I guess the real money auction house will only be used for really high level / rare stuff that's worth the listing fee. 15% is ridiculous though. I was wondering how they planned on making a profit on this, so I guess that's how.Hammeroj said:Apparently, the listing fee on the auction house is 1 dollar, which is friggin' insane, and then they take 15% off of the total price when the item is sold. Saw this in another thread and not some official statement, so take that for all its worth, but Blizzard are way beyond greedy enough for me to believe it.dyre said:I'm not sure I understand the real-money auction system. If Blizzard doesn't sell anything directly, then won't the players be making the real money profits, not the company? Do they have some sort of tax then?
Blizzard will be making very real money with this thing (That's the only reason they're doing it. If you think otherwise, you're wrong.), and they've gone the extra mile to ensure that people don't fuck around with small prices. One dollar listing fee on top of an already egregious 15% cut off of every item, man, this is golden.
Yeah those Limey Brits, who can understand them spewing out what they call "english".Lunar Templar said:*shrugs*
I'm not desire to play with people i can't understand anyway so i doubt I'd be server hopping
I'm no expert either, but it sounds like, from what he told me, that he was going to do it within servers. As in, treating it like a real stock market (doing research on value fluctuations, and constantly swapping items in and out of the auction house). Then using said revenue to buy more items, and so forth. Of course trading is always risky business, but he's pretty experienced since he makes money in real life. Also of course, there will be the obligatory super MF-loaded character scavenging around like a tool.Eric the Orange said:From the way I understand it from reading the article, you can't take anything from between servers So I don't think you could do that.antipunt said:My friend is all excited about how he's going to 'play' the system, since he's into stock trading
that, and i dunno anyone over there, only out of country friend i have is in New Zealand.Eric the Orange said:Yeah those Limey Brits, who can understand them spewing out what they call "English".Lunar Templar said:*shrugs*
I'm not desire to play with people i can't understand anyway so i doubt I'd be server hopping
That was BS in itself. Blizzard had already established its net infrastructure with WoW. How they couldn't piggyback on that for their other games is a question they aren't going to answer, because they can do it.Hammeroj said:A step back in the right direction.
This is a nice development, but I really can't give them credit for doing something they had been doing before, then stopped doing for no good reason. Get a load of this, the reason why cross-region play wasn't allowed in Starcraft 2 was "We don't have the infrastructure to support it".
Thats pretty normal for auction houses. Most real life auctions charge a lotting fee and take a commission. The reason for the lotting fees in real life auctions, and I suspect in game as well, is keep the real junk out.Spud of Doom said:15% and $1 per item is a pretty large cut to be taking. I'm really thinking people will just move straight back to the 3rd party services again. You know, the ones that don't have needlessly inflated prices.
#1 post right here.Hammeroj said:A step back in the right direction.
This is a nice development, but I really can't give them credit for doing something they had been doing before, then stopped doing for no good reason. Get a load of this, the reason why cross-region play wasn't allowed in Starcraft 2 was "We don't have the infrastructure to support it".
Or, perhaps more likely, that people think they're getting value for their money. It's one thing to feel like you're being ripped off - that you're not getting what you paid for - and another to feel like you're paying for a premium service.Hammeroj said:Knowing how many fools there are in this world, I doubt it. There are probably mountains of idiots ready to buy dollar after dollar of item after item.dyre said:I guess the real money auction house will only be used for really high level / rare stuff that's worth the listing fee. 15% is ridiculous though. I was wondering how they planned on making a profit on this, so I guess that's how.
In any case, imo real money transactions should be confined to free-to-play games.
I've never considered Blizzard greedy in the past though, compared to other dev/publishers. I mean, they don't really rip you off on DLC, and all of the expansions to their games have a lot of material.
Blizzard at this point I think is the greediest dev out there. The thing is that they're not as obvious, they're not stupid. They've been really good about two things - not rushing games and no DLC - and that's why people give them waaaaaaay more slack than they deserve.
It was getting at the "giving them more slack than they deserve" part, sorry if that wasn't clear.Hammeroj said:Not really sure what you're getting at. Of course people will think they're getting value for their money, otherwise they wouldn't fall for it. Don't know where the being ripped off part comes in.John Funk said:Or, perhaps more likely, that people think they're getting value for their money. It's one thing to feel like you're being ripped off - that you're not getting what you paid for - and another to feel like you're paying for a premium service.
If I pay $5 for a hot dog, and it's undercooked and comes with a packet of ketchup, I'm going to feel ripped off. If I pay $10 for a hot dog, and it's juicy and seared to perfection with a ton of toppings, I'm going to feel like I got my money's worth. Is it, objectively, worth $10? Maybe not. But the psychological factor can't be underestimated.
Maybe it's a reading comprehension fail on my part or something, but I feel like your post is the definition of a non-sequitur.
People are "giving them more slack than they deserve" because they don't feel like they're getting ripped off, not because it's some sort of insidious scheme to lay low and fly under the radar.Hammeroj said:Still not seeing it. Not seeing the point of the hot-dog analogy, and not seeing how the 'some people don't feel like they're getting ripped off' ties into what I said.John Funk said:It was getting at the "giving them more slack than they deserve" part, sorry if that wasn't clear.Hammeroj said:Not really sure what you're getting at. Of course people will think they're getting value for their money, otherwise they wouldn't fall for it. Don't know where the being ripped off part comes in.
Maybe it's a reading comprehension fail on my part or something, but I feel like your post is the definition of a non-sequitur.
This isn't a real way to argue any sort of quality, either. There are people who will like anything, even the shittiest pieces of entertainment you can imagine will have people who don't feel ripped off by paying for 'em. Now I'm not saying you think this, but I'm getting a hint that it's the "The only thing that matters in gauging quality are the people who like " mentality in play here.
Well, WoW is probably a bad example for either of us to focus on just because there is *so much to do* in that game, that I don't think anybody would be able to accomplish it all unless they've been playing from the beginning and throwing their life away to Azeroth. But this isn't content in the game, dude, it's the simple way your mount looks or the little non-combat pet you have running around with you at all times. If Blizzard starts locking content to the newest raid to people who have the sparkle-pony, then that's problematic. But... it's purely aesthetic, so I can't agree with you that it's barring you from acquiring anything in the game.Hammeroj said:I wouldn't say it's some sort of insidious scheme, it's just being smart about approaching the teets of a milkable franchise. I'd say people in general are just way too plain old, let's say simple and ignorant, to give Blizzard shit. The issues with their business practices mostly aren't as cut and dry as ridiculously overpriced, on-disc DLC, locked player characters, yearly sequels or things to that extent. Although some are, like region locking, but those aren't as big.John Funk said:People are "giving them more slack than they deserve" because they don't feel like they're getting ripped off, not because it's some sort of insidious scheme to lay low and fly under the radar.
If some schmuck wants to pay $25 for a cosmetic WoW pet that doesn't do anything that something you can get in-game doesn't do just as well, that's his business. It's not like where, if you don't buy the $15 map pack, you have fewer people to play with/against in a Battlefield or COD, and it's not like if you don't buy the $10 extra campaign you don't get the whole Fallout 3 or Mass Effect story. That's stuff that people DO get pissed at, because not buying it negatively impacts their game experience, which I would consider objectively more "greedy" than offering something completely cosmetic that people would be willing to buy.
At least, that's how I rationalize buying all those skins in League of Legends
I have a problem with not being able to get everything within the game without paying extra. Especially when the game is full priced. Especially when the game requires monthly payments. The idea of microtransactions[footnote]The expression sounds weird when talking about prices like 25 bucks[/footnote] of any sort in a game that already sucks hundreds of dollars out of people pisses me off. It's not as egregious a move as your examples are to be sure[footnote]Although, on second thought, maybe it's more insidious to have people pay hundreds of bucks and still not have everything.[/footnote], but it's still a move motivated purely by greed, and as such, I find it hard to applause. As should everyone.
The bigger and sadder point I was getting at (though it's probably not apparent) was that at this point Blizzard gets praised - literally - for making greedy moves. Not even what people perceive to be positive effects of those moves, like the generally short-sighted "I think that's a nice premium feature to have there because..." remarks, but "That'll make Blizzard some more money. Good on them.". Blizzard is the definition of a successful wolf in sheep's clothing case.
League of Legends isn't an apt analogy because the game is free.