You forgot the part where that's just your opinion. How about remembering that instead of putting down everyone who happens to enjoy the game?Louzerman102 said:.....who can't judge if an arpg is good or not...
Wait, why is this misleading again? They said themselves: "Average number of daily players since launch". As for the current state of the game, player numbers aren't as important as the fact that Blizzard keeps rolling out new patches and improvements to the game.Owyn_Merrilin said:It's because Blizzard twisted and turned the numbers to make things look better than they actually are. That 2.1 million is the average /since launch/, which is pretty meaningless to the current state of the game, since it includes the boom in players the game got on the initial release.
Just wondering, how many games are you still playing one year later after you bought them? I pumped a lot of hours into Fallout: New Vegas, ME3 MP and some other f2p MMOs, but none would hold my attention for longer than 4-6 months. Of course it differs from player to player, but I would say that's an obvous trend.AwesomeDave said:sorry man, but in my opinion, if more than 80% of your players stop playing within the first year, that's not impressive at all.
I think it's a miracle that an ARPG was even remotely popular in our day and age, considering how dominant and strong the console market is and how few dungeon crawlers exist. These "laughable" numbers are much much better than most games released these days, perhaps only rivaled by CoD.CrossLOPER said:Because this Diablo, and 2 million players is laughable for that title.Karoshi said:Compared to that Guild Wars 2 had about 5 millions sold and is generally considered a success.
Because one year after launch there is only rudimentary pvp and bugs (that were noticed at launch) still in the game.Shadowsetzer said:Honestly, I understand if people don't like the game, but why bother ragging on it a year after launch?
Yeah, go get it. If things get too hard, join a multiplayer game. If things get too easy, set a higher Monster Power level. Have fun!Ophiuchus said:So, um... I got Diablo 3 included when I signed up to the WoW annual pass last year, but never downloaded or installed it because my old computer was practically coal-powered. Now I've got a better computer and the option to download D3 is still there, so is it a good time to get it done?
I have about 300+ games between PC (which has the most) and console, and I've probably finished about 8 or 9% of them. I believe thats mostly Steam sales and clearance items which have caused this. Overload of content.Kumagawa Misogi said:Jhooud said:That's what jumped out at me too. Only a third of all these players actually finished the game on normal? Yoinks.hazabaza1 said:God damn that's a lot of numbers.
Though these sorts of stats always surprise me at how few people actually finish games.
Why's that surprising?
A short list of games i haven't finished (or not played much even though they have hours of content i'e sandbox games)
Arma 2 (90 mins played)
Batman Arkham asylam (3 hours played)
Batman arkham city (111 mins played last played 28/07/2012)
Crysis
Crysis warzone
Hitman Absolution
Portal (3 hours played)
Portal 2
Civilisation 5 (12 hours played)
Team Fortress 2 (86 mins played)
X3 terran conflict (28 mins played)
Elder scrolls Oblivion (7 hours played)
Red Faction Guerrilla
Mirrors edge (70 mins played)
Borderlands
Hawk 2 (35 mins played)
It's actually far more common for people not to complete games than to complete them I have over 200 PC games and have completed 11 of them.
By that logic, no game ever release was impressive.AwesomeDave said:sorry man, but in my opinion, if more than 80% of your players stop playing within the first year, that's not impressive at all.
He is probably like me. I will finish the game. even if i dont like it. I hated FC2, but i still finished it and did all collectibles. There are only 2 games i havent finished, and 1 of them was due to technical difficulty (i triesd 3 times but end up with a save where the game crashes within the next 10 seconds of reload, having to do everything from scratch, so i gave up). Sure, games eat a lot of time this way, and its obsessive, btu thats how we do it.Kumagawa Misogi said:Why's that surprising?