Developing a pen&paper game. Need Help.

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Itsatwap

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May 9, 2008
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Intimidation seems like it's got a lot of legs in it. It could be a choice in negotiation/interrogation, it could affect enemy morale during battle, make them quicker to rout, it could improve allied morale.

Dexterity and Toughness are a bit of a weird one. What the hell is your Dexterity + Intelligence skill, "Aptitude"? Aptitude with what? You might have to split that up to accomodate D+T. Use of weapons? Use of defensive weapons? Self defense? Battle stamina?
 

Atmos Duality

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Mar 3, 2010
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alloneword said:
Atmos Duality said:
I see what you are saying.

What skills would you put under those groups?
If you're still developing a skills table, then..

*Fitness:
\-Athletics: Increases overall physical performance of a character. Provides bonuses/reduces penalties for actions that would otherwise stress the character.
Examples: Holding an already knocked arrow for long periods of time (it's actually quite tiring), holding one's breath, possibly ignoring pain from injury and fatigue.

\-Mobility: (Sub-categories include Running/Swimming/Winged Flight), also may enable the character to ignore penalties associated with taking standard actions(within reason) while using specialized or strenuous movement.
Examples: Mobility may represent specialized training or other adaptation for movement. A character who can jump very high or run very quickly innately might have this skill.

*Presence:
\-Aura (Courage/Fear/Dignity): A character with a sufficiently high presence may project a field of influence that others can "feel" around them. This ability functions passively, and can be altered depending on the situation (even a well-known General with a normally high presence would find its effects diminished if he were to walk around in clown shoes and fright hair)
Due to the nature of the ability, a character with an aura cannot innately choose to turn it "off" (though his actions may alter its effects as logic permits).

I will post others as they come.
 

Axartes

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Feb 10, 2011
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I had assumed Aptitude to mean a characters ability to understand and utilise objects/machinery that they were unfamiliar with. Such as a character with a high intelligence being able to understand the purpose of a particular device, but a character would have to both understand it's function AND have the necessary dexterity to operate one safely.

The above is TOTALLY speculation on my part but that's how my RPG logic interpreted it.


EDIT: Oh and as for skills, the presence could also function in a negative way, such as being unable or unlikely to pass for a regular joe/blend into a crowd. Again, assuming you're allowing for passive effects.