Wolf In A Bear Suit said:
Handy how they're declaring publicly these internal disputes and getting huge media coverage and reputation increase isn't it? Hmmmmm. I've already seen 5 pages of people vowing to buy the game just to support these actions. Seems lie very good PR to me.
Yeah, but only because the PR team demanded that a third party marketing firm include women in their market research to make sure that women would support a PR move in which they claimed to be speaking up for the little
guy girl... [/joke]
But again, I'm not seeing the conflict. It looks like they just asked the marketing company they employed to include women in the focus groups. I'm not seeing any foot stomping or demanding.
It'd be like having a soda company stock an office soda machine with sodas only to find out that they weren't stocking any diet drinks. Then I say, "Hey Soda company, can you please stock diet drinks." Then they're like, "Anything you say, boss, you sign my pay checks".
The marketing company also wasn't necessarily doing anything bad. I'll explain in the next paragraph in response to a particular sentence from the article that caught my eye when I looked over it again.
Back to the OP:
"the idea of focus testing remains firmly rooted in a "girls don't play videogames" mindset."
The argument isn't that girls don't play games. We know that 47% of all gamers are girls. The question is whether or not girls play "these" games in large enough numbers to matter to companies who are in business to profit. There's no telling how many of that 47% only play on Wii's, cell phones or tablets and only typical iOS-type games. The fact that 80% of them only played on the Wii when they were only 40% of the market in 2009 and the fact smart phones have changed a lot since then, enough to explain the jump in female gamers in relation to smart phones makes the question stronger. AAA dev companies aren't out to get people who
only play $5 games like angry birds and texas hold'em on their phones. Those aren't their target market and they'll likely lose money trying to rope them in on games like this. These people may not even have a system to play them on. 80% of women playin the Wii meant 80% of women didn't have a console powerful enough to play all the games the Wii couldn't play. They're out to get people who play these large and immersive games that require significant time, money and energy.
If you know the answer to what the actual market demographic is per platform and game genre the please let us know. These marketing companies aren't being dumb. They understand their target market and they know that the vast majority is males. Adding a significant number of women in the focus group could potentially skew the results of the data since the focus group would be an invalid sample of their target market. If the demographic of female gamers who play hardcore games is 20% of the overall market, then 20% of the focus group for hardcore games should be female.
That being said, if there is a pent up demand for AAA hardcore games more catered to women that people aren't aware of, this could be a brilliant move. Let's hope there is, gaming could use a nice influx of money from an expanded market base.