Pyrian said:
DX:HR gave a lot of XP for objectives. You could shoot your way through it just fine. It takes 125 perfect takedowns to get a Praxis point over just shooting them - 167 if you're shooting them in the head.
Oh I know it was minor, but it was there nontheless. I'd just prefer a system that didn't have xp points pop up across the screen after choosing to either kill or not kill some guy, instead allow the player to complete the objective however they choose and then award xp at the end based upon their performance and completion of minor sub-objectives... you know, like the original Deus Ex did. And then just like the original if you choose to go all lethal force on everyone's ass you can have the character get chewed out for it and people act accordingly.
Hell, if the devs wanted me to get all giddy about the game they could add in multiple difficulties that would change the objectives. Maybe add in side-missions that would alter the course of how you play; Maybe one guy wants you to wreak havoc and kill people and is willing to offer some nice gear if you so happen to murder a bunch of sobs on the next outing while another wants a very specific item stolen but insists that no one is killed and is also willing to offer major money. That sorta stuff.
Just giving xp for killing guys and awarding more for one playstyle than another doesn't sit well with me for this kind of game. It's a personal preference but I don't like it. I don't like that is encourages you to do things you might otherwise not and discourages other playstyle
(Like ghosting) entirely. Sure you can still try to do them but you're actively working against the intentions of the game devs at that point which is a bit of a bummer when the original game not only didn't discourage it but actively promoted thinking up unusual solutions.