Diablo 3 Paid Necromancer Class Pack Revealed

Sniper Team 4

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Meh. I'm kind of over Diablo III now. Adding a new character isn't enough to get me to come back I'm afraid. Full expansion, or more of these little side missions thrown in with the new character? That would do it--just like Diablo II did, or the Crusader with Reaper of Souls. But all on his own? Just not feeling the wow factor enough.
 

Zacharious-khan

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Can you get this if you don't have Reaper of Souls?

I may not have liked the game but I am a major sucker for playing necromancers
 

Hawki

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Kibeth41 said:
Let's be honest. People aren't angry that Blizzard didn't release an expansion. They're angry that they didn't bundle up all of the content, charge them for it, and label it as "an expansion". It's counter intuitive, but people are only getting upset because it doesn't feel as if they're getting an expansion, even though they basically have.
Y'know, I'm inclined to agree. I remember the character packs for Borderlands, how they cost $10-15 dollars, depending on where you lived, alongside paid DLC for short missions. I don't remember anyone throwing a tizz about that (actually, I feel Gearbox gets way too much rap - was Colonial Marines really that bad to somehow taint everything it puts out? Granted, I actually liked the game, but...)

It's not a perfect analogy, since we don't know how much the necromancer will cost, but I've got a feeling that the stream of free content D3 has received has become like candy. Keep feeding a child candy for years on end, then watch him become a teenager, when he's expected to use his own money to start paying for the candy, and cue the temper tantrum. Then again, from what I've seen of the Diablo fanbase, that does appear to describe them well, wanting to constantly receive more free content, while also claiming victim status in regards to not getting as much attention as the other franchises. In fact, I think D3 is the only Blizzard game that's received nothing BUT free content up until now (well, there is Overwatch, but even that has cosmetic microtransactions).

Not saying that there's no reason to complain - Overwatch uses a randomized loot system, HotS's skin prices are absurd, and the StarCraft war chest system is iffy. But complaining about having to pay for a new class...yeah, if you want to rail against DLC practices, I think there's far more egregious examples out there that what are mostly cosmetic choices.

Zacharious-khan said:
Can you get this if you don't have Reaper of Souls?
'Fraid not.
 

Sheo_Dagana

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So 3 years with no hint of an expansion pack, and now there's a 'character pack.' Seems forced, like they had to cancel an expansion they were working on for some reason and are rushing this character out so that players will FEEL like their game is getting support. I mean, the blatantly teased stuff at the end of Reaper of Souls is obviously expansion worthy, but maybe they've decided that we need to wait another ten years for that shit to get wrapped up in Diablo 4 or something. I know that they have been putting out a lot of free content for the game, but there is no way they don't know that fans are looking for a new expansion, or at least the promise of one.

Diablo is the only Blizzard game that I play, and I can't really say I even play it much at all anymore. A full expansion probably would have brought me back to it for another year or so, but one character? I'll probably get bored again inside of a month and I'm sure the character pack will be upwards of around 20 bucks since it comes with other stuff.
 

weirdee

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Apr 11, 2011
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Zacharious-khan said:
Can you get this if you don't have Reaper of Souls?

I may not have liked the game but I am a major sucker for playing necromancers
you need the expansion to get the necromancer

direct link to info and gif previews: http://us.battle.net/d3/en/blog/20324407/restoring-the-balance-necromancer-overview-11-4-2016

i think they might have a sale or something though, why stop your customers from deciding to make the purchase
 

Wrex Brogan

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Hawki said:
Kibeth41 said:
Let's be honest. People aren't angry that Blizzard didn't release an expansion. They're angry that they didn't bundle up all of the content, charge them for it, and label it as "an expansion". It's counter intuitive, but people are only getting upset because it doesn't feel as if they're getting an expansion, even though they basically have.
Y'know, I'm inclined to agree. I remember the character packs for Borderlands, how they cost $10-15 dollars, depending on where you lived, alongside paid DLC for short missions. I don't remember anyone throwing a tizz about that (actually, I feel Gearbox gets way too much rap - was Colonial Marines really that bad to somehow taint everything it puts out? Granted, I actually liked the game, but...)

It's not a perfect analogy, since we don't know how much the necromancer will cost, but I've got a feeling that the stream of free content D3 has received has become like candy. Keep feeding a child candy for years on end, then watch him become a teenager, when he's expected to use his own money to start paying for the candy, and cue the temper tantrum. Then again, from what I've seen of the Diablo fanbase, that does appear to describe them well, wanting to constantly receive more free content, while also claiming victim status in regards to not getting as much attention as the other franchises. In fact, I think D3 is the only Blizzard game that's received nothing BUT free content up until now (well, there is Overwatch, but even that has cosmetic microtransactions).

Not saying that there's no reason to complain - Overwatch uses a randomized loot system, HotS's skin prices are absurd, and the StarCraft war chest system is iffy. But complaining about having to pay for a new class...yeah, if you want to rail against DLC practices, I think there's far more egregious examples out there that what are mostly cosmetic choices.
Personally, it's the lack of major story content that's the biggest issue for me and the 'No DLC' thing - even all the free content they've released (which I don't begrudge them for, it's rare for a AAA dev to do something like that) has just been... well, a couple of new areas that *occasionally* have bounties in them and some new difficulty levels to try and mitigate the ludicrous amounts of power creep going on.

It's like... I hit level 70 on my main character a few days after Reaper of Souls hit. Over two and a half years later, I'm still level 70. The most I ever see of the all-of-two new zones they added is the occasional rift floor or when I have to grab Kanai's cube at the start of a season, that's it. To use your analogy, it is all candy... but there's only so much candy I can eat before I want a little meat in my diet. Something with story, something with substance. Something that shakes up the status quo, makes me sit down and grind out some levels or explore the game world, not just hang around in town spamming Greater Rifts all day. Shit, at least something that answers the cliff-hanger at the end of RoS.

Like, I'm still going to get the Necromancer (I've been a whore for Blizzard shit since Orcs and Humans), but as said in my original post... yeah, a little extra content wouldn't hurt. Hell, I'll be honest, they could stop all the free updates to focus on a big RoS-style Expansion and charge 60 bucks for it and I'd be down for that. Just... anything that's more substantial than 'Hey guys, here's a free new zone that you'll never see in your life! Also more Power-creep!'.
 

Xorph

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Seems kinda shitty that they're charging for a class that was, y'know, in the previous game.
 

squid5580

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Smilomaniac said:
On principle I won't buy it. Blizzard has focused too much on DLC and paid content for my taste, in the case of Overwatch in a really scummy and disrespectful way (not being able to use in-game funds for event skins and the random nature of the loot boxes).

Oh well.
Well they seemed to have learned from the summer games since you could buy the halloween costumes with credits.
 

Eric the Orange

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MC1980 said:
Whoa there friend clam down. First off the term "A fraction" isn't really that helpful. 99/100th is "a Fraction". Personally, I disagree that the content added is 1/8th whats in RoS (see how I said I disagree and not, I'm right and your wrong). with the necromancer pack they will have added 4 new areas, 2 new bosses and a new character. Compare that to RoS's 5 new areas, 4 new bosses, and a new character. I feel that constitutes about 75% of how much content was in RoS.
 

shrekfan246

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I wonder if the necromancer will only be able to summon skelemons and zormbos?

Summon classes are some of my favorites, but I like having a wide variety of interesting hellspawn at my command.
 

Tiamattt

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shrekfan246 said:
I wonder if the necromancer will only be able to summon skelemons and zormbos?

Summon classes are some of my favorites, but I like having a wide variety of interesting hellspawn at my command.
At the very least I expect Golems to be back as well, shouldn't be too hard to think of different element runes for them.
 

runic knight

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While I am not too salty about them charging for a new class and some nice little extras like bag space and visual stuff, I do think that it still is not the best way to handle it. As others have said, it should have been an expansion, a full one, and not just half the total content of one already cut into pieces, released piecemeal, including this character class pack, while still not adding up to the entirety of an expansion pack's work of content. Content from the RoS release onwards (outside the balancing and fixes needed to keep it working as intended) is a nice way to add longevity to the game, but it isn't the same amount of content added as a full expansion would be. Most of it was taking existing assets and redistributing them in newer ways. Rifts and greater rifts are using the same randomized dungeon locations, same monsters, etc. You know, same as modders do in games like Fallout for free. And as compensation for the issues having to put up with the always online and launch bullshit, I think it is good attempt to win back trust. And it does also offer a real benefit for having it be online all the time when you get regular little updates, it reminds me of the D2 ladders. After all, they kepts adding new content to that one for many years by just using existing assets like runes and jewels and tossing in some slightly newer stuff to keep things interesting.

So I don't think that the argument that we already got the expansion is quite right. It seems too much like trying to take an existing practice, and claim it as partial credit for the expected expansion. Double dipping credit or something like that. While a new class is certainly what would be expected and would be a great start point for a new expansion, it isn't enough on its own or even with the throwback maps. Not enough to get me to put more money into the game I think, or to even pull me back in if I have to pay for just a small bit of new content.

That is always part of the sell of expansions as well, the large chunk of content to explore all at once so it feels like a value and not a nickle and dime scheme like the Borderlands games devolved into. Also Blizzard expansions pull more people back into the game in ways a character pack and some cosmetics simply can't.

Best way for them to do this is as follows. Announce an upcoming expansion that the necro will be part of, but you can early-unluck him now with the character pack. The pack fee will be deducted from the expansion when it drops and will be part of the whole deal that people can get. Maybe have some limited edition cosmetics to encourage more early adopters. Then use the time to add more content (stuff that would be released over time anyways), and put a little more investment into original content over just reshuffling existing assets. Maybe have another class, a new gamemode, and some more maps, environment sets and layouts. Not just old maps and a "no equips" thing. Reaper was a great expansion, and I know they could do it again, even if they wanted to do it as a character pre-release thing just to buy a little more time.

Blizzard copying the dlc character pack idea just doesn't entice me, and after the original error 37 and auction house bullshit in the past, I am very hesitant when they start inching back toward the easily abused profit strategies like that.
 

Redryhno

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shrekfan246 said:
I wonder if the necromancer will only be able to summon skelemons and zormbos?

Summon classes are some of my favorites, but I like having a wide variety of interesting hellspawn at my command.
INSERT SHAMELESS PoE PLUG HERE

Personally I find it funny that everyone is talking about how much it's going to be and how late it is in relation to the last expansion, but nobody is talking about how the damn thing isn't going to be released until Mid-August NEXT YEAR at the earliest. Like fuck, way to kill your hype and information machine before it even comes online for the first time Blizz...
 

Sheo_Dagana

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Kibeth41 said:
Sheo_Dagana said:
So 3 years with no hint of an expansion pack, and now there's a 'character pack.' Seems forced, like they had to cancel an expansion they were working on for some reason and are rushing this character out so that players will FEEL like their game is getting support.
Or maybe, it's that instead of charging players for a full expansion, they released the same content in smaller patches, and only charged players for a character pack instead.
Believe it or not, I had considered that - and I stand by my statement. RoS brought a ton of changes to the table and if you think Blizzard would have done that, minus the cost of the Crusader, for free, you're living in a fantasy world.
 

EbonBehelit

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Kibeth41 said:
Let's be honest. People aren't angry that Blizzard didn't release an expansion. They're angry that they didn't bundle up all of the content, charge them for it, and label it as "an expansion". It's counter intuitive, but people are only getting upset because it doesn't feel as if they're getting an expansion, even though they basically have.
People are angry because the game is fundamentally flawed, and an expansion - as unlikely as it was there'd be one - could have been a good opportunity to fix some of those flaws. Nothing that was announced is taking steps to help really improve the game.

Then again, the game as it stands is so completely broken that it would probably take starting from scratch to fix it. Which is probably why there IS no expansion, and Blizz seems to be in the beginning stages of building a new team for a new Diablo project (if the job postings are seen as an omen of such a thing, of course).
 

RJ 17

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Hawki said:
Hmm, what's more entertaining? The patch, or the lamentations of players who are appalled that they have to pay for something in a game that's had free content given out since Reaper of Souls?
Personally I think it's more entertaining that Blizzard expects me to pay for a character in a game I've been done with for a couple years now.

A new expansion that featured the Necromancer as a new class the way the Crusader came with RoS? Sure, that could get me back to D3. Beyond that, even if the Necromancer was free: I've had my fun with D3, and won't be going back to the Diablo well until they come out with D4.
 

Callate

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So, when are they going to make it available to PC users offli-

...You know what, I can't even joke about it any more. I think they botched an opportunity. They're Blizzard, they make more money than many a minor deity, they're rather good at their craft, and they don't need to give a rat's keister what I think.

But between the Auction House, the launch network problems, the console version proving that they could have made it offline if they could have been arsed, and the general aura of "almost as good as what came before" surrounding Diablo 3, it's always going to seem to me the strongest evidence on file that even Blizzard can blunder.