Violence sells. Heck, I'm pretty sure most kids wouldn't go the diplomatic route when trying to rectify a problem in a game and would instead go for their gun.
Well, like I said, the production value of AAA titles affect their content, so they're definitely their own category of game. They just aren't a genre, which is a more specific type of category.Snowblindblitz said:Very well put. It's just so hard to shake the AAA feeling. You just know when you're playing one.ReiverCorrupter said:snip
They just have that vibe to them.
I would like a push forward for some games to make more limelight. Imagine our Sundance film festival for gaming if you will, to push the non-AAA games to the fore front. I find that lacking for this area of gaming.
E-sports is, a bit roughly, pushing a professional side to gaming forward, now we need a focus on the art side.
I play gears of war, where your fighting monsters and the violence is pretty over the top, with chainsaw bayonets and headshots literally making the enemies heads explode. the violence doesn't do anything for me, and some of the executions were a bit too far, but overall, it didn't bother me.Scrustle said:I agree. I don't have a problem with violence in games in general, even extreme violence like Mortal Kombat, but the direction games are going in right now with violence is getting disturbing. Like the guy says, it's become very gruesome and being fetishised. It's no longer about theatre or even just getting past an obstacle, now it's about revelling in the suffering of enemies.
Games like MK or Assassin's Creed I don't mind because they make killing in to a spectacle, which is obviously supposed to be fantasy and not taken seriously. You're not supposed to be impressed by the fact you have killed someone, but how you've done it. Like in MK when you rip out someone's spine, or in AC when you expertly drop down off a roof on to your unaware target and sink a knife in to their neck. Those things aren't real, but they're fun to watch. But when you look at a game like Tomb Raider the death isn't like that at all. It's not impressive to watch. It's just focusing on screaming and pain. If that's what gamers really want then we have a big problem.
Actually, I agree with the vast majority of what you said, especially the first paragraph and most especially with the emboldened sentences.Therumancer said:My basic attitude is that sex and violence need to keep moving forward in terms of intensity in video games and other media. Like it or not, that's what people find entertaining. It has been this way since the dawn of time, where many of the first stories were about violence and bloodshed and war. Sex and erotica has also been a part of human entertainment for as long as we've had such. You can decry human nature, but well, there it is. Truthfully I think half the problem nowadays is that people pull too many punches for fear of offending those in denial.
I do, however, strongly disagree with this. Playing space invaders is a far cry from playing Gears of War. I think you can definitely notice a large difference in the psychological effect of a game when you make the NPCs the player kills seem more human. Graphic detail is one part of this, and a large part if you include realistic bodily movements, voices and facial expressions.Therumancer said:I don't really think the level of graphic detail affects the acts any, killing someone or something is killing something, it doesn't matter how realistically it's presented.
That is the point of ultraviolence though. Violence for it's own sake and without any reason. A game can be very violent, but if that violence is there to stop the terrorists/Russians/aliens or whatever, ultraviolence it is not. That's my gripe with the use of the word.ReinWeisserRitter said:Like what? Because it's also a fighting game? Doom's also a first person shooter; you progress through it and adapt to its challenges like any other game. "Well yeah, but it's also a game." can be said of almost any violent game where violence is the main draw.
I'll take your word for it on Duke Nukem, and I agree that there's no good reason for the killcams in Sniper Elite beyond, "It's cool to see someone's skull shatter." The thing is, these are just some games, not all AAA games. In the same way that there being many sports games doesn't mean the whole industry is predominantly sports games. Something else that has just come to mind is, how is the "sexy" stuff combined with the violence treated in Duke Nukem? I've heard about the, "You're fucked" bit, but is it treated as, "Isn't this hot?" or more, "This is happening?"...And again, that's only what you know of it. Let's say that some of the fetishism doesn't take place without the violence. Look up videos if you must, but you'll be better off if you don't, at least if such things bother you. Hell, you'll probably be better off anyway.
And my point with mentioning older games is that extreme violence has been around for a long time, and that it's been built upon along the way, not that those games are the current trend. Sniper V2 is a game that just came out that features a delightful view of your shots traveling through digitally rendered heads and limbs as you shoot them. It that the point of the game? I doubt it. But you still watch bullets plow through peoples' brains in slow motion. And again, to be fair, you don't seem to have the largest video game resume in the world, and that's fine, but it also means you don't have as much exposure as you could. But the games are there, whether you're aware of or have played them or not.
That's probably a result of very poor parenting more than anything else. What I find far more disturbing than violence in media is the fact that parents are letting media raise their children, allowing them to plop down in front of the TV or computer for hours on end. Even if the subject matter isn't objectionable, they are still allowing their children's values to be determined by an inherently consumeristic product. They should hardly be surprised when their kids turn out to be vapid, greedy, superficial and completely lacking in work ethic.ruthaford_jive said:No, I get it and agree. My problem is when people don't keep it in perspective and decide to do stupid shit, like greasing their fellow students, joining the army for dumb reasons, being overly obsessed with violence and carnage and so on and so forth. It's the minority, but still troubling.ReiverCorrupter said:snip
Yep. I definitely missed that. Sorry bout that.j-e-f-f-e-r-s said:As has been stated many times in this thread already, Warren Spector was the creative director for the original Deus Ex, not Human Revolution. The article even states that he left Eidos some years ago. Learn to read properly before you start criticizing...
Methinks you should log onto a clue server. I didn't play the original because it wasn't worth buying! It was just a pile of semi-okay graphics and it claimed to have this morality BS system. Well, when I watched the buddy play it we all laughed. Nobody reacted to what the designer said he wanted to have happen. They went out and did whatever they wanted and felt nothing. No reaction except, oh wow! Or, funny! It doesn't care about anything you do. Sure the story changed. Nobody felt any different. Nobody reacted to the violence on a personal level.j-e-f-f-e-r-s said:-blather I already knew about so not new snipped-
Methinks you have not the slightest clue what you're talking about. The fact that you admit you haven't actually played the game says as much...
ReiverCorrupter said:Actually, I agree with the vast majority of what you said, especially the first paragraph and most especially with the emboldened sentences.Therumancer said:My basic attitude is that sex and violence need to keep moving forward in terms of intensity in video games and other media. Like it or not, that's what people find entertaining. It has been this way since the dawn of time, where many of the first stories were about violence and bloodshed and war. Sex and erotica has also been a part of human entertainment for as long as we've had such. You can decry human nature, but well, there it is. Truthfully I think half the problem nowadays is that people pull too many punches for fear of offending those in denial.
I do, however, strongly disagree with this. Playing space invaders is a far cry from playing Gears of War. I think you can definitely notice a large difference in the psychological effect of a game when you make the NPCs the player kills seem more human. Graphic detail is one part of this, and a large part if you include realistic bodily movements, voices and facial expressions.Therumancer said:I don't really think the level of graphic detail affects the acts any, killing someone or something is killing something, it doesn't matter how realistically it's presented.
I don't feel much of anything when I kill grubs in Gears, but if a game pulls it off just right I will actually feel compassion for some NPCs. This is, of course, difficult to do with a set of default behaviors. Despite Peter Molyneux's best efforts I couldn't give less of a crap about the hordes of mindless NPCs in the Fable games. I find it only happens in the prerecorded conversations of primary characters played by decent voice actors.
Playing Call of Duty online might be a lot more disturbing if they made players have extended and graphic death sequences. Real dying soldiers often revert back to childhood memories when they go into shock, and sometimes call out for mommy in a distant and terrible way. That would probably be something that most people would have a hard time stomaching in their online shooters. It's really the realistic violence that people would find most disturbing, not the comedic nonsense where NPCs get blown into tiny pieces of steak.
I hate to break this to you, but you're preaching to the choir. In fact, you didn't really even disagree with anything I said. I totally agree with violence being a part of human nature. My point, which you seem to have missed entirely, was that the level of realism in the game changes the psychological reaction of the person playing it. Yes, I agree that people generally demonize the enemy and don't think of them as human beings. You can blow up glowing dots in an AC130 all day, and it probably wouldn't affect you.Therumancer said:ReiverCorrupter said:I do, however, strongly disagree with this. Playing space invaders is a far cry from playing Gears of War. I think you can definitely notice a large difference in the psychological effect of a game when you make the NPCs the player kills seem more human. Graphic detail is one part of this, and a large part if you include realistic bodily movements, voices and facial expressions.Therumancer said:I don't really think the level of graphic detail affects the acts any, killing someone or something is killing something, it doesn't matter how realistically it's presented.
I don't feel much of anything when I kill grubs in Gears, but if a game pulls it off just right I will actually feel compassion for some NPCs. This is, of course, difficult to do with a set of default behaviors. Despite Peter Molyneux's best efforts I couldn't give less of a crap about the hordes of mindless NPCs in the Fable games. I find it only happens in the prerecorded conversations of primary characters played by decent voice actors.
Playing Call of Duty online might be a lot more disturbing if they made players have extended and graphic death sequences. Real dying soldiers often revert back to childhood memories when they go into shock, and sometimes call out for mommy in a distant and terrible way. That would probably be something that most people would have a hard time stomaching in their online shooters. It's really the realistic violence that people would find most disturbing, not the comedic nonsense where NPCs get blown into tiny pieces of steak.
The only reason things like "Space Invaders" were so abstract is because they didn't have the technology to produce an alien combat simulator like "Gears Of War".
Like it or not, people inherantly want to fight, kill, and see death and suffering. There is more to us than that, but it's the yin to your yang (positive) aspects. People might deny it, but there is a reason why people flocked by the thousands to watch people be fed to lions or to cut each other up with swords in an arena.
Some people seem to be in denial about this part of humanity, and really I think trying to pretend things aren't this way causes more problems than good. I think we really need to come to peace with it, and understand that violent entertainment exists for a reason.
Your point about dying soldiers misses the point that there is a reason why when we go to war properly we both demonize the enemy, and condition our soldiers to make things much easier. In the end a part of being human is to enjoy killing and inflicting pain, which is why so many people who go to war have trouble adjusting back to living normally.