Yeah, I know you pickpocket with R1+X, but that could've been done with just holding X and tilting the analog-stick forward a bit.Onyx Oblivion said:But then you'd lose the precision of the multiple walk modes. Holding RT+X/A in AC2 actually serves the purpose of pickpocketing, btw. And just holding RT is a basic run, with slight freerun aspects, such as climbing over small objects. RT+X/A is the full on freerun mode. And default walk speed lets you walk through crowds without pickpocketing, which attracts attention a few seconds after the theft. Each has their place.HUBILUB said:Or they could, you know, take it away? Push the analog stick forward gently to walk, all the way to jog, and hold in x to run. Use R1 for wall-running and make yourself having to press x to jump from gap to gap between roof-tops, like Prince of Persia gameplay. Change the button-layout a bit and you don't need high profile.Onyx Oblivion said:It's called HIGH PROFILE, if it was the other way around, you'd be complaining about how you had to hold R1 when ever you wanted to be stealthy or offensive. And if it was a toggle, you'd complain that it didn't switch to the other profile fast enough. This works. Then again, I have a 360, and holding the RT isn't terribly uncomfortable.HUBILUB said:AC2 didn't fix the problem with having to hold down the R1 button all the time.Onyx Oblivion said:Huzzah! Another chance at more originality in gaming. This time, without the fake difficulty of adding more guys with guns at the end. hopefully.
Basically, do a sequel like Assassin's Creed 2 did. Look at your critics, and fix it.
That really bothers me, because I can't play normal games now without automatically holding in the R1 button... I've been brainwashed.
I don't complain about Prince of Persia gameplay, so if done properly, I shouldn't have any reason to complain about a similar control-scheme in AC. It's not "bad" controls, it's just annoying to have to hold in R1 and X all the time. I don't agree with Yahtzee disliking having a run-button, it doesn't bother me, but when you have 4 different modes to walk/run you're being overly complicated.
Push forward to walk.
Push forward and hold X to walk a little faster.
Push forward and R1 to run
Push forward and R1 and X to run faster.
And then we have
Push forward and R1 and X to run freely over buildings without any skill from your part required whatsoever.
But yeah, I'm just nitpicky. It's nowhere near a game-breaker, it just bothered me sometimes. And if others like the simplicity of it, then that's OK. I just wanted more of what Mirrors Edge had: More complex parkour. It all boils down to personal taste in the end though.