Deus Ex: Invisible War

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dietpeachsnapple

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I will tell you upfront that I found this game to be toe-curlingly, eye-openingly, sweat-dribblingly, knees shakingly GOOD!

For a synopsis and developer info: http://en.wikipedia.org/wiki/Deus_Ex_2

There are games that I have played where 15 minutes after I have my hands on the controls, I want to give up because they are completely unintuitive and the game is rather insistent that I know damn well what I am doing in advance. Deus Ex: Invisible War (from now on WIDE) was the gentle voice of a native English speaking tech support officer, guiding me through my first steps slow enough for me to grasp what I was doing, but fast enough not to insult my intelligence.

Coincidentally, it also does it without you much noticing. It is immersed deep into the introduction of plot, feeding you enough information to be kept on the edge of your seat but not enough to give anything away. By the time I had played this game the 5th time through I felt like a telepathic gaggle of geniuses walking through the hallways, knowing what is happening and why, but trust me when I say you HAVE to play it that many times to experience every story line and method of completion.

Allow me to elucidate:

The game is an FPS. You can beat the game without firing a single shot. You can beat the game without KILLING... ANYONE. Don't get me wrong! There are plenty of people to kill, and in a WIDE variety of fashions!

You could perforate them with a silenced and damage upgraded pistol, you could blow them away with a shotgun with grenade launcher secondary option, you could drill a hole through their head from the opposite side of the map with a sniper rifle, you could fire a rail into them a few time just to teach them a lesson or two, you could use a flamethrower, a crowbar, a rocket launcher (with user guided capabilities,) a plasma sword, a crate you picked up (not kidding), a hacked security turret, a combat knife, or you can beat them stupid with a baton... then toss them down the inclinator tunnel to their death...[incomplete list!]

There are three fundamental routes to solving every problem in the game: Diplomacy, Stealth, and Massacre. You can do only one, or a combination of them all. Be forewarned, diplomacy will only get you so far, and you may need to employ the other two methods to achieve your goals. (Sometimes getting from point A to point B requires that you slip past invisibly, or knock some heads.)

The level of dialogue written for this game is astounding. The depth, consistency of persona for each character, and lexicon were seamless. I pestered a character trapped in a box 30 some odd times before he stopped giving me new lines. Do you know what he did then? He shut up! He didn't start over sounding like an over-eloquent bastard with an incredibly short memory! He shut the bloody hell up!

-------------------------

I need to take a moment to discuss the variety of factions that seek your allegiance. (spoiler warning) There are the Order and the World Trade Organization both of whom turn out to be a single faction - the Illuminati. There are the Templars who show up a little later in the game, in a big way (an off shoot of the Order.) A secondary group, the Omar, are considered a default faction in the end game (will spoil that later.) Lastly, the Dentons.

The Illuminati want a monopoly over property, knowledge, ideology, and anything that you can put a price tag atop.

The Templars want to end the "perversion" of the human race, without much regard for loss of life.

The Omar are a hive mind/collective consciousness who have the over-arching goal of increasing their resilience to the absolute extreme, making themselves invulnerable to the otherwise lethal hazards of mortality (extreme weather conditions, radiation, etc.)

The Dentons aspire to create a world wide democracy where every person has instant access to global decisions through a biometric link to Helios, an AI mega-computer.

The Omar are the only group you do not have to fight off as a contender for control of the world, however, if you kill the leaders of every other group and destroy the Helios up link, the Omar are the only faction that survive the apocalypse - being adapted to every environment.

It should be noted, that no matter how many of a faction you killed, or how many times you stabbed them in the back, if you have not killed their leaders, you can still end the game handing victory over to whichever faction you so choose in the final stage of the game.

------------------

Concerning the final stage of the game.

All factions make a showing (besides the prior mentioning of the Omar). Depending on how you played your cards up UNTIL this time, You can have quite a few FRIENDS or quite a few ENEMIES.

Sid Black (the paid transporter,) can utterly ravage a section of the island cleaning out a section of enemies for the right price. You need to used him in advance of the island, however. The alternative transport - while free - requires you do a LOT more work to get the job done through the entire game. Opportunity for awesome? yes. Do you care by the fifth time playing through? no.

The Illuminati will have wanted you to allow them to kill Paul Denton. Their baddies can turn semi-invisible and physical damage will not affect them. (explosions and electromagnetic damage will however.) This makes them a good ally at a high cost. Alternatively, you can tell them to shove it and show up at daddy's doorstep, say you are sorry and he will "embrace you as the son he never had"

The Templar will have wanted you to let them keep Paul Denton, and a bit of your blood. I found it a bit suspect and as close to a deal with the devil as you could get, but it is relatively painless. Oh, and all of their guys walk around wearing the metallic equivalent of wrapping a tank around a human and letting them carry the artillery in the form of rocket launchers. It is somewhat comical listening to a woman's voice coming out of these things, but who am I to judge, right?

The Dentons have a sparse presence but do make a decent stand of it. There are different ways to supplement their defenses but it doesn't matter much. The point is this, their faction seems the LEAST Machiavellian, and the most lovable. Now this may be in part because their solution to the worlds problems is the most Utopian, the only one that couldn't hypothetically occur in real life, and the only group that hasn't been involved with the game long enough to utter the words, "Well yes, we do not condone violence, but noble sacrifices must be made for the cause."

I APPRECIATE being given the choice at the very end. That is very courteous of the game designers. But it was one of the only things that broke immersion for me. Listening to people I had sincerely attempted to kill up until now trying to reason with me was absolutely preposterous.

--------------------

Each group has obvious ethical questions you have to ask yourself before aligning with one.

The Templar are largely considered fanatics because they are killing people readily in the name of their ideology. They even despise you because you are biomodified, and thus a perversion of humanity. A vast MAJORITY of the game they are trying to kill you in one guise or another, making it VERY hard to side with them. They make some valid arguments about the nature of the human endeavor and the dangers of turning individuality into a downloadable formatting of the soul.

The Illuminati propose regulation and control of biomodification. They further provide a structure in which society might prosper. They are also, however, conceited, egotistical, megalomaniac assholes. Their structure gladly enforces the class separation because it fills their rich snotty pockets with money and keeps the lower ranks placated.

The Dentons... well... the Dentons want to impose a biomodification format on the entire planet's population. Obviously this smacks of elitism, and the belief that everyone will be happier with your ideals. They explain that this will revolutionize the way the human consciousness gathers to make decisions, and that making everyone equal in ability and status means that people will be judged by their ambitions, motivations, desires, and drives.

--------------------

I cannot recommend this game enough. This game is not a graphical masterpiece, nor will the soundtrack move you to tears. It is, however, addictive, intellectually stimulating, and replayable to the Nth degree! If you do not like games with replay or being intellectually stimulated while retaining the option to kill everything that moves...go elsewhere.
 

Loge

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I can agree with all the good points stated here, nice review. I recently played Deus Ex 2 again and still found a few new things to discover.

However having played the prequel I sorely missed out on the character individualisation. The bio mods are all fine and dandy but you have them maxed out after half of the game time and some are utterly useless. They do however complement the way you want to play (stealth, run and gun, hacking) so it's not all bad. I just don't see why the old experience system had to go since it was a lot more flexible and rewarded you constantly for finding a clever way to do your missions.

The inventory system is, well console friendly and overly simplified. It severely limits your equipment choice and is a nightmare to use.
 

dietpeachsnapple

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Loge said:
I can agree with all the good points stated here, nice review. I recently played Deus Ex 2 again and still found a few new things to discover.

However having played the prequel I sorely missed out on the character individualization. The bio mods are all fine and dandy but you have them maxed out after half of the game time and some are utterly useless. They do however complement the way you want to play (stealth, run and gun, hacking) so it's not all bad. I just don't see why the old experience system had to go since it was a lot more flexible and rewarded you constantly for finding a clever way to do your missions.

The inventory system is, well console friendly and overly simplified. It severely limits your equipment choice and is a nightmare to use.
Thank you for your thoughts!

I have not played the original, and still register this as a shining gem of an entire genre. Learning what was worth my time in biomods was half the fun. If you didn't know, the inventory expands if you use the strength biomod.

*thought it was rather clever they threw that in.*

I love the variety of routes and possible solutions to every map and situation. Even if I wasn't "officially" awarded for it, I still got warm and fuzzies FINDING the new ways of winning!
 

dietpeachsnapple

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Pertaining to Biomods:

All Biomods have 3 levels of activation.

Different parts of your body have different Biomods available to them.

My favored selection went in this order:

Fully upgraded arm strength. For those who want a larger inventory and enjoy being a bit more intimate about the way they dispatch an enemy - this is the way to go. (It also SUBSTANTIALLY assists in the non-lethal arts.) This is also a useful choice because it does not require any bioelectric energy to use.

Fully upgraded spy drone. Once fully upgraded, this device can fly through the air and zap to hell anyone you detonate it next to. It is non-lethal to all other characters EXCLUDING those that turn into a cloud of deadly gas when they die (WTO invisibility guys), or the "I explode upon death" armored templars. It is a GREAT way to keep some distance between yourself and your enemies, disarms laser security, and shut down cameras/turrets. INCREDIBLY useful.

The head Biomod I was always stuck between two options. The neural hack and the invisibility.

-Neural hack guarantees you will never be short of money, because you can hack into ATMs. You can enter computer systems that might otherwise be 'difficult' to get into (look around long enough, there was ALWAYS a way.) Lastly, you can also control or deactivate turrets and cameras. (Firing a turret requires maximum upgrade.)

-Invisibility has OBVIOUS advantages if you want to get around humans, but is useless on machines such as bots, cameras, and turrets. For those who enjoy exploring their environments but do not want to be bothered with a lot of 'hiding' - here you go. I did not find many situations that could not be resolved with a bit of finesse and good timing, however.

-The last Biomod I found truly useful was the leg augmentation that silenced your step, and allowed you to fall from high places without taking damage. It allowed for a bit more carefree exploration, faster travel, and sneakier back stabbing, bludgeoning, slicing, or crowbarring.
 

PlasticTree

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This one is still on my 'to do list'. I think I know about 10 people who told me to play this game..
 

dietpeachsnapple

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harhol said:
Deus Ex (you made the mistake twice so I'm assuming it wasn't a typo)

Invisible War is unforgivably poor. Have you played the first game OP?
Too true! Thank you for the correction!

(Edit: and you went through the trouble of informing me of your otherwise internal categorization of a spelling error resulting in an assumption on your part. This leads me to assume your blood sugar was low when you typed that.)

Your claim of the game's unforgivable poverty seems rather anemically justified, and is further lacking in qualifications. Perhaps you would be so kind as to elucidate.
 

dietpeachsnapple

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PlasticTree said:
This one is still on my 'to do list'. I think I know about 10 people who told me to play this game..
As well it should be!

I am increasingly interested in the first game however, as everyone and their mother has informed me that a game I consider to be a masterpiece of its genre to be a steaming pile of excrement next to its predecessor.
 

Dragon Zero

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dietpeachsnapple said:
Pertaining to Biomods:

All Biomods have 3 levels of activation.

Different parts of your body have different Biomods available to them.

My favored selection went in this order:

Fully upgraded arm strength. For those who want a larger inventory and enjoy being a bit more intimate about the way they dispatch an enemy - this is the way to go. (It also SUBSTANTIALLY assists in the non-lethal arts.) This is also a useful choice because it does not require any bioelectric energy to use.

Fully upgraded spy drone. Once fully upgraded, this device can fly through the air and zap to hell anyone you detonate it next to. It is non-lethal to all other characters EXCLUDING those that turn into a cloud of deadly gas when they die (WTO invisibility guys), or the "I explode upon death" armored templars. It is a GREAT way to keep some distance between yourself and your enemies, disarms laser security, and shut down cameras/turrets. INCREDIBLY useful.

The head Biomod I was always stuck between two options. The neural hack and the invisibility.

-Neural hack guarantees you will never be short of money, because you can hack into ATMs. You can enter computer systems that might otherwise be 'difficult' to get into (look around long enough, there was ALWAYS a way.) Lastly, you can also control or deactivate turrets and cameras. (Firing a turret requires maximum upgrade.)

-Invisibility has OBVIOUS advantages if you want to get around humans, but is useless on machines such as bots, cameras, and turrets. For those who enjoy exploring their environments but do not want to be bothered with a lot of 'hiding' - here you go. I did not find many situations that could not be resolved with a bit of finesse and good timing, however.

-The last Biomod I found truly useful was the leg augmentation that silenced your step, and allowed you to fall from high places without taking damage. It allowed for a bit more carefree exploration, faster travel, and sneakier back stabbing, bludgeoning, slicing, or crowbarring.
What about skeletal Biomods?
I found the EMP particularly useful, especially when you can reprogram bots with it using meleeweapons
 

dietpeachsnapple

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Zeeky_Santos said:
have any of you guys played the nameless mod? its more game than Deus Ex itself.
The... What?

More information! Words strung into sentences! Sometimes forming paragraphs! Arranged in conceptual order of generality to specificity to efficiently convey ideas!

Here, now, please!
 

dietpeachsnapple

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Dragon Zero said:
dietpeachsnapple said:
Pertaining to Biomods:

All Biomods have 3 levels of activation.

Different parts of your body have different Biomods available to them.

My favored selection went in this order:

Fully upgraded arm strength. For those who want a larger inventory and enjoy being a bit more intimate about the way they dispatch an enemy - this is the way to go. (It also SUBSTANTIALLY assists in the non-lethal arts.) This is also a useful choice because it does not require any bioelectric energy to use.

Fully upgraded spy drone. Once fully upgraded, this device can fly through the air and zap to hell anyone you detonate it next to. It is non-lethal to all other characters EXCLUDING those that turn into a cloud of deadly gas when they die (WTO invisibility guys), or the "I explode upon death" armored templars. It is a GREAT way to keep some distance between yourself and your enemies, disarms laser security, and shut down cameras/turrets. INCREDIBLY useful.

The head Biomod I was always stuck between two options. The neural hack and the invisibility.

-Neural hack guarantees you will never be short of money, because you can hack into ATMs. You can enter computer systems that might otherwise be 'difficult' to get into (look around long enough, there was ALWAYS a way.) Lastly, you can also control or deactivate turrets and cameras. (Firing a turret requires maximum upgrade.)

-Invisibility has OBVIOUS advantages if you want to get around humans, but is useless on machines such as bots, cameras, and turrets. For those who enjoy exploring their environments but do not want to be bothered with a lot of 'hiding' - here you go. I did not find many situations that could not be resolved with a bit of finesse and good timing, however.

-The last Biomod I found truly useful was the leg augmentation that silenced your step, and allowed you to fall from high places without taking damage. It allowed for a bit more carefree exploration, faster travel, and sneakier back stabbing, bludgeoning, slicing, or crowbarring.
What about skeletal Biomods?
I found the EMP particularly useful, especially when you can reprogram bots with it using meleeweapons
That Biomod earned a resounding "EEEHHHH," from me. It was little more than a temporary fix for a long term problem, and bots usually start shooting you before you have the luxury of getting a melee hit in against them.

My method of gameplay usually kept me a safe distance from those things that would gladly do me harm.

(Admittedly, I DID include the "charge melee attacks with EMP" Just to fill in that space, but I never found it useful.)
 

dietpeachsnapple

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harhol said:
dietpeachsnapple said:
I am increasingly interested in the first game however, as everyone and their mother has informed me that a game I consider to be a masterpiece of its genre to be a steaming pile of excrement next to its predecessor.
As ridiculous as this may seem to you right now, it is in fact 100% accurate.
You are correct in your assessment, that it seems ridiculous. You also seem fairly confident in your praise of the first game. Could you give me a brief juxtaposition of the two games, enumerating your arguments for the prior game being the superior?

You are yet to convince me that "Invisible War," is "unforgivably poor," compared to genre standards. You may yet convince me as to its inferiority in comparison to its antecedent.
 

Quickening666

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dietpeachsnapple said:
harhol said:
dietpeachsnapple said:
I am increasingly interested in the first game however, as everyone and their mother has informed me that a game I consider to be a masterpiece of its genre to be a steaming pile of excrement next to its predecessor.
As ridiculous as this may seem to you right now, it is in fact 100% accurate.
You are correct in your assessment, that it seems ridiculous. You also seem fairly confident in your praise of the first game. Could you give me a brief juxtaposition of the two games, enumerating your arguments for the prior game being the superior?

You are yet to convince me that "Invisible War," is "unforgivably poor," compared to genre standards. You may yet convince me as to its inferiority in comparison to its antecedent.
There isn't much to say. Back in the day fans waited nervously for Thief: Deadly Shadows (Thief 3) and Deus Ex: Invisible War because both were games in their respective series being developed for the first time for the console market. Thief made it through pretty much unscathed aside from the levels being broken up with loading sections but Invisible War was considered an atrocity to most fans of the original.

Every aspect was simplified, there were far fewer role playing elements and the gameplay mechanics themselves were "dumbed down". Not to mention the fact that the game was quite short. But was it really a bad game? No, I don't think so. Certainly a textbook case of "console dumbing down" but actually well made in its own right. What it does, it does very well. It just didn't do enough for fans of the original.

I can't tell if you're at an advantage or disadvantage for having played Invisible War first. Maybe you'll play the first game and weep with joy or maybe you'll play it and dislike it because it differs so considerably from the game you consider a masterpiece.
Indiana Jones and the Temple of Doom was the first of the Indy films I saw and as a kid I was kind of disappointed when I watched the other two because I loved the darkness of Temple. To this day its my favourite and people think it's madness to prefer it over Raiders.
Perhaps one day you'll be ranting on the Escapist about how Invisible War is the better of the two games.
 

dietpeachsnapple

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Zeeky_Santos said:
dietpeachsnapple said:
Zeeky_Santos said:
have any of you guys played the nameless mod? its more game than Deus Ex itself.
The... What?

More information! Words strung into sentences! Sometimes forming paragraphs! Arranged in conceptual order of generality to specificity to efficiently convey ideas!

Here, now, please!
the game is called "The Nameless Mod" and it has been in development since the original deus ex came out. just Google it for more.
Pardon... what?

So it is not part of Deus Ex?

What is its relevance?
 

dietpeachsnapple

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Quickening666 said:
dietpeachsnapple said:
harhol said:
dietpeachsnapple said:
I am increasingly interested in the first game however, as everyone and their mother has informed me that a game I consider to be a masterpiece of its genre to be a steaming pile of excrement next to its predecessor.
As ridiculous as this may seem to you right now, it is in fact 100% accurate.
You are correct in your assessment, that it seems ridiculous. You also seem fairly confident in your praise of the first game. Could you give me a brief juxtaposition of the two games, enumerating your arguments for the prior game being the superior?

You are yet to convince me that "Invisible War," is "unforgivably poor," compared to genre standards. You may yet convince me as to its inferiority in comparison to its antecedent.
There isn't much to say. Back in the day fans waited nervously for Thief: Deadly Shadows (Thief 3) and Deus Ex Invisible War because both were games in their respective series being developed for the first time for the console market. Thief made it through pretty much unscathed aside from the levels being broken up with loading sections but Invisible War was considered an atrocity to most fans of the original.

Every aspect was simplified, there were far fewer role playing elements and the gameplay mechanics themselves were "dumbed down". Not to mention the fact that the game was quite short. But was it really a bad game? No, I don't think so. Certainly a textbook case of "console dumbing down" but actually well made in its own right. What it does, it does very well. It just didn't do enough for fans of the original.

I can't tell if you're at an advantage or disadvantage for having played Invisible War first. Maybe you'll play the first game and weep with joy or maybe you'll play it and dislike it because it differs so considerably from the game you consider a masterpiece.
Indiana Jones and the Temple of Doom was the first of the Indy films I saw and as a kid I was kind of disappointed when I watched the other two because I loved the darkness of Temple. To this day its my favourite and people think it's madness to prefer it over Raiders.
Perhaps one day you'll be ranting on the Escapist about how Invisible War is the better of the two games.
AHA!

I believe I see the dilemma!

I am playing Invisible War on PC! I dare say I am having a much different experience than the console player in this situation. Now, I am prepared to accept that I MAY have something to look forward to in this earlier gaming experience. I certainly hope to be pleasantly surprised.

Until then, I must defend and maintain that my experience with Invisible war was breath-taking.

(If you think about it, that says A LOT about the series itself. If something that is considered "subpart" compared to the series may still be seen as a masterpiece compared to the genre...) (Alternatively, that may just say something about the genre, but I am not getting into that discussion.)
 

dietpeachsnapple

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Zeeky_Santos said:
dietpeachsnapple said:
Zeeky_Santos said:
dietpeachsnapple said:
Zeeky_Santos said:
have any of you guys played the nameless mod? its more game than Deus Ex itself.
The... What?

More information! Words strung into sentences! Sometimes forming paragraphs! Arranged in conceptual order of generality to specificity to efficiently convey ideas!

Here, now, please!
the game is called "The Nameless Mod" and it has been in development since the original deus ex came out. just Google it for more.
Pardon... what?

So it is not part of Deus Ex?

What is its relevance?
it is a mod for dues ex that incorporates all of the game play elements and runs on the same engine and all that but it is a different 'game' per se in the story.
Does it work for Deus Ex: Invisible War?

How so does incorporate game play elements? Does it meld those already present better? Does it bring new ones into the game?

And a different 'game?' Does it turn into an RPG as opposed to an FPS? Does it extend, or just change the story?
 

thevegetarianzombie

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I enjoyed Deus Ex more than Invisible War, personally, but I loved both games. I really would like to see more games like this.
 

dietpeachsnapple

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Zeeky_Santos said:
dietpeachsnapple said:
Does it work for Deus Ex: Invisible War?

How so does incorporate game play elements? Does it meld those already present better? Does it bring new ones into the game?

And a different 'game?' Does it turn into an RPG as opposed to an FPS? Does it extend, or just change the story?
All your questions can be answered here [http://www.thenamelessmod.com]
To an extent.

Thank you for the link and what information you could provide.
 

dietpeachsnapple

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thevegetarianzombie said:
I enjoyed Deus Ex more than Invisible War, personally, but I loved both games. I really would like to see more games like this.
Likewise. I think that there is a bit too much emphasis on graphics to create immersion, where characters are what lack a third dimension. I am amazed by how well the characters are written in Deus Ex and by the end, I can sympathize with some of them as much as I can loathe others as proper villains.
 

dietpeachsnapple

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The Nameless mod:

http://www.thenamelessmod.com/

Zeeky_Santos was so kind as to reference me to this website and I wanted to give a cursory descriptions of my impression.

"Bleh."

If a trailer is meant to showcase the winning attributes of a game/movie, then I am afraid that this mod has not blown my skirt up. Now, I understand that it is not supposed to win me over the same way as a demo, but other qualities were missing as well.

The motion of characters seemed jaunty, the voice acting was mediocre (Not BAD so much as lacking in skill), and it was visually inferior to an already low graphic quality game.

Playing Deus Ex, you already know that you are not playing a graphic intensive game. The game DOES, however, do VERY well with what it is given.

Lastly, it is plainly admitted that the game was designed for a limited audience and that it forms around inside jokes of a specific forum community. I get the impression that I would spend some time feeling lost.
---

To their defense -

It was fan-made. Unpaid hours of work went into this. Bless them for trying.

I have not played the mod. It may be a shining gem of fan-made beauty.
 

PlasticTree

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dietpeachsnapple said:
I am increasingly interested in the first game however, as everyone and their mother has informed me that a game I consider to be a masterpiece of its genre to be a steaming pile of excrement next to its predecessor.
I don't know yet how good the sequel exactly is (pretty much every review says it's a great game, but still have en emphasis on how much better the original is), but the first Deus Ex sure was brilliant. Nothing that hasn't been said in this topic, though. ;)