You forgot the monster density issue. So they pretty much would have to port the whole console game back to PC and then support both versions at the same time. And for free no doubt. Maybe you you understand why that is not financially viable move. I would much prefer they spend their resources on actually improving the game than doing something that insane just to cater to a few people who could just as well buy the console version.WeepingAngels said:Obviously they would have to give PC users the Console UI when a controller is being used. A UI that has already been designed and works.
I agree. I didn't even mentioned it in the original topic because it is just a cool way of moving slightly faster. It does allow you to get one extra hit before getting away depending on the monster. Also, the hit detection is not spot on and some monsters will hit you regardless of where you are. In the PC game this issue is much worse though, due to lag.michael87cn said:Now for some cons:
The new 'rolling-dodge' ability is useless. It doesn't provide invulnerability frames. It's just cosmetic, really. If you have INSANELY fast reflexes then it might be faster than simply nudging the movement stick, but barely. I mean like, 0.3 of a second barely faster.
Opening your inventory or map pauses the game for ALL online players. Yes. It's pretty shitty.