Dead Space 3. A series about a lone protagonist in a claustrophobic environment is now co-op and actiony because they wanted "to open up the accessibility of the IP a little bit by adding a little bit more action".Terramax said:Sorry, I'm not quite certain what you mean, can you give an example? Do you mean kinda like how Nintendo drag all their franchises into a kart racer or 2D beat em up?
So, where's Mirror's Edge 2 then? Because using that would probably help it's sales of getting people to the Battlefield 4 beta...but the problem is that Battlefield 4 is coming out soon and is now part of the copy-and-paste schedule EA now has to copy-and-paste compete with Activision.It's quite easy for us to explain to upper management that, 'We want to do this. We want to try this out.'
2008 EA, perhaps but whan ever new IPs that has came out since, unless you're owned by EA, they're not going even try puting much or any advertising out there before launch.And EA is actually very prone to try out new things, and I have to say that sometimes I think we get too much crap for not being innovative,
*IP; singular. And you're right, you haven't been able to take care of your 2 IPs (ok, just Battlefield since Mirror's Edge is pretty much a single-player endeavor) as we would have liked (like curved bullets, shitty netcode, shitty spawning EVEN with low amount of players, questionable gameplay decisions, discovering shitty hit detection from the terrain of your just now released map pack).We do release new IPs, and we do take care of IPs that have been out there. And perhaps not so successful, but we try to get new things out there as well.
...actually no, innovation doesn't make things better. It can be and often we used that word in that context but otherwise, no, all it can do is make or break something. Also, you doing it all the time is very much up to debate since you've added Gun Master which, so far, only one big recently released shooter that you've competed with has...Innovation is something that actually changes something for the better, renews something -- and I think we do that all the time,"
Depends on how big because if you just add stuff that EVERYONE else is adding, no, I can say that's probably not innovation...wait, didn't you just claimed that EA is innovating?But some of them are big and some of them are small, and some people disagree, saying, 'That's not an innovation!' and it's like, 'No, maybe not for you, but for the people playing the game it's a big thing,'
Holy crap, you're super observantNameIsRobertPaulson said:Tackling animations have been refined. No more clipping tackles.antipunt said:Meanwhile my brother is at home playing Madden 13 wondering how it is different from 12 except for the removal of a key feature >_>
Runners will now force their way past the line rather than hit an invisible wall.
Fade passing and receiver and defender strafing make passing easier, and give the QB more control over the pass. Also, defenders will no longer jump 40 feet straight up or teleport to the ball anymore.
Jim Nantz and Phil Simms commentate, replacing the awful Cris Collinsworth.
All of those are huge... except they removed Franchise Mode and Create-A-Character, thereby removing the two things I used most over my 11 years with the series. Therefore, I told the series to go blow itself.
Ah, I get what you mean now.Formica Archonis said:Dead Space 3. A series about a lone protagonist in a claustrophobic environment is now co-op and actiony because they wanted "to open up the accessibility of the IP a little bit by adding a little bit more action".Terramax said:Sorry, I'm not quite certain what you mean, can you give an example? Do you mean kinda like how Nintendo drag all their franchises into a kart racer or 2D beat em up?
Mass Effect 3. A single-player series grows multi-player that you need to play to have a better shot at the optimal single-player ending.
I'm all for spinoffs and tweaking the established formula, but they're changing the cores of their other franchises because Battlefield's action/multi-player sells well, so everything else has to get in line.
But I'm just a hack. Andy Chalk said it better. [http://www.escapistmagazine.com/news/view/119449-EA-Turns-Its-Back-on-Single-Player-Games] Heh, "gong show".
99 reasons I bet >_>chstens said:I reckon he has a point. There are still a lot of other reasons to give EA crap, though.
I feel like that was just a very descriptive way of saying that EA rapes virgin IPs, very literallyShinsei-J said:Huh, you make some good points DICE, to bad that all of 'em get squashed by EA's yearly games being as stagnant as a white turd.
Glorified patches I tell you.
Now let's talk about "niche markets" shall we? Hmm?
Think of them as a small hole at the back of gaming that gets filled nicely by smaller developers.
This is where EA jumps in and buys out these "smaller" guys, but EA is not happy with the size of these hole.
So EA starts cramming extra things in to stretch the holes out, this may make some extra room eventually and this pleases EA but over time it does nothing but damage the hole and make it too stretched out to be filled any more.
In the end EA leaves the hole, damaged and hurt, because EA can't fill it any more and doesn't want to anyway.
It will take awhile for this hole to be fixed and sometime for someone else to want fill it.
Thanks EA the hole has been broken, just because they wanted a bigger, looser hole.
Not to mention that comparing the innovation gap between mario/zelda games to the innovation in Madden NFL is about as proportionate as a toothpick compared to the Eiffel tower.Zachary Amaranth said:People love Mario and Zelda. >.>Zaik said:Tbh I dunno why Nintendo gets away with it as much as they do though. That is a pretty good point. Wiimote radiation or something.
More like a toothpick compared to a slightly thicker toothpick.Faladorian said:Not to mention that comparing the innovation gap between mario/zelda games to the innovation in Madden NFL is about as proportionate as a toothpick compared to the Eiffel tower.
Call me biased, but the difference to me is extremely staggering compared to Madden. And I didn't choose Wind Waker and Twilight Princess just because they're polar opposites, I chose them because they're one game apart.Zachary Amaranth said:More like a toothpick compared to a slightly thicker toothpick.Faladorian said:Not to mention that comparing the innovation gap between mario/zelda games to the innovation in Madden NFL is about as proportionate as a toothpick compared to the Eiffel tower.
Yep, basically.Faladorian said:I feel like that was just a very descriptive way of saying that EA rapes virgin IPs, very literallyShinsei-J said:Huh, you make some good points DICE, to bad that all of 'em get squashed by EA's yearly games being as stagnant as a white turd.
Glorified patches I tell you.
Now let's talk about "niche markets" shall we? Hmm?
Think of them as a small hole at the back of gaming that gets filled nicely by smaller developers.
This is where EA jumps in and buys out these "smaller" guys, but EA is not happy with the size of these hole.
So EA starts cramming extra things in to stretch the holes out, this may make some extra room eventually and this pleases EA but over time it does nothing but damage the hole and make it too stretched out to be filled any more.
In the end EA leaves the hole, damaged and hurt, because EA can't fill it any more and doesn't want to anyway.
It will take awhile for this hole to be fixed and sometime for someone else to want fill it.
Thanks EA the hole has been broken, just because they wanted a bigger, looser hole.![]()
It was fairly fun to read as well, to be honest.Shinsei-J said:Yep, basically.
It was fun to write.
Yeah, I know, not hating and I know the new games improve it but... the joke was just sitting there begging to be madeNameIsRobertPaulson said:See, that's exactly what the guy was talking about. The changes made to Madden every year really benefit the series, and make great improvements that a patch or DLC wouldn't do.Vrach said:They do. It's called EA SportsPureIrony said:Of course every game they release is innovative. Just about every game that gets released these days has something that could be seen as new. People take offense because of EA's perspective; they don't care about innovation, or even putting out a good product. If they had the ability to repackage literally the same game every year and charge full retail price for it, they would.![]()
I would have bought Madden 13 this year if they didn't make the colossally stupid decision to remove Franchise and Create-A-Character for asinine reasons.