Ubermetalhed said:
The boss fights aren't that hard if you think about it properly. They are the weakest part of arguably the best game to come out this year and on the whole aren't really that detrimental.
Also the game takes alot of pointers from the Metal Gear Solid (foxiest of the hounds achievement anyone?) series not only with its stealth mechanics but also in its forced boss fights. I have no problem with this being a big fan of MGS.
Indeed it does, however the bosses in Deus Ex are only inspired by the "fighting" part, and nothing else. None of the characterization is there, they're just stronger enemies you're forced to fight.
Going to use MGS3 as an example, since it's my favorite.
Would you're showdown with The Boss be as amazing as it was if you were told nothing about who she is or the history she has? Would the revolver duel with Ocelot be as tense if you didn't know anything about him? The same with Volgin, Fear, Fury, Sorrow, End, and Pain.
I'm pretty sure most people would have been just fine with forced boss fights if the bosses were actually characterized, and made it feel like you're fighting a person instead of just another boss for good reasons other than "just fight because it's a boss".