On the contrary, this was the original design; they just ported it to PC badly.krazykidd said:The whole game just feels right . Blizzard obviously put a lot of work in this port .
On the contrary, this was the original design; they just ported it to PC badly.krazykidd said:The whole game just feels right . Blizzard obviously put a lot of work in this port .
This is sad, but very, very true (or could as well be).2xDouble said:On the contrary, this was the original design; they just ported it to PC badly.krazykidd said:The whole game just feels right . Blizzard obviously put a lot of work in this port .
And I have a 10 year old girl that loves to share game time with me. So I'm always up for some couch coopchoreo said:Couch co op's inclusion got me majorly excited for this game. So few games have local co op these days and it's a damn shame. Online play is great and all, but nothing beats having friends in the room with you enjoying the same experience..... whatever that may be...
They won't fix the mistakes for PC gamers.thebakedpotato said:Blizzard: Alright, so we made some mistakes, let's learn from them and customer feedback and see how it flies.
Gamers: ZOMG YOU WERE JUST BETA TESTING US!
http://www.eurogamer.net/articles/2013-09-05-blizzards-road-to-redemption-diablo-3-and-reaper-of-soulsWeepingAngels said:They won't fix the mistakes for PC gamers.thebakedpotato said:Blizzard: Alright, so we made some mistakes, let's learn from them and customer feedback and see how it flies.
Gamers: ZOMG YOU WERE JUST BETA TESTING US!
You must have missed this thread.thebakedpotato said:http://www.eurogamer.net/articles/2013-09-05-blizzards-road-to-redemption-diablo-3-and-reaper-of-soulsWeepingAngels said:They won't fix the mistakes for PC gamers.thebakedpotato said:Blizzard: Alright, so we made some mistakes, let's learn from them and customer feedback and see how it flies.
Gamers: ZOMG YOU WERE JUST BETA TESTING US!
Judging by every interview I've read since the start of this year, that seems to be their primary focus and concern.
Diablo III's two most controversial features: the Auction House and the Always-Online requirement, are here to stay, says Diablo III's new game director Josh Mosqueira, who took over from Jay Wilson early this year. He does, however, admit the faults of both systems, and stresses that the team has taken massive strides to eliminate the necessity of the Auction House with Loot 2.0, and improve the game's online features to make Always-Online feel like a feature instead of a shackle.
It is clear that Blizzard is trying to regain trust, but the task was clearly beyond the abilities of the original lead designer. The new one seems more in touch with the problems of the game, but it might be too little too late. Only time will tell, though.thebakedpotato said:http://www.eurogamer.net/articles/2013-09-05-blizzards-road-to-redemption-diablo-3-and-reaper-of-soulsWeepingAngels said:They won't fix the mistakes for PC gamers.thebakedpotato said:Blizzard: Alright, so we made some mistakes, let's learn from them and customer feedback and see how it flies.
Gamers: ZOMG YOU WERE JUST BETA TESTING US!
Judging by every interview I've read since the start of this year, that seems to be their primary focus and concern.
Loot 2.0 is supposed to reduce reliance on the auction house. The console version has no auction house so there is no need to reduce the the reliance on it. It is balanced without the auction house in mind. PC will never be balanced like that.babinro said:I get the impression that the console version is simply the better version 'for now'. Keep in mind, I can't prove anything I'm about to say, it's just the implications from following the D3 forums.
- Blizzard has stated that PC is the primary platform for the game
- Much like how the success/failures of the PC release influenced the console development, it's success/failures will see to changes in the PC versions future. You aren't about to see a PC offline mode...but you could easily see some of the skill rebalances, boss changes, or loot concepts carry over.
- There is no guarantee the console version will get an expansion pack (could easily depend on their sales)
- Loot 2.0 (which may or may not get implemented on console) is essentially a complete reworking of itemization and some other mechanics to enhance the game. Console's have what you might call a Loot 1.5 update in that it uses some of the 2.0 concepts.
- Self-Found is a viable means of play on the PC version today thanks to the patches released. It'll only get easier with Loot 2.0. The PC versions ultimately offers more flexibility in gameplay preference.
The console version has it best right now. Which is how it should be since the game had extra development time to improve. Blizzard is likely going to support the game for another 3 to 5 years like they did with D2. Do you really see the PS3/Xbox 360 version of the game holding up to the PC version in 2017? Maybe. But my money is on the PC version in the long run.
Note: I'm not saying the console is a bad purchase, I'm just commenting that I don't feel it'll ultimately be the definitive version of the game as time passes.
I get what you are saying, but the fact remains that Blizzard games used to feel complete and good from the get go (which all games should be by the way). It really is very sad that people that bought the game almost two years ago still do not have a reasonable implementation of one of the pillars of the game: itemization.babinro said:I get the impression that the console version is simply the better version 'for now'. Keep in mind, I can't prove anything I'm about to say, it's just the implications from following the D3 forums.
- Blizzard has stated that PC is the primary platform for the game
- Much like how the success/failures of the PC release influenced the console development, it's success/failures will see to changes in the PC versions future. You aren't about to see a PC offline mode...but you could easily see some of the skill rebalances, boss changes, or loot concepts carry over.
- There is no guarantee the console version will get an expansion pack (could easily depend on their sales)
- Loot 2.0 (which may or may not get implemented on console) is essentially a complete reworking of itemization and some other mechanics to enhance the game. Console's have what you might call a Loot 1.5 update in that it uses some of the 2.0 concepts.
- Self-Found is a viable means of play on the PC version today thanks to the patches released. It'll only get easier with Loot 2.0. The PC versions ultimately offers more flexibility in gameplay preference.
The console version has it best right now. Which is how it should be since the game had extra development time to improve. Blizzard is likely going to support the game for another 3 to 5 years like they did with D2. Do you really see the PS3/Xbox 360 version of the game holding up to the PC version in 2017? Maybe. But my money is on the PC version in the long run.
Note: I'm not saying the console is a bad purchase, I'm just commenting that I don't feel it'll ultimately be the definitive version of the game as time passes.
And console version will never have any kind of economy whatsoever. While a lot of people ***** about always online and auction house there are actually people who like those features. People can still play self found on PC and people can use the auction house too if they like. It is like blizzard is catering to both audiences and not only the one who is making the most noice.WeepingAngels said:Loot 2.0 is supposed to reduce reliance on the auction house. The console version has no auction house so there is no need to reduce the the reliance on it. It is balanced without the auction house in mind. PC will never be balanced like that.
Console version is very much different in terms of monster density and how targeting works. It was designed in controller in mind whereas PC version would be pretty much impossible to play with controller even if they ported that feature in.By 2017 it still may not have controller support. More and more people want to play with the benefits of the PC but also the benefits of the console and many games allow that. Stubbornness from Blizzard (and Bioware) is no longer acceptable.
Obviously they would have to give PC users the Console UI when a controller is being used. A UI that has already been designed and works.Poomermon said:Console version is very much different in terms of monster density and how targeting works. It was designed in controller in mind whereas PC version would be pretty much impossible to play with controller even if they ported that feature in.
You forgot the monster density issue. So they pretty much would have to port the whole console game back to PC and then support both versions at the same time. And for free no doubt. Maybe you you understand why that is not financially viable move. I would much prefer they spend their resources on actually improving the game than doing something that insane just to cater to a few people who could just as well buy the console version.WeepingAngels said:Obviously they would have to give PC users the Console UI when a controller is being used. A UI that has already been designed and works.