Alright Escapists, here it is.
I'm currently developing a pen and paper RPG, and I'm currently stuck. As with most of these games, all of my characters have a set of attributes which increase and improve as the characters gain experience. These are called base attributes.
In addition to the base attributes, I also have a larger set of derived attributes. These are created using 2 base attributes and adding them together. For example Willpower + Charisma = Composure, and Strength + Toughness = Endurance. These are the attributes that will be actively used in the game for skill checks etc.
So, here I was happily creating derived attributes, when I ran into a problem. In interest of game balance, each base attribute is represented three times within the list of derived attributes, so eventually, when I got towards the end, I knew that I would end up with one or two derived attributes that I had no intention of creating.
Here is what I ended up with:
Strength + Charisma
and
Dexterity + Toughness
I have no idea what to call these 2 derived attributes, and (hopefully) this is where you come in. Any ideas would be very welcome.
EDIT
Here is the full list:
Magic + Intelligence = Spellcasting
Dexterity + Intelligence = Aptitude
Strength + Dexterity = Agility
Intelligence + Logic = Perception
Willpower + Charisma = Composure
Strength + Toughness = Endurance
Charisma + Logic = Influence
Magic + Willpower = Sustaining
Magic + Toughness = Resistance
Dexterity + Logic = Manipulation (of objects, not people)
I'm currently developing a pen and paper RPG, and I'm currently stuck. As with most of these games, all of my characters have a set of attributes which increase and improve as the characters gain experience. These are called base attributes.
In addition to the base attributes, I also have a larger set of derived attributes. These are created using 2 base attributes and adding them together. For example Willpower + Charisma = Composure, and Strength + Toughness = Endurance. These are the attributes that will be actively used in the game for skill checks etc.
So, here I was happily creating derived attributes, when I ran into a problem. In interest of game balance, each base attribute is represented three times within the list of derived attributes, so eventually, when I got towards the end, I knew that I would end up with one or two derived attributes that I had no intention of creating.
Here is what I ended up with:
Strength + Charisma
and
Dexterity + Toughness
I have no idea what to call these 2 derived attributes, and (hopefully) this is where you come in. Any ideas would be very welcome.
EDIT
Here is the full list:
Magic + Intelligence = Spellcasting
Dexterity + Intelligence = Aptitude
Strength + Dexterity = Agility
Intelligence + Logic = Perception
Willpower + Charisma = Composure
Strength + Toughness = Endurance
Charisma + Logic = Influence
Magic + Willpower = Sustaining
Magic + Toughness = Resistance
Dexterity + Logic = Manipulation (of objects, not people)