Because people who are fans of the original games and have been waiting almost 11 years for a true sequel are obviously unreasonable cry babies, and we all know when a series dramatically changes direction and art style it always works out wonderfully.John Funk said:Oh hey, only three colors and tons of health potions. Just what the Diablo fanbabies wanted!
It has less marshmellows on it. And pastels. Pastels are great. I used to draw on walls with them as a kid.Uszi said:Doesn't this bright outdoor environment from Grim Dawn look exactly like this one?
Lol, those pennyarcade boys are really on smething.Joe Deadman said:Can't believe noone has posted this yet:
Ah yeah, I know how that feels. On the old days, when graphics where so bad you had to be on drugs to enjoy them, Diablo II was a real pain in the ass to play. It took me hours to get past thru the jungle temple's catacombs. I kept running into enemies. Those monkies kept blending in the background! And finding the staircases was just horrible. I couldnt tell the difference between normal floor, trash, figs and waypoints at all! Thank god all those details are blanded now. I used to get scared by those hideous figures. Saw something moving on the corner of my screen and the lighting was never enough to make sure what it was...or was it there at all. :sJoe Deadman said:Seriously people the art designer guy even said they tried playing with darker graphics and it sucked because you couldn't tell where any thing/one was.
A company telling you "no we aren't doing what we did in WoW" doesn't support anything in saying that they are doing the same thing they're doing in WoW. You're really reaching here.fundayz said:That was also pre-pre-alpha in 2005. Imagine what it would have looked like if would've had another 6(and counting) years of development and polish.Aylaine said:I prefer it the way it looks now. Those screen shots remind me of NeverWinter Nights, which makes me cringe. x.x;
The fact is that they already had a game with the classic style yet decided to scrap it the same year as WoW really started picking up, and replaced it with a much more WoW-looking Diablo.
Even though it is denied by Blizzard, this information further supports the idea that Blizzard changed the Diablo style to appeal to the WoW crowd.
This isn't a bad move company-wise, but it shows where their loyalty lies (not in their own classic franchises apparently).
Well, if we want to actually discuss semantics, it's not clear that you grasp what Cheesy means, either.ciortas1 said:Believe it or not, a creature being humanoid pretty much dictates the muscular structure of it. Hence, the bear having man-like muscles. Given that they're going to be used for bear-handedly (Get it?) bashing people's faces in, those muscles better be big.Uszi said:snip
The muscles could've been less visible due to the fur, but frankly, I like this look more than Werebear would have to look with more of it - less a man, more a bear.
The video I can't watch because "This video contains content from Sonic Music Entertainment, who has blocked it in your country on copyright grounds." so maybe there's some hilarity I'm missing, but after specifically searching for the animation, I have to say it looks a little wonky, but fine. Would look weirder, frankly, if the bear form ran the same way the human form did.
And I'm not even sure you grasp what cheesy even means. It's basically "trying too hard". This isn't trying anything, it's just a shapeshifting form for a shapeshifting class. It's not overdesigned, it's not anything out of what you'd expect from Diablo 2.
I'm waiting for Diablo 3, by the way, in fact it's one of my most wanted games this year, so don't think of me as some random hater.
The tinfoil hats come in when you say "The REAL reason for X is Y" because it laughs in the face of contrary evidence. What non-anecdotal evidence do you have to support that they want it to be able to play on 7 y/o computers? It's tinfoil hat time, because your reason is out of the blue. On the other hand, there is evidence straight from the mouth of the creators that suggests that that is not the reason, so clinging to your own argument in the face of hard facts is very silly to me. You can have your own opinion, but at least let it be based on hard evidence.ciortas1 said:Tinfoil hat time? Are you fucking serious? Blizzard is notorious for developing graphically non-demanding games. Where do the tin foil hats come in?
And what about them is bullshit exactly? The fact that they have a differing opinion than yours?If you meant the two articles posted by fabulocco, neither of them offer anything more than bullshit and PR speak.
Again, I fail to see how the new screenshots look bad, besides having a larger palate. They have smoother edges, less choppy, more atmospheric, and a higher polygon count.Hell, Grim Dawn is something I've never seen from a studio I've never even heard that looks miles ahead of Diablo 3.
First of all, I'd refrain from personal attacks, because quite frankly, they do wonders to take away the legitimacy of your argument.After reading your edit, I'm convinced you're deranged. Again, you're telling me it's unreasonable to expect more advanced graphics from - literally - the most well funded developer in the world that has been doing fuck all with its money development wise, in 2011, than the graphics of a game in 2006?
Furthermore, your comment about the art style is both ignorant and stupid, whether or not that's purposeful, I don't know. People have mentioned more than a few times the things that differ from D2 to D3, you don't appear to have read it. I'll give you a hint, it has nothing to do with flashing pictures of dead children, more like creating an atmosphere.
I never said it rendered your opinion invalid, I said I think someone who develops games knows a little more about what they're talking about in terms of "What is good for gameplay, what isn't" than someone who doesn't. You're trying to put dichotomies in my argument that simply aren't there.And again with the idiotic fallacy. No, not developing games does not render one's opinion invalid.
I never said that... at all. You put someone elses quote (Uszi) with my name. Please correct it.Popido said:It has less marshmellows on it. And pastels. Pastels are great. I used to draw on walls with them as a kid.Void(null) said:Doesn't this bright outdoor environment from Grim Dawn look exactly like this one?
Counterpoint: TF2.Void(null) said:Because people who are fans of the original games and have been waiting almost 11 years for a true sequel are obviously unreasonable cry babies, and we all know when a series dramatically changes direction and art style it always works out wonderfully.John Funk said:Oh hey, only three colors and tons of health potions. Just what the Diablo fanbabies wanted!
And this is where everyone who is complaining needs to stop. None of the people who complain have played the game. All complaints I have seen are based off of screenshots and nothing more than that.John Funk said:I've played D3.
Yeah, if you actually play the game, it's remarkably gruesome and gory - there's something honestly disturbing about seeing giant gluttonous fleshbeasts dissolving into parasitic worms, and you can drop spike traps on cultists, etc.Gxas said:And this is where everyone who is complaining needs to stop. None of the people who complain have played the game. All complaints I have seen are based off of screenshots and nothing more than that.John Funk said:I've played D3.
It seems to me that people just have to have something to complain about anymore. No one can just be happy that this game they've waited eleven years for is now being released. It sickens me that, after eleven years of trying to make this game perfect for their community, Blizzard still gets bashed to hell.
Sadly I think Hat Fortress 2 no longer serves as a great example of a good game. Lara Croft and the Guardian of Light would work, but even then aesthetically its the same as its always been its just a change of perspective.John Funk said:Counterpoint: TF2.Void(null) said:Because people who are fans of the original games and have been waiting almost 11 years for a true sequel are obviously unreasonable cry babies, and we all know when a series dramatically changes direction and art style it always works out wonderfully.John Funk said:Oh hey, only three colors and tons of health potions. Just what the Diablo fanbabies wanted!
I've played D3. It plays like a smoother, more modern D2. It is every bit a "true sequel," it looks fantastic in motion, and it is still wonderfully atmospheric.
I did some work with one of the original D2 artists at Blizzard North, who was instrumental in setting the color palette for D2, and he agrees that there was way more color in that game than the complainers give it credit for. Do you remember those spell effects? How about the bright neon red and blue demons?
The original set of screenshots looks almost exactly like D2 to me. That's not a sequel, that's practically the same game.
You sir have taken this exact sentence straight from my mouth. No joke, word for word right here.Void(null) said:Oh hey, at one point it looked like a Diablo Game instead of Isometric WoW.
Good thing those monkies wore those lovely green skirts and liked shouting at me.Popido said:Ah yeah, I know how that feels. On the old days, when graphics where so bad you had to be on drugs to enjoy them, Diablo II was a real pain in the ass to play. It took me hours to get past thru the jungle temple's catacombs. I kept running into enemies. Those monkies kept blending in the background! And finding the staircases was just horrible. I couldnt tell the difference between normal floor, trash, figs and waypoints at all! Thank god all those details are blanded now. I used to get scared by those hideous figures. Saw something moving on the corner of my screen and the lighting was never enough to make sure what it was...or was it there at all. :s
These rave lights and blur should make it much more enjoyable and tripping now. I hope the koreans take this one better than SC2.
Whops. My apologizes. I did have some malfunction with them while previewing. ^.^;Void(null) said:I never said that... at all. You put someone elses quote (Uszi) with my name. Please correct it.Popido said:It has less marshmellows on it. And pastels. Pastels are great. I used to draw on walls with them as a kid.Uszi said:Doesn't this bright outdoor environment from Grim Dawn look exactly like this one?
Aye, will see. Though its probably already too late to give them "judgement" at this point, I cant care not stop being pissed about this art choice. Its not sharp or edgy enough. You could replace all the demons with Pokemons and they would fit perfectly.Joe Deadman said:-snip-
Quite alright, the way these forums handle multi-quoteing can get messy at times. I have nearly done it myself on several occasions.Popido said:Whops. My apologizes. I did have some malfunction with them while previewing. ^.^;Void(null) said:I never said that... at all. You put someone elses quote (Uszi) with my name. Please correct it.Popido said:It has less marshmellows on it. And pastels. Pastels are great. I used to draw on walls with them as a kid.Uszi said:Doesn't this bright outdoor environment from Grim Dawn look exactly like this one?