Dick Moves in Gaming

Recommended Videos

BrotherSurplice

ENEMY MAN
Apr 17, 2011
196
0
0
For me it's the beginning of Fallout 2. Absolutely no warning that you won't be given a gun at the beginning, so if you haven't made a melee or fist fighting character, the first parts of the game will be excrutiatingly frustrating.
 

Krantos

New member
Jun 30, 2009
1,839
0
0
Shanicus said:
Petty complaint, but Auto Saves in the Halo franchise. Blast through a pair of hunters, knock over some heavy vehicles, and get detonated by an errant grunt - suddenly back a half hour earlier.
Just one more reason I love Halo 2 and no others. Halo 2 had a very forgiving checkpoint system, meaning you could risk those over-the-top stunts and only get knocked back a couple minutes at most.

Not 100% sure on this, but it seemed like if you managed to stay out of fire for about 5-10 secs it autosaved, so you would have mid fight checkpoints. Very handy for those extended firefights.
 

Suijen

New member
Apr 15, 2009
195
0
0
Solomon's keep for iphone. You play as a weak mage, and sometimes the developer will lock your character in a room full of baddies that will ass rape you unless you teleport out and in over again. Are they encouraging exploitation of the game or what?
 

Ordinaryundone

New member
Oct 23, 2010
1,568
0
0
BrotherSurplice said:
For me it's the beginning of Fallout 2. Absolutely no warning that you won't be given a gun at the beginning, so if you haven't made a melee or fist fighting character, the first parts of the game will be excrutiatingly frustrating.
If you have 9-10 agility (which you should, if you are playing Fallout 2, especially as a gun character), then you have enough AP to punch once then run outside of the radscorpion and ant's ranges. It might take a while, but you can effectively kite every enemy in the Temple of Trials this way.

Now, if you have middling intelligence, getting past the guard at the end is a bit trickier, but hey. Thats what save scumming is for.
 

TheYellowCellPhone

New member
Sep 26, 2009
8,613
0
0
Killing Floor's specimen spawn spots. Specimen spawn where you aren't looking, even if that spot is literally right on your ass, or around the next corner.
 

BrotherSurplice

ENEMY MAN
Apr 17, 2011
196
0
0
Ordinaryundone said:
BrotherSurplice said:
For me it's the beginning of Fallout 2. Absolutely no warning that you won't be given a gun at the beginning, so if you haven't made a melee or fist fighting character, the first parts of the game will be excrutiatingly frustrating.
If you have 9-10 agility (which you should, if you are playing Fallout 2, especially as a gun character), then you have enough AP to punch once then run outside of the radscorpion and ant's ranges. It might take a while, but you can effectively kite every enemy in the Temple of Trials this way.

Now, if you have middling intelligence, getting past the guard at the end is a bit trickier, but hey. Thats what save scumming is for.
Yes, but we shouldn't have to do those things (especially save-scumming). Though I suppose you are right about the kiting thing. Although what happens when you have to fight Geckos? Or enemies with guns?
 

Brownie101

New member
Feb 10, 2009
414
0
0
Vanquish for the 360.

Every boss robot has a grapple attack. These all incorporate small quick-time events that get you out of the grip unharmed and deals damage to the boss.

You've gone through at least 5 bosses like that by this point.

You are then forced to fight a robot only identified as "Unknown". Get too close to it and it grapples you. And you die. There is no QTE, no chance to get yourself out. If this thing grabs you, it's Game Over. It's grab is a OHKO.

I was having quite a bit of fun, though I was very annoyed at how hard it is to find Unknown's weak point. As soon as it OHKO'd me, I rage-quit. I like to think I'm pretty level-headed when it comes to games and that I rarely rage-quit on the first try. This just came off as such a dick move that I did. For the first time ever, I rage-quit the first try.
 

Ordinaryundone

New member
Oct 23, 2010
1,568
0
0
BrotherSurplice said:
Ordinaryundone said:
BrotherSurplice said:
For me it's the beginning of Fallout 2. Absolutely no warning that you won't be given a gun at the beginning, so if you haven't made a melee or fist fighting character, the first parts of the game will be excrutiatingly frustrating.
If you have 9-10 agility (which you should, if you are playing Fallout 2, especially as a gun character), then you have enough AP to punch once then run outside of the radscorpion and ant's ranges. It might take a while, but you can effectively kite every enemy in the Temple of Trials this way.

Now, if you have middling intelligence, getting past the guard at the end is a bit trickier, but hey. Thats what save scumming is for.
Yes, but we shouldn't have to do those things (especially save-scumming). Though I suppose you are right about the kiting thing. Although what happens when you have to fight Geckos? Or enemies with guns?
By the time you fight Geckos, you should have the 10mm pistol which is more than capable of taking them down (you can find one in the rat cave in Klamath). You shouldn't really get into your first real gunfight until The Den, where you can find much better weapons (like shotguns, or the .44 magnum) with the shopkeepers.
 

nukethetuna

New member
Nov 8, 2010
542
0
0
First boss in Final Fantasy VII.

Cloud: "Barret, be careful!"
"Attack while it's tail's up!"

Player: Oh, okay! /attack attack

Cloud: It's gonna counterattack with it's laser."

Oh character limits in dialogue boxes and poor translation, you win again!
 

Simeon Ivanov

New member
Jun 2, 2011
824
0
0
Baneat said:
Fucking Seth in SF IV

The whole thing.
Yep. It's even worse when you've never ever played Street Fighter before ... I should know, my copy of SFIV is rotting in some junkyard even as we speak.
 

Richardplex

New member
Jun 22, 2011
1,731
0
0
nukethetuna said:
First boss in Final Fantasy VII.

Cloud: "Barret, be careful!"
"Attack while it's tail's up!"

Player: Oh, okay! /attack attack

Cloud: It's gonna counterattack with it's laser."

Oh character limits in dialogue boxes and poor translation, you win again!
so that's why I thought it was the hardest boss in the game, you weren't supposed to attack it. Damn it translators.
 

AyreonMaiden

New member
Sep 24, 2010
601
0
0
What Square did to Kingdom Hearts. What a good vibe the first one had. But KH2 turned innocence into cheese with their overcomplication and their angsty bishies.

Smelly limburger anus cheese.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,331
0
0
xXxJessicaxXx said:
canadamus_prime said:
Oh do give it a rest. It was not that bad, for fuck sakes!! I've beaten that game something like 10 times, and damn it I could think of dungeons way worse than that one!
Perhaps you'd prefer to play games on Super Easy Mode.
snip
They already have that it's called streamlining :p

Dick move: Any game that has 1 shot deaths or failures and doesn't have skippable cutscenes. I like the challenge but having to sit through the same scene ten times isn't fun.
Oh good, so all those people who pussied out about the Water Temple should have no problem then. BÞ

OT: To add on to yours, I'm going to say long unskippable cutscenes right before particularly hard boss fights. I don't mind the hard boss fights. I've mentioned before about the almost euphoric rush from finally overcoming a particularly obnoxious challenge, but when you have to watch the same boring unskippable cutscene everytime you fail it makes it so you don't even want to bother to try.
 

geK0

New member
Jun 24, 2011
1,843
0
0
World of Warcraft, making your gear obsolete with every patch! hurray!
 

Vuliev

Senior Member
Jul 19, 2011
570
0
21
The Dark Zealots from Torchlight come immediately to mind--squishy, but can easily instagib you while they spawn hordes of skeletons to distract you and/or act as meatshields to your explosive arrows. D:<

Also, the Oblivion Knights in the Chaos Sanctuary from Lord of Destruction that could cast Iron Maiden. It's incredibly frustrating to have that land on you mid-Zeal and you instagib yourself.
 

Rock 'n' Soul

New member
Nov 15, 2009
357
0
0
I would say the majority of Super Meat Boy is centered around "dick moves". But that's why it's so darn fun!
 

Duck Sandwich

New member
Dec 13, 2007
1,750
0
0
WorldCritic said:
Also if you lose the second fight, you have to both go through the first on and watch the long unskippable cutscenes all over again.
Man, that's such a pain in the ass. I hate it when there's a really hard part in a game where the game forces you to sit through a bunch of bullshit like long death sequences/game over screens, unskippable cutscenes, or slogging through multiple menus before it lets you get back into the fight and try again.
 

Hatchet90

New member
Nov 15, 2009
705
0
0
This mother fucker right here.

http://images3.wikia.nocookie.net/__cb20080308212913/nintendo/en/images/thumb/3/35/TingleAssist.jpg/100px-TingleAssist.jpg

I don't think I need to explain myself.