DICE Exec: Military Shooter Market Isn't Oversaturated

Kailow Krow

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Welcome to how to spot denial. Class is now in session. If I may turn your attention to the power point presentation.
 

Lunar Templar

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Yuuki said:
Finally there's the idiocy of calling a game like Battlefield 3/4 a "military shooter" and leaving it at that, when a huge part of the game involves learning and mastering things like Jets, Helicopters, Tanks and Boats. If you don't see the fun in flying a Jet up into the sky, killing a Helicopter, getting a singer missile locked on your ass, bailing out of the jet, parachuting down, landing near a boat, riding the boat around and gunning enemies (and enemy boats) down, bailing from that into a JetSki, running over stragglers swimming in the water and getting kills, grounding that into land, sneaking up to an enemy tank and placing C4 on it, blowing it up...
you know, if i didn't know you where talking about an FPS, I'd say that sounds pretty awesome.

Besides :p did you know you can kill people with the wing tips [http://www.youtube.com/watch?v=N5IIGXbwN-o]? you can, I've seen it, it's awesome.
 

Wafflemarine

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The FPS genre will probably never be dead but I tend to lean more towards ones with unique gameplay. Just started playing Natural Selection 2 and besides the rather steep learning curve it is pretty damn cool. Does a great job at blending 2 very different genres RTS/FPS. Might start doing some tutorials on the RTS part since I am a far better RTS player then FPS player.
 

Yuuki

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Lunar Templar said:
Yuuki said:
Finally there's the idiocy of calling a game like Battlefield 3/4 a "military shooter" and leaving it at that, when a huge part of the game involves learning and mastering things like Jets, Helicopters, Tanks and Boats. If you don't see the fun in flying a Jet up into the sky, killing a Helicopter, getting a singer missile locked on your ass, bailing out of the jet, parachuting down, landing near a boat, riding the boat around and gunning enemies (and enemy boats) down, bailing from that into a JetSki, running over stragglers swimming in the water and getting kills, grounding that into land, sneaking up to an enemy tank and placing C4 on it, blowing it up...
you know, if i didn't know you where talking about an FPS, I'd say that sounds pretty awesome.

Besides :p did you know you can kill people with the wing tips [http://www.youtube.com/watch?v=N5IIGXbwN-o]? you can, I've seen it, it's awesome.
Who isn't a huge Birgirpall fan :p although IMO his older BF3-only stuff was the best before he "sold out" and started doing lets-plays of pretty much every game that comes out : /

Yes pretty much any part of a moving vehicle that hits an enemy will kill them, jet wings included...although getting kills like that intentionally is another story! If the wing tip as much as scrapes the ground it's instant death, but a few feet too high and you miss the kill...with a helicopter it's much easier to go bonking people, but at jet speeds it's crazy hard. I'd hate to think how many actual attempts Birgirpall needed to make that video :p

Also there's another really funny thing, if you try to run over a friendly player with a vehicle then nothing will happen (they'll just get pushed out of the way)...but if you bail out and let the empty vehicle hit the friendly, it kills them LOL. They get a "bad luck" death :D
 

Lunar Templar

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Yuuki said:
Lunar Templar said:
Yuuki said:
Finally there's the idiocy of calling a game like Battlefield 3/4 a "military shooter" and leaving it at that, when a huge part of the game involves learning and mastering things like Jets, Helicopters, Tanks and Boats. If you don't see the fun in flying a Jet up into the sky, killing a Helicopter, getting a singer missile locked on your ass, bailing out of the jet, parachuting down, landing near a boat, riding the boat around and gunning enemies (and enemy boats) down, bailing from that into a JetSki, running over stragglers swimming in the water and getting kills, grounding that into land, sneaking up to an enemy tank and placing C4 on it, blowing it up...
you know, if i didn't know you where talking about an FPS, I'd say that sounds pretty awesome.

Besides :p did you know you can kill people with the wing tips [http://www.youtube.com/watch?v=N5IIGXbwN-o]? you can, I've seen it, it's awesome.
Who isn't a huge Birgirpall fan :p although IMO his older BF3-only stuff was the best before he "sold out" and started doing lets-plays of pretty much every game that comes out : /

Yes pretty much any part of a moving vehicle that hits an enemy will kill them, jet wings included...although getting kills like that intentionally is another story! If the wing tip as much as scrapes the ground it's instant death, but a few feet too high and you miss the kill...with a helicopter it's much easier to go bonking people, but at jet speeds it's crazy hard. I'd hate to think how many actual attempts Birgirpall needed to make that video :p
Yeah, I kinda stopped caring after he stopped 'Operations', really wish he'd go back to those once in a while, I liked those, even though I have zero interest in ever playing BF3.
 

Izanagi009_v1legacy

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Apr 25, 2013
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CyberMachinist said:
Izanagi009 said:
This world has arc cannons and magnetic reflector shields so why aren't these technologies being used for infantry. At the very least, make exosuits that provide a fraction of the capabilities of the titan but with weapons different from the usual shotgun, rifle, pistol
The guys that greenlight these games Don't even know why Sci-fi Is called Science-Fiction, pretty sure they think giving us some external unorthodox gear that doesn't apply to infantry is good enough for us to believe it counts as a Sci-fi game.

They fail to realize that in this genre you can make whatever you want as long as it can at least be somewhat considered scientifically feasible depending on the setting or what materials are available, either that or they just want to reuse some resources that can be ported over to the game to reduce work and cost.

Oh and i got a suggestion for that last idea..... Anyone think shrapnel launching electric chain-whips? Think something along the lines of the whips whiplash use.
Yeah it's disappointing to think that adding a mech is all that's needed for sci-fi. On the Other note, I would go with adding a high frequency function to it to create something like Raiden's sword in Metal Gear rising.
 

darthzew

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I seem to remember there being a Halo vs. CoD debate raging around these parts. People were really tired of space marines and sci-fi, so they wanted realistic military shooters. CoD usually had more backers because CoD was "realistic," "mature," "gritty," or "tactical."

And now we're coming full circle.

(Said debate would have occurred about when I first joined the Escapist and probably even before. People kept raging on about whether Modern Warfare was better than Halo 3.)
 

ThatDarnCoyote

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teebeeohh said:
Weapons in MMS generally involve some form of lead being projected toward an enemy while SciFi allows you to have guns that shoot robot attack piranhas.
True, but what you shoot and what you shoot it with are issues of setting, not gameplay. Underneath the shiny proton beams and futuristic trappings, most sci-fi weapons have the same basic functionality in gameplay as their current-day analogues.
teebeeohh said:
That's just not enough to lump them all together.
And you should read your passage on zombie games and tell me how that applies to the walking dead. The game is not about killing zombies, it just uses them as a backdrop and constant threat to do something different.
It's slower-paced to be sure, but you still find yourself crossing the zombie-filled parking lot of an abandoned boarded-up motel, while shambling, moaning corpses pop up one after another to get stabbed with an ice pick or hit with an axe. They added a conversation wheel, but the game still has a gooey frosting of familiar zombie tropes: the mobs of mottled zombies straight out of Romero, the deserted industrial area, the creepy farmhouse, the crazed survivors, the person who gets bitten and is running out of time, etc., etc.

Please don't get me wrong, I'm not saying The Walking Dead is a bad game, not at all. I'm not saying any of the zombie titles are bad games (though I confess that I'm personally sick to death of the cliched zombie conventions). But if we're going to talk about overserved genres, then by all means, let's talk about overserved genres. Hell, even the Black Ops games have a Zombie Mode!

It's a common talking point that "every other game that comes out" is a contemporary mil-shooter, and they dominate the release schedules. As the comparison to zombie apocalypse games shows, that's an over-simplification at best.