Deus Ex: Mankind Divided's Bosses Can be Beat by Combat, Stealth or Wits

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Neonsilver

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Aug 11, 2009
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Metalrocks said:
K12 said:
Good! I would have been permanently stuck on the second boss if she didn't glitch out and get stuck in a wall so I could point blank headshot her 5 or 6 times.
lol. she is actually easy.
all i used was the typhoon. this always stuns her but eventually she dies after 5 or 6 of them.
If you don't have the typhoon, you could just place mines around the room and wait in the middle. Not as good as the typhoon, but still quite effective.
 

Erttheking

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Oct 5, 2011
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An announcement from a game developer that makes it clear that they actually care about what the customer wants?

Well that's rare!
 

Laser Priest

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Mar 24, 2011
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I feel like they've announced this several times over already.

Granted, I'm not complaining. I loved Human Revolution, but I will definitely not deny that it was a flawed game and the bosses were absolutely chief among those flaws. I hope they are improving everything in regards to the bosses. The boss battles were not only incredibly limiting, but they seemed pretty contrary to almost every playstyle that was effective during the rest of the game and the boss characters were given no identity and next to no context during the game.

I'm glad they are improving the battles themselves. I can only hope they are putting more effort into the boss characters as well.
 

EvanJO

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Nov 8, 2010
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Laser Priest said:
I feel like they've announced this several times over already.

Granted, I'm not complaining. I loved Human Revolution, but I will definitely not deny that it was a flawed game and the bosses were absolutely chief among those flaws. I hope they are improving everything in regards to the bosses. The boss battles were not only incredibly limiting, but they seemed pretty contrary to almost every playstyle that was effective during the rest of the game and the boss characters were given no identity and next to no context during the game.

I'm glad they are improving the battles themselves. I can only hope they are putting more effort into the boss characters as well.
Playing HR with all guns blazing was extremely effective, so not every playstyle.
 

Laser Priest

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EvanJO said:
Playing HR with all guns blazing was extremely effective, so not every playstyle.
You had a different experience than me, mate. Even when I played a more combat-oriented run (which I enjoyed less than the stealth run, but that might be more my preferences than actual mechanics), I felt it was heavily cover-based with hit-and-run tactics which the arena battles still didn't fully mesh with.