True enough they should have mentioned that, but this is kind of "secret leaked" stuff, so it could be they were covering thier ass/unable to acess the machine to extent to test them on equal footing/ect. i mean sure develoeprs probably already got the machines to develop for, but just how much are they regulared is a question to be asked. for all we know they could ahve reported the problem of Xbox for MS and thus woudl be a dead giveaway who did it.Lightknight said:That's probably something they would mention. This is a lower resolution that the XBO is having trouble running at even the same frame rate that the ps4 is running the higher one at. This makes me suspect the nature/reliability of the test (and I'm firmly in the ps4 came on power disparity).Strazdas said:Maybe Xbone refused to run properly at 1080p? or the framerate was so unstable they couldnt properly test it? Yeah the resolution change here makes a huge difference and most people will miss that.Lightknight said:"30FPS in 1920×1080 on PS4, but it?ll run at ?20-something? FPS in 1600×900 on Xbox One" is a much bigger difference that I thought it'd be. I wonder why they brought the resolution down though. What if they were both the same resolution?
Erm, no, not exactly. Cloud computing is kinda special, since it does not even require servers to exist. Basically in the cloud you have 100 (example number) xboxes conencted together sharing resources. so for example whne you are at work Xbox owner A uses your xbox power to help calcualtion, and when you are home you get to use Xbox owner A pwoer if hes not using it. and that would be shared between many xboxes. usually it needs a serer to find other xboxes, but you can program it to "find on his own" by tryin possible ranges and then asking xboxes found for a list. this is how P2P download work on prnciple, and it can survive without a master server (tracker) due to sharing of IP lists.Regarding the topic, the thing is that cloud computing isn't anything special. It's non-local machines (aka servers stored somewhere else) that are doing the computing for you. Microsoft isn't the only company that has that. Anyone with a server and an internet connection can have that. That doesn't make the XBO more powerful, it just means that machines can process things on always online games to augment the amount of processing being contributed towards the gaming. Which is funny, because servers are already doing that for any online console gaming. To say that other machines doing the processing instead will somehow make the XBO more powerful is a laugh. Like saying a lazy man works like five men when you hire five more men to do the work for him.
Thing is, no company has ever done a proper cloud yet. at least noone has announced that, who knows maybe we got some uy in his basement that made it. (the guy in this case being some military system that created cloud for local usage of military operations). What is quite popular now is cluster servers, basically if you take a bunch of computers, put them next to eachother and ad make them work together. but thats just a server anyway.
Clodu storage however exist, and it basically stores in all places where file is available and then use the least loaded server to send you the data, so it sort of uses cloud principle of load sharing. but cloud computing and cloud storage is a long road of difference.
That being said, i do not believe microsoft will even attempt to do a real cloud and are only throwing buzzwords. morel ikely they do server computing where they try to offload some of computation to the server (hence their 300 million investment into servers), and likely fail due to horrific americans internet connection.
very much true, and this is why cloud computing can only work when we all have fiber optics. So go bug your ISP to get you one.If the cloud computing is being implemented in single player games, welcome to the world of obligatory always online single player games that finally introduce shitty lag to the story-lines of what would otherwise be immersive titles. Because God only knows that all the main storylines of Bioshock, The last of us, super mario brothers, Fable, or any other popular series needs is the introduction of lag because even the most powerful server in the world can't do shit about an internet connection that has trouble processing and implementing all those bits of data instantly.
P.S. the sarcasm in that post was quite obvious, not sure why people took it literary. then again, you never know some people would post something like that and be Sirius..../