Bindal said:
Scrythe said:
loa said:
None of human revolutions endings are canon?
Then why even make a sequel?
Outside of pulling the "it was all a dream" card, I don't see why they would make a "direct sequel" in a parallel universe that disregards the plot of the predecessor. Might as well start anew.
To be fair, all four of those endings were just a slightly-different ambiguous speech, so they could get away with pulling an Invisible War by saying
all of the endings are canon, except for what exactly happened at Panchaea.
Except the (originally hinted actual canon) "Kill everyone!"-ending which you get by turning left, following a hallway for 6 meters or so and press THAT button. And if you get throught the credits (and only with that ending chosen), you get a bonus-scene which ties into the original game.
And I don't see "the entire building gets blown to smithereens and nobody survives, including you" is anywhere compatible with ANYTHING...
The "entire building being blown up" fits because Bob Page wasn't on the thing when it happened. Page has been monitoring things from the beginning of the game. As long as he's the one untouchable character in the prequels, then the original Deus Ex game is still canon.
1. "Destroy Panchaea" - humanity will continue down it's existing course (Aug vs. Natch, with Augmentation being developed by others, either openly or secretly).
2. "Side with Sarif" - Humanity Front gets blamed, and Augmentation will continue being developed.
3. "Side with Taggart" - anti-Augmentation supporters get a boost, Augmentations get regulated, and the Illuminati gets a firmer hold on the situation.
4. "Side with Darrow" - the entire thing becomes exposed, but Augmentation continues to be researched in secret.
Every single one of these endings involves Bob Page knowing everything that goes on regarding the Augmentation projects of other people. As long as he exists, none of the endings are really going to matter. The real question is: How did Jensen survive the destruction of Panchaea? That is, of course, assuming that they're going to run with any of the endings as a starting point for the next game. It's entirely possible that they'll do a training mission at the beginning that serves to retcon the endings. Another possibility is that the DNA that was taken from Jensen to research how to help people tolerate the Augmentations would be used to clone Jensen (I'm remembering the clone vats from the original Deus Ex from many years ago).
Cowabungaa said:
Of course, saying that "Guys, the ending of HR didn't really matter, but we promise that choice DOES matter this time!" Though of course, none of the endings were particularly...inspired, so I don't mind them sticking to either of them.
Yeah, the only way that makes sense is to excuse them with the "They didn't know Human Revolution would be a success*, so they didn't put much effort into making a cliffhanger-esque ending to invite a sequel" argument.
*Invisible War was considered a step down from the original Deus Ex which could have potentially caused problems for future sequels.
Kahani said:
Player choice has never mattered in the Deus Ex universe. Nothing that happened in one game has ever had any relevance to any other game. Even within a given game choice was limited to deciding which route to take through a mission and how many people to kill in doing so, there was never any player influence over the actual story other than the very end when you got to pick an ending. So there really shouldn't be any expectation that we'd suddenly be able to import previous characters into a new game now. As long as it's as good as the last one was, it'll still be worth it. And if they don't outsource boss fights to a different company with instructions to make them as shit as possible, it will hopefully be even better.
At least picking the ending in the original was more involved. You actually had to do things other than "Pick a Button". But, yeah, you're right. The endings of the original were generic enough that they discarded one ending, and effectively merged the other two endings to create the beginning circumstances of the second game.