JayDub147 said:
because that was really my only problem with Deus Ex 1.
Oh god mine too. One thing DX2 did right was make the baton NOT FUCKING WORTHLESS. Drop a man in two hits on the highest strength aug level it did. Unlike DX1 where if you wanted to be Mr. Niceguy I hope you like Stealth because you won't incap anyone with a baton right off. If you try you'll be picking bullets out of your pancreas.
poiumty said:
He gets slammed into the ground by a pounding tank-man so hard that bricks crush down under him. I dunno, that's one tough dude to me.
I suppose.
Also, JC being bulletproof sounds like you've never played the game on Realistic. One pistol bullet to the head on that difficulty, and it was game over. Two to the torso.
I haven't, but I imagine that with the bulletproof aug on it's highest levels Jc could still take some serious punishment. If it made me godlike in normal it has to still be pretty sweet on realistic.
Let's see, we see him going invisible (which was top-secret tech back in DE1)
Navarre did this too. It's entirely possible that Adam is the prototype tester for it along with what seems like are potential enemies in the game who also have access to it.
landing from what seems like a high fall in a flash of shockwaves (which looks even more advanced than DE1),
Jc can do this too if you give him the jumpy-legs instead of the speedy-legs. He just doesn't have huge attention-grabbing shockwaves because obviously when you design a combat agent you don't want him to draw attention.
punching a wall and snapping a dude's neck behind it (JC could pick up heavy stuff, just not punch holes in walls, or doors for that matter),
The only reason Jensen can do that and JC can't is because Jensen's in a cutscene and JC was in one of UT's first variations. The engine limitations don't exactly translate into actual limitations (or elsewise after 2040-something everyone suddenly forgets how to actually shoulder a gun, since no one does in DX1)
and grabbing a guy with his spinny-arm and squishing his head.
Whilst cool this is hardly effective. JC could just, you know, shoot someone. From far away. With an automatic rifle of some sort. This risk/reward for "get close and spinny-kill" is really not balanced, nor is the time involved.
Hell, even running up and using the Dragon's Tooth on someone's face is likely smarter.
Not to mention the ability to see through walls which was also top-notch tech in DE1 (you found it in the Versalife building's secret labs along regeneration and cloak).
Again, prototype. Also Versalife's stuff was the nanotech adaptation of such - There is obviously going to be a great deal of work and time to take a concept one can realize with disguring and easily detectable mech augs and translate it to concealed and disguised nanoaugs.
So yeah, a bit unplausible that they'd have that tech 20 years before DE1, AND use it on what were obviously less advanced, mechanically dependant agents. Then again, Navarre could cloak.
Not at all. This shows that the tech was there are that Mech agents, whilst possessing some pros, are largely just a prototyping ground for the nanoaugs which provide much the same functionality (give or take some durability - you can't bleed out from a wound to a mech arm) without some of the drawbacks (visibility, and maintenance. JC needed medical supplies when injured, not a mechanic)
Additionally 20 years isn't all that long of a time. Given that Paul and JC were actually grown like normal human beings they're probably infants at this time and DX1 isn't actually all that far off.