Deus Ex: Human Revolution E3 trailer

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desaaron777

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Jun 25, 2009
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OMG if you haven't seen this it will blow your mind
i really haven't been this excited for a game sense mass effect 1 trailer came out

http://xbox360.ign.com/dor/objects/14220588/deus-ex-3/videos/e32010_deusexhuman_trl_e3trailer_comp_60310.html?show=hi

and yes i know its all CG but just think of the possibilities
 

A Weary Exile

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It looks awesome, but seeing that it's made by Square Enix the gameplay will not resemble the cutscenes in any way.
 

GothmogII

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Say, is that guy doing the narration the same guy that played Walton Simons in the original Deus Ex?

One problem I'm having with it, is the technology is looking a little too slick and advanced. Now, this is probably a lot to do with the fancy engine, something of course that the original doesn't have, however, I'm pretty sure they didn't have hover vehicles in DS1, in fact, much of the weapons and technology were mostly stuff that we have in real life already, only with a focus on how it might have been improved. With of course a few true sci-fi additions like the bots and more experimental weaponry.

I mean, even Jock's chopper was just a stealth helicopter.
 

desaaron777

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GothmogII said:
Say, is that guy doing the narration the same guy that played Walton Simons in the original Deus Ex?
huh it does sound familiar but its been so long since i played it
 

desaaron777

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wouldyoukindly99 said:
It looks awesome, but seeing that it's made by Square Enix the gameplay will not resemble the cutscenes in any way.
its being published by them not made
 

GothmogII

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desaaron777 said:
wouldyoukindly99 said:
It looks awesome, but seeing that it's made by Square Enix the gameplay will not resemble the cutscenes in any way.
its being published by them not made
Aye, in much the same way the later Total War games were published by SEGA. But we didn't see any golden rings in there...less I missed them. ^^'
 

desaaron777

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GothmogII said:
Say, is that guy doing the narration the same guy that played Walton Simons in the original Deus Ex?

One problem I'm having with it, is the technology is looking a little too slick and advanced. Now, this is probably a lot to do with the fancy engine, something of course that the original doesn't have, however, I'm pretty sure they didn't have hover vehicles in DS1, in fact, much of the weapons and technology were mostly stuff that we have in real life already, only with a focus on how it might have been improved. With of course a few true sci-fi additions like the bots and more experimental weaponry.

I mean, even Jock's chopper was just a stealth helicopter.
yeah it might mess with the time line a bit
but to me if its a fun game than im going to look past all that stuff
 

PurpleSky

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[HEADING=1]HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLY SHIT[/HEADING]


First I find out LOTRO will be free NOW THIS

THANK YOU THANK YOU THANK YOU

That's the most awesome thing I've ever seen.
 

desaaron777

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PurpleSky said:
[HEADING=1]HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLY SHIT[/HEADING]


First I find out LOTRO will be free NOW THIS

THANK YOU THANK YOU THANK YOU

That's the most awesome thing I've ever seen.
holy shit is right i just found out the same lol
i was really hoping it would go free to play like ddo
 

Zacharine

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This...

is not looking like a Deus Ex.

It looks more like Halo The Spartan Project, Prequel.

I can only hope I'm wrong. I want a Deus Ex where plot is far more important than combat. Where non-linear level-design overrides the weapon selection.

Where you can complete the game without killing anyone.

I want a game where conspiracies are everywhere and you can't trust even yourself.

A game where everyone seeks to use you, and you are nothing but a pawn trying to survive against horrible odds while teetering on the edge of a moral event horizon... against your will swept along for a ride that determines the future of society.

What I hope we will get... is Deus Ex.

And not just another generic shooter. Not just a failed Prototype clone.

Not just another overhyped, console-tard shooter where special attacks, instead of a twisting and winding plot, playes the main role.

I don't want another failiure of a sequel to one of the best games made during the past 20 years.

However, I've heard rumours of cover-based regenerative health being implemented.

So yeah... RIP, my hopes. Looks like yet another Halo clone is on the way...
 

braincore02

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ZOMG that looks epic. I enjoyed the 1st one despite the gameplay being balanced in a way that made me feel like I wasn't a badass nano-enhanced special ops guy, but it had enough good stuff to keep me coming back a couple times.
2nd one- got a sorta meh response from me, was even worse at the feeling of badassery- I mean if I have to shoot my enemies with 3 grenades to the head to kill them and they can just shoot me once, then I'm not very badass now am I?
Hopefully they will have finally realized the full vision my imagination had to fill in on the first one. Looks potentially quite good.
 

latenightapplepie

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I played a demo of the first two games and regretted never getting the full versions. Here's hoping the this new game in the series is a good substitute.

That trailer looked quite good. I really like the aesthetics.
 

Peabob

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It's very UN-Deus Ex in my opinion. I want well told conspiracy stories that make the game a 'page-turner'. Not uber sleak futuristics. I can buy a second hand £10 game for that.
 

PurpleSky

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Oh my god,I hate you people so much right now,you judge the game based on a trailer-that is supposed to have action-,instead of thinking this might be a proper sequel to the best game ever made.

Un-deus ex?(are you trolling??are you joking???)How....How is it....oh god...I'm going to bed.Hopefully tommorow people that will enjoy this trailer reply here so I can talk to them.It's a damn shame people are so pesimistic(if not just stuck-up) these days.
 

Akiada

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I really don't get how people can call the trailer "un-Deus Ex" as if Deus Ex wasn't inherently a game that touches on transhumanism (Adam's uncertainty about his augmentation), cyberpunk tropes and themes ("Corporations have more power than governments"), conspiracies (notice how the hacker guy put a gun to his head and looks fearful before pulling the trigger - likely being puppeteered through his implants) and all that. Spoilers, guys: It's hard to show a deep and engrossing story in a trailer because deep and engrossing stories tend to need time to suck you in, trailers are short teasers.

Anyways, it looks sweet. I love how Jensen's look is a huge throwback to JC (his BIONIC SHADES, the trench coat, etc.)

poiumty said:
Huh... funny to see how mechanical augmentations are somehow more awesome and powerful than anything JC could cook up. The game's set 20 years before Deus Ex and we already see people doing shit that was top-of-the-line or better in that game.

Though i'll be severely disappointed if i don't see a skull-gun.
I don't know, a lot of what Jensen does looks pretty much similar to what JC can do (and would do, had the DX engine been capable of such) and it's worth noting that JC is a lot more bulletproof than Jensen due to the nature of said engine (no cover system or even lean = make the player more bulletproof to survive combat) and Jensen's lesser augmentations.

Adam doesn't likely have bulletproof skin (at least not to JC's degree) nor the ability to regenerate his legs back from being utterly crippled.

Most of his really cool shit is arm-blades and spinning-neck-breaking-hands. JC can't do that, but that's because Nanoaug is more concerned with concealable augmentation and covert efficiency than flashy shit like arm blades.
 

JayDub147

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Looking good. Here's some gameplay shots for those of you interested:
http://www.neogaf.com/forum/showthread.php?t=397260

It looks to be a great game even if some of the mechanics are a little different from those in Deus Ex. I'm psyched that Adam won't be such a sissy in hand-to-hand combat, because that was really my only problem with Deus Ex 1.

 

AlphaOmega

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Please be Good...
Please be Good...
Please be Good...
Please be Good...
Please be Good...
Please be Good...

Deus Ex, only one of the best games ever :(
 

Danallighieri

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Now, having never played a Deus Ex game before, and seeing this trailer, I think it looks fairly interesting, the trailer reminds me of the metal gear solid 4 trailer for some reason
 

Akiada

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JayDub147 said:
because that was really my only problem with Deus Ex 1.
Oh god mine too. One thing DX2 did right was make the baton NOT FUCKING WORTHLESS. Drop a man in two hits on the highest strength aug level it did. Unlike DX1 where if you wanted to be Mr. Niceguy I hope you like Stealth because you won't incap anyone with a baton right off. If you try you'll be picking bullets out of your pancreas.

poiumty said:
He gets slammed into the ground by a pounding tank-man so hard that bricks crush down under him. I dunno, that's one tough dude to me.
I suppose.

Also, JC being bulletproof sounds like you've never played the game on Realistic. One pistol bullet to the head on that difficulty, and it was game over. Two to the torso.
I haven't, but I imagine that with the bulletproof aug on it's highest levels Jc could still take some serious punishment. If it made me godlike in normal it has to still be pretty sweet on realistic.

Let's see, we see him going invisible (which was top-secret tech back in DE1)
Navarre did this too. It's entirely possible that Adam is the prototype tester for it along with what seems like are potential enemies in the game who also have access to it.

landing from what seems like a high fall in a flash of shockwaves (which looks even more advanced than DE1),
Jc can do this too if you give him the jumpy-legs instead of the speedy-legs. He just doesn't have huge attention-grabbing shockwaves because obviously when you design a combat agent you don't want him to draw attention.

punching a wall and snapping a dude's neck behind it (JC could pick up heavy stuff, just not punch holes in walls, or doors for that matter),
The only reason Jensen can do that and JC can't is because Jensen's in a cutscene and JC was in one of UT's first variations. The engine limitations don't exactly translate into actual limitations (or elsewise after 2040-something everyone suddenly forgets how to actually shoulder a gun, since no one does in DX1)

and grabbing a guy with his spinny-arm and squishing his head.
Whilst cool this is hardly effective. JC could just, you know, shoot someone. From far away. With an automatic rifle of some sort. This risk/reward for "get close and spinny-kill" is really not balanced, nor is the time involved.

Hell, even running up and using the Dragon's Tooth on someone's face is likely smarter.

Not to mention the ability to see through walls which was also top-notch tech in DE1 (you found it in the Versalife building's secret labs along regeneration and cloak).
Again, prototype. Also Versalife's stuff was the nanotech adaptation of such - There is obviously going to be a great deal of work and time to take a concept one can realize with disguring and easily detectable mech augs and translate it to concealed and disguised nanoaugs.

So yeah, a bit unplausible that they'd have that tech 20 years before DE1, AND use it on what were obviously less advanced, mechanically dependant agents. Then again, Navarre could cloak.
Not at all. This shows that the tech was there are that Mech agents, whilst possessing some pros, are largely just a prototyping ground for the nanoaugs which provide much the same functionality (give or take some durability - you can't bleed out from a wound to a mech arm) without some of the drawbacks (visibility, and maintenance. JC needed medical supplies when injured, not a mechanic)

Additionally 20 years isn't all that long of a time. Given that Paul and JC were actually grown like normal human beings they're probably infants at this time and DX1 isn't actually all that far off.