Honestly, they may have the right idea. I'm sorry, but half the reason some of the video game movies that have failed have failed so hard is because some meddler, usually one attached to the purse strings, said, "Oh, a [so and so] movie has to have [x]." So a character who gets hand-waved in the game gets scripted in, despite the fact that he looks cute in sixteen-bit graphics but wildly implausible in even a stylized version of reality. Or an otherwise realistic narrative suddenly has to deal with the presence of a game-style power-up. Or a trope that's long since become a cliche in movies gets trotted out again because it was relatively fresh in its native medium.
Did the first-person segment make "Doom" worth watching? Did anyone enjoy the second "Mortal Kombat" movie because they crowbarred in "animalities" (a word which sounds ridiculous enough coming off the lips of the announcer in the game, never mind by professional actors?)
Deus Ex has something a lot of other movies based on games haven't been blessed with: a reasonably coherent plot, setting, characters and history, one that fuses with the real world without jarring obvious surgical scars. That, I hope they keep. I don't need to see my fan-favorite powers in use. I don't need to see the main character scarfing down granola bars while crouched behind a desk to keep his energy up. I don't demand to see every mission or even every significant character transition to the main screen; I'd rather that if the film's creators are competent, they get to display that competence without a huge number of onerous restrictions on where they take it. They chose to make a DX movie; presumably, because they had specific ideas about what they wanted to do with that license.
When all is said and done, it may still suck. But I'd rather it suck because the people who made it weren't as competent as their backers thought than because they were told to make a turkey fly by grafting on helicopter parts.
Did the first-person segment make "Doom" worth watching? Did anyone enjoy the second "Mortal Kombat" movie because they crowbarred in "animalities" (a word which sounds ridiculous enough coming off the lips of the announcer in the game, never mind by professional actors?)
Deus Ex has something a lot of other movies based on games haven't been blessed with: a reasonably coherent plot, setting, characters and history, one that fuses with the real world without jarring obvious surgical scars. That, I hope they keep. I don't need to see my fan-favorite powers in use. I don't need to see the main character scarfing down granola bars while crouched behind a desk to keep his energy up. I don't demand to see every mission or even every significant character transition to the main screen; I'd rather that if the film's creators are competent, they get to display that competence without a huge number of onerous restrictions on where they take it. They chose to make a DX movie; presumably, because they had specific ideas about what they wanted to do with that license.
When all is said and done, it may still suck. But I'd rather it suck because the people who made it weren't as competent as their backers thought than because they were told to make a turkey fly by grafting on helicopter parts.