My basic attitude is that sex and violence need to keep moving forward in terms of intensity in video games and other media. Like it or not, that's what people find entertaining. It has been this way since the dawn of time, where many of the first stories were about violence and bloodshed and war. Sex and erotica has also been a part of human entertainment for as long as we've had such. You can decry human nature, but well, there it is. Truthfully I think half the problem nowadays is that people pull too many punches for fear of offending those in denial.
As far as Warren Spector's comments in paticular, to me it seems like we're witnessing a great race to see who can sell out first and fastest, and claim they were going in this direction before it became the current issue. The gaming industry (and fans) might have won the big Supreme Court battle to prevent the legal enforcement of game ratings, but the criticisms about game content and whacked studies tying fantasy content directly to real action have not gone away. Rather than continue to fight, game developers in general seem to be taking the attitude that it's easier to sell out, and pretend it was their idea. If they produce less intense content and people buy it, it's all good, especially if they save on the time, stress, and expense of fighting all of the closet anti-sex and violence wierdos and guys like Jack Thomson. It also gives them ammunition due to reforming.
As "paranoid" as this might sound, this kind of trend has happened before, we saw it back in the 1980s with the UK "Video Nasties" list, a big part of the problem was there and abroad you started to see movie producers within the horror genere backpedaling to avoid contreversy. It eventually changed as did the trends, but we saw stuff a lot like what we're seeing with guys like Warren Specter commenting on the industry and fans both going too far, and of course the door being opened up for everyone with an axe to grind over content. It remains to be seen whether the gaming industry will rally, even against elements within itself that are going over to the other side, and recover much like movies eventually did.
At the end of the day I like my sex, I like my ultra violence. I prefer my products include more than just those two things non-stop though of course.
I'll also go so far as to say that I think Warren Specter is a wee bit of a hypocrit. He's one of those odd developers who has actually been a character in some of his own games. He's appeared as Doctor Specter in both "Worlds Of Ultima: Savage Empire" and "World Of Ultima: Martian Dreams", in the latter he was playable for the duration and definatly didn't have any problems with himself being used to say murder both people and martians with guns, fire axes, and anything else at hand. When you more or less step into one of your own adventure games as one of the heroes I think you kind of lose the right to talk about other people's violent power fantasies. I don't really think the level of graphic detail affects the acts any, killing someone or something is killing something, it doesn't matter how realistically it's presented. Some people might not see it the same way, but to me it's sort of like 50 Cent coming out and taking a strong anti-gun position after making a bunch of games about himself running around shooting people as an action hero.
I know many people will disagree with me, but such are my thoughts. To be honest I tend to think Warren Specter is scared more than he really believes what he's saying. He's trying to adapt to trends he sees occuring, and take a public position that let's him justify his work and changes to it. As I said, I've seen it before. It's like an 80s horror movie guy suddenly decrying "the pornography of violence" or whatever so he could make movies while that was going on, and then switching back to making B-horror flicks when others kept pushing and won. I could be reading it wrong, but I don't think I am, it's how it looks to me based on other things I'm familiar with, and given his body of work up until this point, having been one of the first to put non-lethal weapons in a game is kind of a technicality.