maxben said:
Deathfish15 said:
I have to agree with them. Any idiot that believes a CGI trailer represents actual gameplay is just that: an idiot. Honestly, I don't see anyone going up in arms against Blizzard, the masters of CGI trickery, who always has a CGI that shows off things that are impossible in their actual games.
Why don't we all just try and sue Blizzard because their Mists of Panderia CGI showed The Horde and The Alliance working together to fight a Panda; and that in PvP a Panda can take on other people else 1vs2; and that they can use environmental weapons; and that they can do acrobatic somersaults while kicking people in the face? After all...that's the "emotional tone" that was set in their trailer. It's only right to expect that everything in the trailer -not the gameplay videos- represents what's actually in the game.
I disagree, what you are referencing is not "emotional tone", it gameplay. While Pandaria may be slightly a bad example, look at the CGI trailers for WarcraftIII and Frozen Throne. The emotional tone was just perfect for the what the story was going for, even if the gameplay is unrelated. Personally I think the Mists of Pandaria trailer did show the tone that the Pandaran civilization would take.
Not to be a jerk or anything, but you do know what emotional tone means, right? Because acrobatic somersaults is not an emotion
Yes, I know what emotional tone is. But, people are flinging that there's both not enough emotional tone because the game isn't a suspenseful zombie survivor horror, but an action zombie slasher. They're saying that the cause of the gameplay is the effect of the lacking in emotional tone. I disagree completely, and think that emotional tone is based on the individual's interpretation of the game, or lack there of. Some people say they hate characters, some others said they like them; that again is a matter of personal opinion and translation of the game. To say the game has no emotional tone -after playing through the whole story from saving Jin at the auto shop, to seeing her kill her father, and finally watching her get shot by White at the end- is completely ignoring the story just because.
And back to what Pandaria is, it's a perfect example. The game had a completely different tone and play style than that presented in the trailer. The tone set in the trailer was that of war between Humans and Orcs, one that spread onto the beaches of Panderia. One that says that their fighting and hatred towards each other is broken by a truce when facing a new threat: Pandas. The tone of the trailer is one of a mutual agreement and hate towards a new enemy...which was not the case at all. Hell, the trailer even indicates that the Panda is only fighting to break up their fighting; but again the game isn't represented like that as the Panda race can be either "evil Horde" or "honorable Alliance", taking sides in a fight that the trailer toned them as wanting to break up (not bolster their troops).
Vivi22 said:
Harker067 said:
As for pandaria, an action scene between orcs, humans and pandas seems to be the exact kind of high fantasy adventure that at least part of WoW is trying to appeal to. Other then that see Scorpid.
Not only that, but is there anyone at this point who might be interested in WoW that isn't at least somewhat aware of what the game is actually like? Do people really still exist that could see that Mists of Pandaria trailer and be misled into thinking WoW is some kind of action game based on Kung-Fu Panda or something?
Dead Island, on the other hand, was a brand new IP no one had ever heard of, and I'm sure some people probably bought having seen nothing but the original cinematic trailer. And while I'm willing to bet the majority know that a CGI trailer isn't indicative of gameplay, I agree with you that they probably assumed it would be thematically consistent at least. Which is just another reason why Deathfish's comparison isn't really apt as far as I'm concerned.
That's a cop-out argument to excuse something because it's been there longer, but to shame something else just because it's new. The Mists of Pandaria trailer can be interpreted 1,000's of ways in which the game itself isn't intended, and this can be by players who haven't played the game in 2-3 expansions or by players who have never played it at all.
The trailer for Dead Island was a great one, but one with a simple message: zombies kill people on a resort island. Sure it left a very dramatic tone when it centered around a single family's plight at the initial infection spread, but that still gave nothing else to it unless you were completely stretching your interpretation for your own agenda.