Was it? It's the third "Adventure with a dev" installment, hasn't this been going on for awhile?Again that is fair. But Optics matter to the user base and when this video is what drops seemingly in response to player accusations, it's bad optics.
Well, again, I disagree. It depends on the nature of the video in question. And even if I agreed, I didn't see much in the video that indicates "sloppiness" as you put it. We never see their item tabs or skill tree, the dungeon is completed with only one death, etc.And imo no matter how you slice it, there really is no excuse for sloppy builds or gameplay to be used in ANY developer video.
It's not a simple yes/no question. A concept artist could get by without ever playing the game, since their job is to pitch concepts that developers will implement in the game itself. A dungeon designer probably should, but even then, they'd only need to complete the dungeon, they could do it on god mode and do their job well enough.Even if you are art team, are you somehow excused for never playing the game you're making? I don't think so because art is an important part of making the game feel a certain way, and you'd want to play the game to make sure your art assets fit into the world. They don't have to be pros at the game, but they should appear to have at least a little competency in playing a game they've been working on for 7 years. Don't you think?
Or, to look at another example of dungeon design in the game, take the tomes that you find in them. Would the people who write them have to play the dungeon? Not really. It might help, but it wouldn't be a requirement in the same way it would be in other departments.