Diablo III Brings Global Play to Battle.net

Nikolaz72

This place still alive?
Apr 23, 2009
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Guess what? I bought starcraft 2 only because they promised, they actually 'promised' that Crossplay would get implemented, by the time I bought it, it was in beta. I bought them because they said it was gonna be a feature -_-.. Just like fucking Empire and their Total War. Im not buying a blizzardgame again. Its not a big loss, they are becomming one of the worse companies out there. A circle of four europeans and a bunch of Americans playing a couple of games together, and it sucks that the only excuse for their massive failures is 'lack of infrastructure' (You already bought our game so suck it!)

And guess what, new game. Suddenly lack of infrastructure aint a problem! And dont give me shit about the ammount of NPC's on screen. In terms of mobs this hack n slash ends up with the same considering how simple SC2 is.
 

Strazdas

Robots will replace your job
May 28, 2011
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So here's the skinny: While you will be able to switch to any of the game's three global regions - Europe, the Americas, or Asia - at any time before or after logging into Diablo III, your characters, items, and friends lists are server-specific and won't come with you. Ergo, no matter how badass your level 58 barbarian on the American server may be, if you want to play across the pond you're going to be starting from scratch. Since Diablo has always encouraged constant replay, this isn't as much of a pain as it might sound.
thats how all major mmorpgs work anyway. only few of them allow you to transfer between the servers. sure its annoying whne you find a friend and find out hes playin on the "russian server" but its better than nothing.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Hammeroj said:
John Funk said:
Well, WoW is probably a bad example for either of us to focus on just because there is *so much to do* in that game, that I don't think anybody would be able to accomplish it all unless they've been playing from the beginning and throwing their life away to Azeroth. But this isn't content in the game, dude, it's the simple way your mount looks or the little non-combat pet you have running around with you at all times. If Blizzard starts locking content to the newest raid to people who have the sparkle-pony, then that's problematic. But... it's purely aesthetic, so I can't agree with you that it's barring you from acquiring anything in the game.
I know it's not content in the sense of being able to play through it, but it's still a cool pet or mount that you can't get without throwing an unreasonable amount of money on top of Blizzard's already ludicrous money Himalayas. You would agree that it would be unquestionably better if the items in question were a reward for some sort of challenging achievement, right?

Also, to be honest, there's probably a lot more in-game prestige in having the mounts/pets from doing the hard achievements, etc, than just shelling out money.
Completely true and completely irrelevant.

I would ALSO argue - and have in the past - that a good subscription-based MMO, whether WoW, TOR or Tera is actually a pretty damn good value for your buck, so the idea that it's "sucking hundreds of dollars out of people" doesn't ring true with me. You get dozens of hours of playtime out of your $15 a month, which is a lot more than you get in other games - but that's kind of a flaw of the genre, so we won't get into it.
I'd argue that the amount of time you spend in the game isn't the sole determinant of what price you should pay for the game. But yeah, topic for another time.

A move can be a good idea and warrant praise AND still be what some would perceive as "greedy." For instance, I've never been as against the in-game real-money auction house in D3 because I think it's a great way to beat the third-party RMT black market at its own game. I thought it was a great idea when CCP introduced PLEX and undercut the black market that way, and I think it's a smart idea here, too. People would be buying and selling in-game items for real money no matter what (they certainly did in D2), and rather than having the cash go to some international company which pays a Chinese college student to farm all night while he crams, it goes to someone else playing the game.

Do I understand why some people are opposed to the RMT Auctions? Of course I do. Do I see why some people think it's greedy? Of course I do that, too. That doesn't mean that I don't - or can't - think that it's a good idea on its own merits.
I think you missed the point of my last paragraph, because I'm not disagreeing too much here. I wasn't arguing that a move can't be greedy and good at the same time. That's the reason I included the word literally in the post. Because people actually praise Blizzard for being greedy at this point. Not for the perceived positive effects of the business moves in particular. Now, those people are, I hope, not as numerous as the people simply giving them slack for the whole slew of reasons in addition to these, but it's still indicative of how far the termites have spread.
Well, people praise lots of companies for doing stuff that makes money. I'm not denying that people are praising them FOR being greedy, just that... it's not something I understand, myself, but hey, if that's what they like in their companies then who am I to judge?

In general, I don't actually think we disagree all too much on this issue, so I'm going to focus on your question about the WoW stuff - WOULD it be better to have it obtainable in-game?

To be honest, I actually don't know. My first inclination was to agree and go "Yeah, of course," but then I thought about it for a bit - in many ways, I think that these items are how people who don't have a lot of time to devote to the game get something cool to show off. Maybe you don't have the free time to grind out the achievements or join a super hard raiding guild or whatever, but you do have some pocket change, so now you can hang out in Orgrimmar or Stormwind on something other than your basic gryphon/wyvern mount. It's prestige for the casual player who doesn't have the time to do one of the lengthy rep grinds, which is... at least understandable from a development/community perspective, I think.

So then I thought, "Well, maybe they could be obtainable both ways, by the microtransaction or by the hard achievement," but that might make the people who go through the in-game effort feel cheated. Yeah, I got my white dragon mount by collecting 50 other mounts, it took a long time, and now this guy can just buy it for $10? WTF, Blizzard! So I don't think that's a good solution, either.

I honestly don't know what I think would be better, to be frank. I do think that there's something to be said for letting players obtain everything legitimately - spending money is a question of just cutting the time necessary, not giving an advantage - but I also think that providing ways that even casual players can still get something "cool" to show off is important, too.

So... yeah. I don't know.
 

SenseOfTumour

New member
Jul 11, 2008
4,514
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I can't say I've fully investigated it, but WOW takes up a fair chunk of my disposable income and I've Diablo III coming for free.

Unless it's changed hugely from the co-operative grind D2 was, how much demand is there going to be for rare items buyable with cash? To me, it just devalues all rewards, if Johnny Richkid can just log on and help himself to a full set of epics by waving Daddy's credit card at Blizzard.

I for one will be playing it without added investment, and if I can't enjoy it that way, well, it'll be getting ignored, not having money thrown at it.