The teaser trailer for Dead Island would have been more suited (actually, virtually perfect) as a teaser for TTG's Walking Dead. I just finished it last night, and I shed a few tears.
They tried the same crap again with Riptide. I am guessing they are trying to do some damage control since we won't be falling for the same thing twice.Skeleon said:This is still an issue? This long afterwards?
Harker067 said:There's a difference between not being actual gameplay and not trying to evoke the same themes/emotions as the game.Deathfish15 said:I have to agree with them. Any idiot that believes a CGI trailer represents actual gameplay is just that: an idiot. Honestly, I don't see anyone going up in arms against Blizzard, the masters of CGI trickery, who always has a CGI that shows off things that are impossible in their actual games.
Why don't we all just try and sue Blizzard because their Mists of Panderia CGI showed The Horde and The Alliance working together to fight a Panda; and that in PvP a Panda can take on other people else 1vs2; and that they can use environmental weapons; and that they can do acrobatic somersaults while kicking people in the face? After all...that's the "emotional tone" that was set in their trailer. It's only right to expect that everything in the trailer -not the gameplay videos- represents what's actually in the game.
"...Three out of four of the canisters on the counter do not contain sulpheric acid, therefore suggesting that one of the canisters is "acidic" is ridiculous."Deep Silver, however, maintains that calling this trailer misleading is "ridiculous," stating that there were more than enough other materials to get an idea of how the game would really play out.
For me I never look at a CGI trailer and say "oh alright this is what the game play will look like." Because you're right that that is silly. But let's look at World of Warcraft cinamatics and the feel they go for for each cinamatic is recognizable in the game/expansion they connect to. First WoW CGI for example said there will be adventure PVP PVE and big sprawling vistas, it wasn't aiming for a overarching plot and in the vanilla version of WOW that's exactly what it was. Now take my personal favorite of the five cinamatics Wrath of the Lich King and it's CLEARLY focused on a plot, on the weight regret, the power that the Lich King wields, and how it's all coming alive again... and that's pretty much where the focus of the entire expansion was. Infact in every cinamatic Blizzard puts out the CGI is easy to see how it connects to the expansion, and that's where the Dead Island trailer failed.Deathfish15 said:I have to agree with them. Any idiot that believes a CGI trailer represents actual gameplay is just that: an idiot. Honestly, I don't see anyone going up in arms against Blizzard, the masters of CGI trickery, who always has a CGI that shows off things that are impossible in their actual games.
Why don't we all just try and sue Blizzard because their Mists of Panderia CGI showed The Horde and The Alliance working together to fight a Panda; and that in PvP a Panda can take on other people else 1vs2; and that they can use environmental weapons; and that they can do acrobatic somersaults while kicking people in the face? After all...that's the "emotional tone" that was set in their trailer. It's only right to expect that everything in the trailer -not the gameplay videos- represents what's actually in the game.
No oddly enough it's not my fault their game didn't make me like it. I went in wanting to like the game I actually enjoy some of the mechanical aspects of it. However Jin was the only one I cared about in the entire game, all the main characters were horrible people. I didn't want to spell it out but learning what happened to her the the end (compared to the main characters cough) is why I gave up on the game. If the rest of the main characters had half the character growth and humanity of Jin I wouldn't have a problem with dead island or its trailer. Unfortunately they're a bunch of self centered jack asses. If it wasn't for those eight deadly words I'd have actually enjoyed the game and have no problem with it. http://tvtropes.org/pmwiki/pmwiki.php/Main/EightDeadlyWordsDeathfish15 said:Harker067 said:There's a difference between not being actual gameplay and not trying to evoke the same themes/emotions as the game.Deathfish15 said:I have to agree with them. Any idiot that believes a CGI trailer represents actual gameplay is just that: an idiot. Honestly, I don't see anyone going up in arms against Blizzard, the masters of CGI trickery, who always has a CGI that shows off things that are impossible in their actual games.
Why don't we all just try and sue Blizzard because their Mists of Panderia CGI showed The Horde and The Alliance working together to fight a Panda; and that in PvP a Panda can take on other people else 1vs2; and that they can use environmental weapons; and that they can do acrobatic somersaults while kicking people in the face? After all...that's the "emotional tone" that was set in their trailer. It's only right to expect that everything in the trailer -not the gameplay videos- represents what's actually in the game.
And yet there's no difference between the Mists of Pandaria trailer to it's game and the Dead Island trailer and it's game. Same theme/emotion screw up. See, if you'd have seen the trailer knowing nothing of the game, you'd think that first this human and this green orc are at battles, but then set aside their differences to fight against a Panda. Only after that the Panda shows them this peaceful land and everything is surreal. This isn't the case at all, and there's more separation in MoP than there was for WotLK, in which both factions at least shared the same city.
I'm sorry if some of you didn't catch some emotional themes in Dead Island, but that's your fault/lose, not the developers. The game had some very deeply emotional areas like when the mechanic shop girl had to kill her own father who turned zombie. There was also a part about a woman's husband who was in a bathroom dying and was bitten. You could save her as well as kill him. Just because the game had lots of action within it, doesn't mean it was in any way "gimped" in emotional story.
Well, I look at it in comparison to the recent situation with American Mcgee and the claims he was making about "Alice Madness Returns" and the marketing department. He called them liars flat out in how they presented the game, but then backpedaled (probably for legal reasons) and kind of danced around the topic by saying "Well, marketing isn't nessicarly lying" but his meaning was clear. I don't agree with everything American Mcgee said there in relation to his game (I wrote a few typically lengthy posts in response to The Escapist's article on the subject) but his accusations are kind of relevent here.Scorpid said:For me I never look at a CGI trailer and say "oh alright this is what the game play will look like." Because you're right that that is silly. But let's look at World of Warcraft cinamatics and the feel they go for for each cinamatic is recognizable in the game/expansion they connect to. First WoW CGI for example said there will be adventure PVP PVE and big sprawling vistas, it wasn't aiming for a overarching plot and in the vanilla version of WOW that's exactly what it was. Now take my personal favorite of the five cinamatics Wrath of the Lich King and it's CLEARLY focused on a plot, on the weight regret, the power that the Lich King wields, and how it's all coming alive again... and that's pretty much where the focus of the entire expansion was. Infact in every cinamatic Blizzard puts out the CGI is easy to see how it connects to the expansion, and that's where the Dead Island trailer failed.Deathfish15 said:I have to agree with them. Any idiot that believes a CGI trailer represents actual gameplay is just that: an idiot. Honestly, I don't see anyone going up in arms against Blizzard, the masters of CGI trickery, who always has a CGI that shows off things that are impossible in their actual games.
Why don't we all just try and sue Blizzard because their Mists of Panderia CGI showed The Horde and The Alliance working together to fight a Panda; and that in PvP a Panda can take on other people else 1vs2; and that they can use environmental weapons; and that they can do acrobatic somersaults while kicking people in the face? After all...that's the "emotional tone" that was set in their trailer. It's only right to expect that everything in the trailer -not the gameplay videos- represents what's actually in the game.
It was a good CGI, that had no bearing on the themes of the game, so it was absolutely misleading. Should Deep Silver be shoved off a cliff with fire and pitch forks? No obviously not but they shouldn't defend their choice either when people point out accurately that the cinamatic makes no sense in connection to the game, they should say "sorry we'll be more careful next time". I think Deep Silver is just kind of going for controversy lately, like I have no idea how they would think that little statue they putout wouldn't cause a shit storm after 2012 the mother of all gaming shit storm years.
I disagree, what you are referencing is not "emotional tone", it gameplay. While Pandaria may be slightly a bad example, look at the CGI trailers for WarcraftIII and Frozen Throne. The emotional tone was just perfect for the what the story was going for, even if the gameplay is unrelated. Personally I think the Mists of Pandaria trailer did show the tone that the Pandaran civilization would take.Deathfish15 said:I have to agree with them. Any idiot that believes a CGI trailer represents actual gameplay is just that: an idiot. Honestly, I don't see anyone going up in arms against Blizzard, the masters of CGI trickery, who always has a CGI that shows off things that are impossible in their actual games.
Why don't we all just try and sue Blizzard because their Mists of Panderia CGI showed The Horde and The Alliance working together to fight a Panda; and that in PvP a Panda can take on other people else 1vs2; and that they can use environmental weapons; and that they can do acrobatic somersaults while kicking people in the face? After all...that's the "emotional tone" that was set in their trailer. It's only right to expect that everything in the trailer -not the gameplay videos- represents what's actually in the game.
Count me as the 2nd because I loved the trailer and enjoyed playing through as Sam B and now I just managed to grab 3 more friends to play through the game again which makes me a happy gamer.wombat_of_war said:i seem to be the only person on the planet that enjoyed the trailer and the game despite the main characters having the worst accents and personalities in gaming