Deus Ex Designer: "The Ultra-Violence Has To Stop"

DJjaffacake

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ReinWeisserRitter said:
DJjaffacake said:
There seem to be a lot of people in this thread talking about "ultraviolence" in the AAA industry. Can I just ask, which violence are you referring to? Because, shooting people is not "ultraviolence" that's just violence. Please stop exaggerating.

The same with "fetishising violence." Just having it in the game isn't fetishising it, it's just having it in the game. Again, please stop exaggerating.
Ever seen Gears of War or Madworld? Yeah.
I have not, but even if they are "ultraviolent" or "fetishising violence," that's two games in a massive industry.
 

Fumbles

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Revnak said:
Fumbles said:
Revnak said:
Fumbles said:
Revnak said:
Comics died as an industry when they decided kids weren't worth catering to. Not a happy comparison at all.
Comics hasn't died... They are in fact, actually rebounded, thanks largely to those "Adult" titles. Image is making a killing right now, with Saga, Moirning Glories, etc. The fact that ignorant comments such as yours still exists amazes me.
Funny, and here I was pretty certain sales have been going down since the golden age on. Except they have and you're just fooling yourself. Certainly things may be doing better now than say the eighties or nineties, I really don't care enough to look up the specifics, but without children the industry cannot survive, just like any other industry. Kids and teens are the most important audience, and excluding them is the absolute worst decision any Industry can make. If you are only willing to target your adult fans then how in the world is your industry going to expand other than through sheer coincidence?
Technically no, mostly due to movie sales (The Avengers). I contend though that there are still kid comics, for every Saga there is Mice Templars, etc. There is a really large section of kid appropriate titles, but there are the darker more adult titles as well.
I'd still say the dark trends of the eighties and nineties really hurt comics. I do see that there are more kid friendly stuff as of late, which is good. And I suppose that movies have bolstered the industry a good deal, but comics that are capable of delivering to the same audience as the movies must exist for there to be any growth from them, which there is today but wasn't a while ago. I really should have clarified in my first comment I was talking about the dark age.
Fair enough, then I actually agree with what you said. The whole dark 80-90s thing was a really bad move.
 

ReinWeisserRitter

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DJjaffacake said:
ReinWeisserRitter said:
DJjaffacake said:
There seem to be a lot of people in this thread talking about "ultraviolence" in the AAA industry. Can I just ask, which violence are you referring to? Because, shooting people is not "ultraviolence" that's just violence. Please stop exaggerating.

The same with "fetishising violence." Just having it in the game isn't fetishising it, it's just having it in the game. Again, please stop exaggerating.
Ever seen Gears of War or Madworld? Yeah.
I have not, but even if they are "ultraviolent" or "fetishising violence," that's two games in a massive industry.
Then, with respect, you're probably not in a position to speak about the industry at large, at least based on your input regarding Gears of War, which was a high profile series where things indeed became quite a mess. It's also two games I came up with in the span of seconds.

The first "ultraviolent" game I can think of that came out period was Doom, where enemies were reduced to masses of bloody meat after you were done with them, and your character's mugshot become increasingly more gruesome and heinous as you took damage. There have been a fuckton of games since then trying to top it, in almost every genre imaginable; Duke Nukem was one of the first that - rather disturbingly - followed in its footsteps, going one up by fetishizing women during the violence and as part of the violence, and I'd rather not detail some of the things that have happened in that series to prove that point, thanks. Mortal Kombat was also a very early series that made its reputation and its money off of what was, especially at the time, extreme violence, via the tearing off of opponents' heads, ripping out their hearts, impaling them on beds of spikes, and other things.

And I never argued from the beginning that these games are in fact the minority. But as you just said, it's a massive industry, and even a small percentage can be a huge number. And, well, it kind of is.
 

DJjaffacake

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ReinWeisserRitter said:
DJjaffacake said:
ReinWeisserRitter said:
DJjaffacake said:
There seem to be a lot of people in this thread talking about "ultraviolence" in the AAA industry. Can I just ask, which violence are you referring to? Because, shooting people is not "ultraviolence" that's just violence. Please stop exaggerating.

The same with "fetishising violence." Just having it in the game isn't fetishising it, it's just having it in the game. Again, please stop exaggerating.
Ever seen Gears of War or Madworld? Yeah.
I have not, but even if they are "ultraviolent" or "fetishising violence," that's two games in a massive industry.
Then, with respect, you're probably not in a position to speak about the industry at large, at least based on your input regarding Gears of War, which was a high profile series where things indeed became quite a mess. It's also two games I came up with in the span of seconds.

The first "ultraviolent" game I can think of that came out period was Doom, where enemies were reduced to masses of bloody meat after you were done with them, and your character's mugshot become increasingly more gruesome and heinous as you took damage. There have been a fuckton of games since then trying to top it, in almost every genre imaginable; Duke Nukem was one of the first that - rather disturbingly - followed in its footsteps, going one up by fetishizing women during the violence and as part of the violence, and I'd rather not detail some of the things that have happened in that series to prove that point, thanks. Mortal Kombat was also a very early series that made its reputation and its money off of what was, especially at the time, extreme violence, via the tearing off of opponents' heads, ripping out their hearts, impaling them on beds of spikes, and other things.

And I never argued from the beginning that these games are in fact the minority. But as you just said, it's a massive industry, and even a small percentage can be a huge number. And, well, it kind of is.
With regards to Gears, I've got a PS3, so I don't get exposed to it very much, and I wasn't into gaming when the likes of Doom and Duke Nukem came out. But, Doom can't really be used since it is quite clearly in the past, it's not a part of the modern AAA sub-industry(?), which is what is in uestion here. Duke Nukem, from what I know of it, was more sexualizing violence than fetishising it. It just put "sexy" (I would make those speech marks a lot bigger if I could) women in the games, rather than trying to make the violence itself somehow more appealing. And Mortal Kombat, while definitely very violent, is not "ultraviolence" because it does have other things in it besides all that stuff.
 

ElPatron

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To quote Bart Simpson, "if I ever stop loving violence, I want you to shoot me".


Pedro The Hutt said:
I'd say it's all about balance really, I'm no fan of the hordes of "Modern warfare" shooters
The most violent part of those games is when enemies take the last hit or headshots, which shows a spray of blood that lasts like half a second.

Funny thing is that it's more or less the same amount of blood that is shown on many +12 movies (don't know enough about the PG-13 for a comparison).
 

ReinWeisserRitter

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DJjaffacake said:
With regards to Gears, I've got a PS3, so I don't get exposed to it very much, and I wasn't into gaming when the likes of Doom and Duke Nukem came out. But, Doom can't really be used since it is quite clearly in the past, it's not a part of the modern AAA sub-industry(?), which is what is in uestion here. And Mortal Kombat, while definitely very violent, is not "ultraviolence" because it does have other things in it besides all that stuff.
Like what? Because it's also a fighting game? Doom's also a first person shooter; you progress through it and adapt to its challenges like any other game. "Well yeah, but it's also a game." can be said of almost any violent game where violence is the main draw.

DJjaffacake said:
Duke Nukem, from what I know of it, was more sexualizing violence than fetishising it. It just put "sexy" (I would make those speech marks a lot bigger if I could) women in the games, rather than trying to make the violence itself somehow more appealing.
...And again, that's only what you know of it. Let's say that some of the fetishism doesn't take place without the violence. Look up videos if you must, but you'll be better off if you don't, at least if such things bother you. Hell, you'll probably be better off anyway.

And my point with mentioning older games is that extreme violence has been around for a long time, and that it's been built upon along the way, not that those games are the current trend. Sniper V2 is a game that just came out that features a delightful view of your shots traveling through digitally rendered heads and limbs as you shoot them. It that the point of the game? I doubt it. But you still watch bullets plow through peoples' brains in slow motion. And again, to be fair, you don't seem to have the largest video game resume in the world, and that's fine, but it also means you don't have as much exposure as you could. But the games are there, whether you're aware of or have played them or not.
 

Starke

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rhizhim said:
incomming three stooges kind of slap.( even when woodsey is the only one who should get it since he started slaping me)
Well, to be fair, I slapped you as soon as I saw it and before I saw everyone else had already piled in. It was that kind of a mistake. :p
rhizhim said:
better? no? how about this then.
Because using cheat codes is so diagnostic for the content of the game. I'll grant you Deus Ex is a violent game, but there's no way to force feed UNATCO troopers (or for that matter, anyone else) to Jock's blades that I'm aware of in the game.
 

Breaker deGodot

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Grey Carter said:
You know, Deus Ex had its moments of violence, but they were designed - whether they succeeded or not I can't say - but they were designed to make you uncomfortable
Wait, Deus Ex was trying to make me feel uncomfortable about it's violence? Wow. Deus Ex actually completely failed at something. I never thought I'd find something that that game did really poorly, but there it is.
 

Darkness665

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Interesting to think that the violence in DE:HR was meant to be unsettling because it was all cut-scene-choreographed and beautiful. If that was his actual intention then he definitely failed. There was nothing in the violence that was disturbing.

The scene in all of gaming that threw me the furthest off balance was having to push the button myself to blow up Megaton in Fallout 3. I actually left, did some other bits and came back. I finally did push the button but damn it was hard. Since then I no longer go back just to get the achievement.

DE:HR, nah nothing in the game has changed anything except thinking that was a pretty pre-programmed move. I haven't gone back to play the complete stealth mode as lately I seem to prefer my own deaths in Dark Souls to other games.
 

KeyMaster45

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I'm just glad I work for a company like Disney, where not only is that not something that's encouraged, you can't even do it, and I'm fine with it."
Dear god they've brainwashed him! Warren! Warren speak to me man!!


[HEADING=2]NOOOOOOOO!!!!![/HEADING]


Mickey, you monster, are you happy now?!


You've lobotomized one of gaming's greatest and gotten him to enjoy creating your sterilized entertainment. I mean look at him, just look at him!!


He's a mindless zombie who can't even feel the enjoyment of watching a shadowy assassin souplexing the head of a beefed up minion into the pavement so that it explodes in gooey red shower of brain matter and scalp.

*slaps Warren*

Come back to us Warren, before they put you to work with Square on developing the next Kingdom Hearts handheld title!!

 

ReiverCorrupter

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ruthaford_jive said:
Christ, are you practicing for a dissertation or something? Anyway, I can see what you?re saying though and it does makes sense when you look at the long term of things, in how our culture seems more squeamish to violence than past cultures, even our own culture?s past. Still, it?s no less disturbing.
What I was getting at is that it becomes less disturbing when you start viewing the enjoyment of violent imagery as part of human nature. We shouldn't pretend that the negative aspects of our psyches don't exist, and we certainly shouldn't repress them. It isn't healthy.

A few ultra-violent video games aren't destroying society, they're giving an outlet to a certain part of human nature. As long as the viewers keep it all in perspective they'll be fine. The few people who will be affected by it in all likelihood have other preexisting problems that cause them to react that way. Ultra-violence is no more of a threat to video games on the whole than pornography is to cinema.
 

Therumancer

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My basic attitude is that sex and violence need to keep moving forward in terms of intensity in video games and other media. Like it or not, that's what people find entertaining. It has been this way since the dawn of time, where many of the first stories were about violence and bloodshed and war. Sex and erotica has also been a part of human entertainment for as long as we've had such. You can decry human nature, but well, there it is. Truthfully I think half the problem nowadays is that people pull too many punches for fear of offending those in denial.

As far as Warren Spector's comments in paticular, to me it seems like we're witnessing a great race to see who can sell out first and fastest, and claim they were going in this direction before it became the current issue. The gaming industry (and fans) might have won the big Supreme Court battle to prevent the legal enforcement of game ratings, but the criticisms about game content and whacked studies tying fantasy content directly to real action have not gone away. Rather than continue to fight, game developers in general seem to be taking the attitude that it's easier to sell out, and pretend it was their idea. If they produce less intense content and people buy it, it's all good, especially if they save on the time, stress, and expense of fighting all of the closet anti-sex and violence wierdos and guys like Jack Thomson. It also gives them ammunition due to reforming.

As "paranoid" as this might sound, this kind of trend has happened before, we saw it back in the 1980s with the UK "Video Nasties" list, a big part of the problem was there and abroad you started to see movie producers within the horror genere backpedaling to avoid contreversy. It eventually changed as did the trends, but we saw stuff a lot like what we're seeing with guys like Warren Specter commenting on the industry and fans both going too far, and of course the door being opened up for everyone with an axe to grind over content. It remains to be seen whether the gaming industry will rally, even against elements within itself that are going over to the other side, and recover much like movies eventually did.

At the end of the day I like my sex, I like my ultra violence. I prefer my products include more than just those two things non-stop though of course.

I'll also go so far as to say that I think Warren Specter is a wee bit of a hypocrit. He's one of those odd developers who has actually been a character in some of his own games. He's appeared as Doctor Specter in both "Worlds Of Ultima: Savage Empire" and "World Of Ultima: Martian Dreams", in the latter he was playable for the duration and definatly didn't have any problems with himself being used to say murder both people and martians with guns, fire axes, and anything else at hand. When you more or less step into one of your own adventure games as one of the heroes I think you kind of lose the right to talk about other people's violent power fantasies. I don't really think the level of graphic detail affects the acts any, killing someone or something is killing something, it doesn't matter how realistically it's presented. Some people might not see it the same way, but to me it's sort of like 50 Cent coming out and taking a strong anti-gun position after making a bunch of games about himself running around shooting people as an action hero.

I know many people will disagree with me, but such are my thoughts. To be honest I tend to think Warren Specter is scared more than he really believes what he's saying. He's trying to adapt to trends he sees occuring, and take a public position that let's him justify his work and changes to it. As I said, I've seen it before. It's like an 80s horror movie guy suddenly decrying "the pornography of violence" or whatever so he could make movies while that was going on, and then switching back to making B-horror flicks when others kept pushing and won. I could be reading it wrong, but I don't think I am, it's how it looks to me based on other things I'm familiar with, and given his body of work up until this point, having been one of the first to put non-lethal weapons in a game is kind of a technicality.
 

Aiddon_v1legacy

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geizr said:
I'm probably reiterating what others have already said, but I'll throw my voice in anyway. In my opinion, the problem is not that there is violence in video games, because violence is an occurrence within the human experience. The problem is that video games, at least AAA Western video games, simply are not being designed with any thought, effort, or intent, whatsoever, to explore any other facets or possibilities. Basically, the AAA segment of the industry has become too inbred, and, now, there just isn't any balance in the type of experiences from that segment. That entire segment has become over-saturated with dark, edgy hyper-violence.
This is one of the problems with gaming on a narrative, aesthetic, and tonal level. Everything that is said to be "AAA" and touted as the big blockbusters that garner critical success all seem to be cut from the same cloth from a lot of standpoints. It's led to the big hits scene being very monotone and kind of dull from a certain perspective. Gaming really needs to broaden itself as this is kind of embarrassing.
 

Matt King

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FelixG said:
Matt King said:
FelixG said:
Yep disney has nothin to do with violence. nope.


oh wait.

And he failed horribly in making me uncomfortable with the violence in deus ex.
that comic...what is it from?
Marvel Zombies
http://en.wikipedia.org/wiki/Marvel_Zombies

Hope that helps! specifically it is from comic 4
thank you....just thank you so much
 

Snowblindblitz

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ReiverCorrupter said:
Snowblindblitz said:
Just to get this going, AAA games are a genre though. I don't buy many of them myself. There are thousands of non-AAA games out there that cover all ratings. E3 only covers the big games for the most part., because that is the crowd they cater to. You won't see many, if any, indie or children aimed games at E3, making it a poor representation for the argument. You don't go to a gun show to check out the tazers.
Allow me to preface what I'm about to say by pointing out that my point is semantic. I'm not necessarily disagreeing with your overall point.

AAA games are not a genre, though the can be a sub-genre under legitimate genres. Skyrim and Call of Duty are both AAA and they belong to completely different genres. AAA games cater to a certain demographic, perhaps, but that doesn't make them a genre. They are defined by their quality and production value, not by their content. Genre is a matter of content. Now this is not to say that production value cannot significantly modify content, but how it modifies the content depends upon the content.

There is no genus of 'AAA Genre' that directly contains under it all AAA games. Rather AAA would be a sub-genre contained under the genus of specific genres. For instance, Skyrim would belong to the genre 'AAA RPG', which is a sub-genre of 'RPG' because its production value affects its content. In other words, the 'AAA' only applies to the individual through the specific genre. There is no game that is just described as being AAA. Hence AAA would be a class of sub-genres at best.

I understand what you're saying, but 'genre' isn't quite the word you're looking for.

EDIT:

Revnak said:
Hmm, I guess I'll have to pull myself out of this hole I dug.
Nope, just did it for you. You're welcome!
Very well put. It's just so hard to shake the AAA feeling. You just know when you're playing one.

They just have that vibe to them.

I would like a push forward for some games to make more limelight. Imagine our Sundance film festival for gaming if you will, to push the non-AAA games to the fore front. I find that lacking for this area of gaming.

E-sports is, a bit roughly, pushing a professional side to gaming forward, now we need a focus on the art side.
 
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I get what he is trying to say, but I feel like he's stuck in old ways.

Violence in and of itself doesn't have meaning. Violence is not an inherently evil thing. It can be good, it can be bad, it can be happy, sad or fun. It's all in the way you present it.

Yes, he is right when he says gaming is heavily focused on it. What he isn't getting is that that isn't a bad thing. "Bad taste" is a purely subjective thing.

And as MANY people have mentioned, neither Disney nor Deus Ex are foreign to pointless blood and murder.
 

Breaker deGodot

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j-e-f-f-e-r-s said:
The fact that you didn't react to something doesn't mean the game did it poorly, because you do not speak for everyone. Personally, the fact that the game regularly criticizes you for using lethal methods, includes tons of conversations between regular enemy mooks to humanize them, and makes some pretty insightful comments on the nature of violence in videogames... was all enough to make me and plenty of other gamers feel uncomfortable with engaging in regular violence, and to try non-lethal playthroughs instead.

The fact that a goddamn cyborg psychopath like Anna Navarre sings your praises if you go into Hell's Kitchen guns blazing is not supposed to be a ringing endorsement of violence. When the game has sociopaths like Anna and Gunther praising your methods, it's not meant as a compliment.
The reason I think DE did it poorly is because all of the reasons you mentioned didn't even occur to me as I was playing. I never even considered the idea that what I was doing could be considered morally wrong. Perhaps I just found the characters difficult to relate to, so I couldn't pick up that sort of agenda.