Diablo 3 Cranks Up The Difficulty in New "Inferno" Mode

Frost27

Good news everyone!
Jun 3, 2011
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Rooms full of Chinese farmers forming parties to farm inferno loot for resale and clogging the auction house in 3...2...

And yes, better players get better loot. Regardless of medium. The Albuquerque turdmuffins don't get their own copy of the Stanley cup once the Red Wings or Maple Leaves do all the heavy lifting. I would also wager that the Iraqi ski team didn't get compensation for the US' gold medals at the last Olympics. Not to mention WoW has been doing the same thing for ages. They even created a pvp centric stat on all characters that skews pvp in your favor and put the highest bonuses on the gear given to the best PvPers.

Regardless of what your mom and your teacher told you, you don't get the same chances in life as everyone else and the people that are better at what they do get better rewards. Unlike real life though, you will be able to buy this gear in the auction house for no effort so there is a light at the end of the tunnel if that's your thing.
 

ASnogarD

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Jul 2, 2009
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The only difficulty I see increased here is the decision to purchase or not... this online only malarky turned a must buy to a ' damn it I want to buy it but dont want to let Blizzard think I am happy with the DRM shite ' buy.

... would love and immediately place my pre-order should I hear that Blizzard has heard the rage and has re-considered its always on policy, till then I am still struggling with indecision about this.
 
Sep 14, 2009
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The_root_of_all_evil said:
Maybe it's just me but I thought playing the game to have fun was the main aim, not just work through harder and harder tasks for boasting rights. That's how griefing starts.
erm..you need to have a chat with a good 7-8 people i know then. that is the sole reason why they play starcraft/WoW/HoN/Diablo...

and that is why i refuse to play games with them basically.


OT: I don't know if i like this..I'll have to wait for some more info on it before i reserve judgement. It seems a little sketch.
 

Hugga_Bear

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May 13, 2010
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I'm so in. I can still solo hell with a naked necro and can take any class through untwinked. This sounds pretty damn sweet to me, having the greatest gear isolated to it rather than just more likely makes it more worthwhile imo, otherwise it rewards time over skill which is always annoying.

I just don't see much of a problem, as long as the gear isn't game breaking (and thus dominates the economy, pressuring people to buy from farmers and rewarding fat wallets) I don't care. The game is PvE, the PvP side is an aside which comes as a result of some mild pressure and has been constantly stated to be unbalanced and staying that way because it's not the focus. If people want to get the best gear to win PvP then let them, it's no different to other games.

Hopefully it won't be a single set thing though, I'd want quite a range of gear to encourage diverse approaches but yeah for me this sounds great. I do well in games and I like a challenge, I also like to be rewarded for that challenge and exclusive loot for being good sounds fine with me.
 

Zorg Machine

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Jul 28, 2008
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I'm seeing a lot of people angry over the fact that the piss easy mode doesn't have the same rewards as the "harder than hell" mode.
why not remove difficulty settings altogether, how dare they allow a challenge for skilled people/making the game playable for those without the almighty gaming skillz?
 

Kragg

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Mar 30, 2010
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PingoBlack said:
Logan Westbrook said:
Inferno mode itself probably won't be to everyone's liking, but I bet the new gear will be. In fact, exclusive loot combined with Diablo 3's real money auction house makes Inferno sound like a potentially lucrative mode for really hardcore players.
Erm ... That's misleading.

Blizard have at least hinted that Inferno mode will disable RMT completely. Here are quotes from Diablo 3 AH FAQ:

Can Hardcore-mode characters use the currency-based auction house?

No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character?s items are forever lost upon that character?s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

If my character dies in Hardcore mode, will I lose the items that I purchased in the "Hardcore-only" gold-based auction house for that character?

Yes. Again, Hardcore-mode characters will only have access to a "Hardcore-only" gold-based auction house, not the currency-based auction house, and will not be able to trade with non-Hardcore characters. Hardcore is an optional mode designed for players who enjoy playing with the risk of permanently losing their character if the character dies, and that includes the items they acquired with that character.
well hardcore isnt the same as this new difficulty level

but wow, spending x amount of real money on gear and then have your char die and you lose all that money like 5 mins later .... harsh, so yeah do understand why they wont allow rl money for hardcore chars

actually starting to like the idea of a real money auction house, might be good way to make actual money on a game
 

PingoBlack

Searching for common sense ...
Aug 6, 2011
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Kragg said:
well hardcore isnt the same as this new difficulty level

but wow, spending x amount of real money on gear and then have your char die and you lose all that money like 5 mins later .... harsh, so yeah do understand why they wont allow rl money for hardcore chars

actually starting to like the idea of a real money auction house, might be good way to make actual money on a game
Let's see ... but in any case, if Inferno mode has exclusive drops, allowing them to reach other mode characters for RMT would not be good game design. Blizzard are usually smart about RMT systems they pick.

Or, relating to your and original article: Inferno mode exclusive drops being sold for real money would make em both completely non-exclusive and instead of meaning "I can play" they would mean "I have money".
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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Of course, there's always a reason for people to ***** and moan. Either "game isn't hard enough" or "I should be able to get x item for no skill" or other variations. It seems today, that all you see is violence in movies and bitching on forums.
Welcome to the internet age, where the voices that speak the most and the loudest are generally the most pessimistic about everything. Well, its nice to know that despite all the negativity slung about in the game "fan" industry (I wonder if you can still be called a fan if you're just a cynic?) none of the opinions really matter in the end. The dev's will make the game the way they want it, the real fans will play the game and the haters gonna hate.
I'm all for introducing a tier of difficulty that doesn't produce buyable gear, that allows the elitists to play with each other and gives the casuals an increasing chance of not being ridiculed for their lack of "skill" (or perhaps it could be said they don't have time to build such skill).
Cue the obligatory hate.
 

fundayz

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Feb 22, 2010
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"the game's very best loot - which will have special art so that everyone can see how special it is - will only be available in Inferno mode"

Let's not forget the RMAH. These items won't be special at all because any noob will still be able to get them without actually putting in-game effort.
 
Feb 13, 2008
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Cowabungaa said:
The_root_of_all_evil said:
You also don't see Sports Team A getting more points from wins because they're better.
Um, yes they do. At least, that's pretty much how soccer leagues work over here.
No wonder I gave up on sport a long time ago. That's insane.


Monoochrom said:
It is, especially for this reason, entirely justified to gain a equipment based edge in these modes...
Apart from there's still no reason to go that high. Your sports analogy collapses when there's nothing to gain apart from griefing.

Speaking of which.

gmaverick019 said:
erm..you need to have a chat with a good 7-8 people i know then. that is the sole reason why they play starcraft/WoW/HoN/Diablo...

and that is why i refuse to play games with them basically.
Yeah, again, back to my first point. Games that rank people in order of time-played/griefing achieved are not a good way forward, and actually hurt the games industry as a whole.

Yosharian said:
The_root_of_all_evil said:
The best treasure in Diablo 3 is reserved for the best players.

And that is what is wrong with the game industry today.
Yes, how dare the best players get... the best... treasure... um...

What's wrong with this, exactly? Do you think shitty players should get the best treasure?
Pffft. No more Reductio ad absurdum for you today, you've had enough.

Simply put, you're turning the game from "Beat the Bad Guy" to "Get the Best Treasure". That's no longer a game, that's a job. The best treasure should go to... whoever completes the story. No RNG/Leagues or any other sports-based metaphors. Diablo is a feudal based system for Bane's sake. Why are we not worried about multiple heavy coins but deathly afraid of encumberance? It makes NO sense.

Especially passing the ball back to WoW for a second, which means you can look like you've got Radioactive Demon armour when you're only wearing your Spiderman pyjamas. That destroys the entire point of this UBER-ARMOUR. Especially as its only use (apart from PvP griefing) is to get MORE UBER-ARMOUR.

At least in Jet Set Willy the game stopped when you ran out of lives. These days you're still attempting the same impossible tasks, with infinite lives.
 

Sikratua

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Apr 11, 2011
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The_root_of_all_evil said:
The best treasure in Diablo 3 is reserved for the best players.
No. It's not. Say it with me.

Real
Money
Auction
House

This is just another method that will be used to line the pockets of gold farmers, which Blizzard ius endorsing, because they now profit from the practice.

Is that going to alter the quality of the game? Not for me. I won't be playing in public games. But, this is an instance of being able to purchase power in a video game, which, if you do pvp or play in multi-player games, you're going to get fucked in the deal.
 
Feb 13, 2008
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Sikratua said:
The_root_of_all_evil said:
The best treasure in Diablo 3 is reserved for the best players.
No. It's not. Say it with me.

Real
Money
Auction
House

This is just another method that will be used to line the pockets of gold farmers, which Blizzard ius endorsing, because they now profit from the practice.

Is that going to alter the quality of the game? Not for me. I won't be playing in public games. But, this is an instance of being able to purchase power in a video game, which, if you do pvp or play in multi-player games, you're going to get fucked in the deal.
Hey, I'm only quoting the OP. If they pull the bait-switch you're talking of (Hence the Candlejack picture earlier), then we're royally and truly fu
 

fenrizz

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Feb 7, 2009
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SgtFoley said:
The level cap is 60? Isnt that ummm alittle low. If I remember correctly in Diablo 2 you probably started nightmare around level 40 and finished around the late 70s early 80s. You also needed amazing equipment and to be in the 90s to finish hell. Being capped at 60 either means you will level a lot slower or their is less content. In diablo 2 actually being able to finish the game on hell was very hard depending on your class.

I remember farming Baal on Hell in my early 80's on my Barbarian.
Granted I had a friend with a n late 80's Sorceress, but we managed nicely.

Even got full Immortal Kings eventually.
Damn... I spent many, many hours on that game.
The_root_of_all_evil said:
The best treasure in Diablo 3 is reserved for the best players.

And that is what is wrong with the game industry today.
I don't really see any problem with this at all.

Harder difficulty = Better loot. Seem perfectly reasonable to me to be honest.
 

Sikratua

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Apr 11, 2011
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The_root_of_all_evil said:
Hey, I'm only quoting the OP. If they pull the bait-switch you're talking of (Hence the Candlejack picture earlier), then we're royally and truly fu
It's not a matter of whether or not Blizzard is actively selling the stuff for real money. They implemented the game's real money auction house as a way to profit from gold sellers, instead of trying to actually keep them out of the game.

The ONLY way that Inferno difficulty won't become a complete gold seller dominated loot mine on the Real Money Auction House will be for the items from that difficulty to be bind to account. But, let's be honest. That won't happen, because every one of those items sold for real money is adding to Blizzard's profit margin.
 

Cowabungaa

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Feb 10, 2008
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The_root_of_all_evil said:
No wonder I gave up on sport a long time ago. That's insane.
Not really seeing how. You win, you get more points, you get a better rank in the tournament, and you win the cup if you have the most points. Not really seeing what's so insane about that. How else are you supposed to win?
 
Feb 13, 2008
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Cowabungaa said:
The_root_of_all_evil said:
No wonder I gave up on sport a long time ago. That's insane.
Not really seeing how. You win, you get more points, you get a better rank in the tournament, and you win the cup if you have the most points. Not really seeing what's so insane about that. How else are you supposed to win?
If Leicester are drawn against Man United and Bolton Wanderers in the cup, does Leicester get more points for scoring goals against Man U because it's harder?

If they beat both, that's better than beating one. I get that. But why should they get more for beating harder things? Does Man U get less points for beating Bolton rather than Liverpool?

Or to put it another way, is it fair to only be able to get the F.A.Cup by beating Manchester United multiple times, no matter how many points/cups/gems/players you have?

(Of course, this is all hypothetical because Leicester can't beat Accrington Stanley at the moment)
 

Cowabungaa

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Feb 10, 2008
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The_root_of_all_evil said:
Cowabungaa said:
The_root_of_all_evil said:
No wonder I gave up on sport a long time ago. That's insane.
Not really seeing how. You win, you get more points, you get a better rank in the tournament, and you win the cup if you have the most points. Not really seeing what's so insane about that. How else are you supposed to win?
If Leicester are drawn against Man United and Bolton Wanderers in the cup, does Leicester get more points for scoring goals against Man U because it's harder?

If they beat both, that's better than beating one. I get that. But why should they get more for beating harder things? Does Man U get less points for beating Bolton rather than Liverpool?

(Of course, this is all hypothetical because Leicester can't beat Accrington Stanley at the moment)
Ohhhh like that. No they don't it like that over here either. Somehow it does make sense though, but then again your job analogy makes perfect sense then. I guess that's why I stopped raiding in WoW.