It might not be designed for gaming in particular but it still is the damned best for gaming when precise and pixal perfect aiming is required. Something that consoles don't do at all well unless you have auto aim turned on and most FPS games that I've endured on consoles have subtitle if not overt aim assist or auto aim mechanics in play.SharedProphet said:Hate to break it to you, but a mouse+keyboard interface doesn't work for everyone, and on a console it would be a gimmick. Mouse + keyboard is not an interface designed for games. Most people wouldn't buy them just for one game, and if the game only supports that it would mean they wouldn't buy the game. Might as well just not put the game on the console in the first place if that's the option.Amnestic said:You know what? This is the perfect opportunity for consoles to have more games with mouse+keyboard support. That way Blizz don't have to change anything between the PC and the console version and it paves the way for more developers to take note. Maybe then the RTS scene on consoles won't be so goddamn dire and can stop relying on gimmicks like voice control which don't seem to work for some people and make the game unplayable.
Yes, I'm looking at you Tom Clancy's Endwar. If you're going to centre your game around a gimmick and it doesn't work for everyone then you've dropped the ball.
I'd be fine with a D3 port to consoles with M+K support. It's the idea that they'll port it with only gamepad compatability that I worry about, because that will end up with a dumbed down version and that'll either cause a backlash from console players for giving the PC preferential treatment or they'll have to dumb down the PC version as well which'll give an equal backlash from the (likely far larger) PC playerbase for having depreciated the game's quality to make it work on consoles.
How do you use a mouse on your couch anyway? Any answer which doesn't work for everyone is dropping the ball.