Deus Ex - Boss Fights

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anian

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Sep 10, 2008
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I haven't played through the entire game, but so far the stun gun seems to work nicely on bosses (and others). Stun gun works on everyone and with a typhoon or an emp, you're mostly golden.

At times there are like too many choices on levels, I'm a completists with OCD and I take my time cause basically I search everything. On the other hand bosses really are only one way to kill type of deals and often I think about picking about the heavy gun.
But as Yatz already mentioned, you may wanna start out as a silent deadly guy but you end up being a fighter and they start with this from the begining, where I choose the silenced sniper rifle and then they gave me 20 bullets...what the hell.
 

ReiverCorrupter

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Jun 4, 2010
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BlindTom said:
poiumty said:
Fair enough, except that the combat character can just stroll by those locked safes and secure doors and find some other way through. The hacker doesn't have that option.
Of course he does, what are you talking about. Anyone can take any augs, it's not like you can't have points in both hacking AND wall-punching/lifting. A hacker who prefers stealth will likely get the Ghost and Smooth Operator bonuses, thus enabling him to get more augs than someone who goes in guns blazing and gets a measly 10 xp per kill.

The boss fights are one-dimensional, obvious, and boring. You do a tiny bit of damage to the bad guy. He does massive damage to you. Chip away at his health bar without taking more than one consecutive hit, or its game over.
Chuck a gas, emp or concussion grenade at him to stun him. Use the enviroment against him (explosive barrels, electrified floors and so forth). Activate your invisibility and/or Typhoon. Position yourself so he has to jump over cover to get to you. These aren't all the same thing.
The fact that you can take ALL the augs in the first place is kinda symptomatic of the kind of decay Shamus is talking about, and yes whilst the game offers a more varied approach to combat than say, call of duty, they are still variations on the same theme of "to defeat the demon, shoot at it until it dies."

It just doesn't feel anywhere near as polished or thought out as the decisions you're faced with in other parts of the game, and that's a shame.
You see, I didn't realize that I was going to be forced into a gunfight so I put all my points into hacking augs first. This effectively BONED me when I came to the first boss encounter. Poiumty is just flat wrong if he thinks this isn't terrible game design. I ended up having to go back through the ENTIRE LEVEL to pick up all of the EMP grenades and a Rocket Launcher just so I could beat the boss. My character would have NEVER carried a rocket launcher around before this, I had to modify my in-game behavior based upon my knowledge of a future event that is supposed to be a surprise. This means that the game is effectively broken when it comes to boss fights. There are no 'if's 'and's or 'but's about it.

From that point on I had to carry around a weapon that I otherwise never used just for the next boss fight. There is NO excuse for this. I was playing legitimately as a hacker. In order to excuse the game you have to tell me that I was playing it 'wrong'. I'm not bad either, I was playing on the highest difficulty, and I was able to dodge the bosses attacks fairly well, but I had put all of my upgrades into my pistol, which was incapable of dealing enough damage.

Not to mention the game has a non-lethal option that gives you a massive award (100 Gamer Points on the Xbox), but built into the achievement is the clause "(Bossfights not withstanding)". That's stupid. You can spare the life of literally EVERYONE ELSE.