Odjin said:
My biggest complaint is the lack of stealth. And with this I don't refer to this "pseudo"-stealth system where everything is preprogrammed (you can stealth-kill/knockout only HERE). What made Deus-Ex 1 great is the freedom you had. Here you're running on tracks especially if you don't run-and-gun around. That said there is a chance they fix it until the release but I'm still burned from DX:IW so I won't hold my breath. So far TNM is the real Deus-Ex 3 for me. Only reason I see right now to get DX3 is if the modding is up on par. This way the game is most probably crap but high class mods can save it (and mods are nowadays usually more interesting than the original game).
I couldn't bear the fear of this being the blow that would kill the franchise forever. I loved it too much, so I did some "first hand investigation" before pre-ordering the game. Guess what? Stealth works exactly as in DX1. The only context-dependant thing are takedowns; they depend on the enemy's awareness of the player and their position (obviously).
The rest of the stuff is good old Deus Ex. Crawling behind stuff, under stuff, above stuff, anxiously approaching an enemy from their back while crouching, dropping from a crate a few meters behind the enemy with the crouch key firmly pressed, hoping they won't hear you, managing to sneak past a camera just in time before the cloak aug runs out of juice, tricking them into my conveniently placed mines... It felt exactly like like Deus Ex, with more polished AI. In fact I ended up using the same engagement tactics I have perfected in DX1 over the years, without even realising. I loved it.
There is an added thing. Here you can jump from cover to cover in certain situations just by tapping a key. But this isn't, strictly speaking, "stealth", as the enemies will hear you as expected in each case. More of a standard cover thing. You can perfectly play without doing this at all, if you don't like it. Very convenient to move fast and avoid being seen when they are far though.
I could go on about the life-like atmosphere, hints to a crazy deep plot (I didn't want to spoil it, so I didn't play much further once I was convinced), the ridiculously detailed NPC chatter also present in the original, etc. You get the idea.
Seriously, they did an amazing job with this game. At some point they stated they were playing the original thoroughly so they could deliver a true Deus Ex experience. For some reason I can't actually believe it, but they did it. Forget Invisible Wars, THIS is Deus Ex.
Oh, and the music... They nailed it.