I really hate to be the obligatory angry fanboy revenge guy, but here goes:Gorilla Gunk said:What developers rub you the wrong way?
Going to get flamed for this but: Valve. Like their games but they take too damn long to make them. Not asking them to release a new game every year but L4D2 came out in 2009 and they've only released 2 bits of DLC for it, and both were mediocre at best. Hell, they both used the exact same last stage. Most developers can manage that many DLC's in a year. They strive for "perfection" and as Duke Nukem Forever taught us, the longer you take to make something "perfect," the crappier the final version will be. And their relationship with console gamers as been shaky at best. I suspect they just do it for profit, which it seems a lot of mostly PC developers do. 'We want everybody to enjoy our games!' Yeah, right. Don't get me started on the console release of TF2, which they are partly to blame for. Placing all the blame on MS for that is just stupid. And I hate how they've been put up on this pedestal to where nobody can ever say anything bad about them. "But they made Half-Life!" that doesn;t excuse them for doing shoddy business and making half-baked promises they never intend to follow through on. "We're going to release some community maps as DLC for the consoles!" B-U-L-L-S-H-I-T.
I have some other major developers I'm not suppose to say anything bad about because they made X and X was a great game so that excuses them from any criticism ever but I'm tired now and don't feel like writing anymore.
So again, what developers do you dislike for one reason or another?
You say they take too long to make their games, and cite Duke Nukem as an argument that this is a bad idea. This is a good argument, or would be, if it weren't for the fact that none of the problems that exist in duke nukem(or at least, none of the problems caused by the long development time) exist in most valve games.
See, what (i am guessing) happened to DNF was what is sometimes called the Feature Creep. Everyone on the team kept going "Oh, wouldn't it be cool if Duke could do this, [insert feature here]?", and they kept adding it because, hey, the ideas were pretty cool. The long time was spent adding a load of features that weren't thought up as a coherent whole, and they drowned out any merit the actual game might have had.
Valve, however, spends the long development cycles polishing their games. And while i'd be lying if i said i didn't want the games to come out more often, i'd much rather wait my ass off than get anything less than the excellence i've come to expect of valve.
As for the Xbox thing, this is actually the truth, as far as i know. It is literally against the terms of the agreement between microsoft and the developers to release free DLC(including patches), and furthermore it's not supported within the system, as far as i know. What, you'd rather pay for you patches?
Also, the thing about them not linking consoles in general is a valid point. But if you're actually saying that it's wrong for them to want more money, then i'm sorry, but their job is to make money. And if you're saying that the marketing department shouldn't lie about their true motives, then i'm sorry, that is also pretty much their job.