Yeah... There's a point there, and as other people have said there is more to be annoyed at EA other than innovation.
But also there is the world wide industry misconception about the increasingly meaningless word "Innovation":
"Innovation is something that actually changes something for the better, renews something -- and I think we do that all the time,"
By definition, innovating is not making something better, it's making something new. NEW is not necessarily better. However BETTER, is always necessarily new. What he is describing is improvement -NOT- innovation, and that is very worthy by itself.
Again SAFE doesn't define the quality of a game.
The problem comes when it becomes clear that there has been a decision to favor quick buck over quality, or when a perfectly strong and interesting game has been bent into a "more mainstream" shape, as to attract a bigger audience (I'm looking at you dead space).
By contrast with something like Nintendo, Would a mario FPS sell a million copies?.. yeah probably. Does it fit the world, I doubt it, Will it get done? Probably not, because nintendo has a lot of respect for its tradition, which doesn't stop them from making a lot of improvements to its tired and true formula.
And that is the real problem with many of today's publishers, the loss of focus, not the lack of innovation.
But also there is the world wide industry misconception about the increasingly meaningless word "Innovation":
"Innovation is something that actually changes something for the better, renews something -- and I think we do that all the time,"
By definition, innovating is not making something better, it's making something new. NEW is not necessarily better. However BETTER, is always necessarily new. What he is describing is improvement -NOT- innovation, and that is very worthy by itself.
Again SAFE doesn't define the quality of a game.
The problem comes when it becomes clear that there has been a decision to favor quick buck over quality, or when a perfectly strong and interesting game has been bent into a "more mainstream" shape, as to attract a bigger audience (I'm looking at you dead space).
By contrast with something like Nintendo, Would a mario FPS sell a million copies?.. yeah probably. Does it fit the world, I doubt it, Will it get done? Probably not, because nintendo has a lot of respect for its tradition, which doesn't stop them from making a lot of improvements to its tired and true formula.
And that is the real problem with many of today's publishers, the loss of focus, not the lack of innovation.