side dialog battles were amazing.
Invisible War, despite being the worst game in the series was all about nature vs technology as well as control vs freedom. All of the endings where put into these context and even the coffee shops were used to illustrate this point.
So what grand questions would a new Deus Ex ask? There are a few out there, but unless it finds them and investigates them well the result will just be generic RPG-shooter hybrid rather than a true work of art like the original and Human Revolution.