I think we seriously overrate piracy for PC software (games + apps). I like Brad Wardell's statements on pirates: If they're a problem ignore them. People who steal things aren't part of the potential consumer base. It's actually a good business model that extends to other businesses.
Look at the mother of all evil; Walmart. You've got to figure that things get stolen from Walmart all the time. I'm willing to bet at least 5%, if not closer to 15% of their merchandise just walks away. Walmart has two choices at this point: pay for better security and make cuts somewhere else (or raise prices) or just leave it. They opted for the latter (old people as greeters to guilt people into not shoplifting notwithstanding). And they turn profits up the wazoo. They treat their employees in a way that makes EA look like an all-expenses paid resort, but still, they do it accepting that a portion of their stuff is going at REALLY cut-throat rates.
It's almost foolish to bend over backwards to fight digital "theft" of a computer game. You've got to accept that someone who regularly downloads torrent games will almost never purchase it. After all, why buy the cow when you can get the milk for free? Even if you could lock down your game so no one could pirate it, that wouldn't make a pirate buy it. They just wouldn't buy it. I mean, for me, as an honest buyer who doesn't pirate, that's what I do. Since I'm investing 100s of dollars in my entertainment, I've had to make decisions, decisions like "No... Assassin's Creed just isn't worth it." Someone who never spends money on a game isn't gonna suddenly go "Oh, well, I guess EA wins. I'll buy the game." They're gonna go "Screw EA."
There's some belief in the game publishing world that someday, somehow, a publisher will develop the ultimate in DRM, a CD-Key to rule them all. That's never going to happen. That's like someone saying they'll invent the lock for your front door that'll keep 100% of criminals from getting in. If you hear that, that person is lying to you. They'll probably be breaking in later.
Look at the mother of all evil; Walmart. You've got to figure that things get stolen from Walmart all the time. I'm willing to bet at least 5%, if not closer to 15% of their merchandise just walks away. Walmart has two choices at this point: pay for better security and make cuts somewhere else (or raise prices) or just leave it. They opted for the latter (old people as greeters to guilt people into not shoplifting notwithstanding). And they turn profits up the wazoo. They treat their employees in a way that makes EA look like an all-expenses paid resort, but still, they do it accepting that a portion of their stuff is going at REALLY cut-throat rates.
It's almost foolish to bend over backwards to fight digital "theft" of a computer game. You've got to accept that someone who regularly downloads torrent games will almost never purchase it. After all, why buy the cow when you can get the milk for free? Even if you could lock down your game so no one could pirate it, that wouldn't make a pirate buy it. They just wouldn't buy it. I mean, for me, as an honest buyer who doesn't pirate, that's what I do. Since I'm investing 100s of dollars in my entertainment, I've had to make decisions, decisions like "No... Assassin's Creed just isn't worth it." Someone who never spends money on a game isn't gonna suddenly go "Oh, well, I guess EA wins. I'll buy the game." They're gonna go "Screw EA."
There's some belief in the game publishing world that someday, somehow, a publisher will develop the ultimate in DRM, a CD-Key to rule them all. That's never going to happen. That's like someone saying they'll invent the lock for your front door that'll keep 100% of criminals from getting in. If you hear that, that person is lying to you. They'll probably be breaking in later.