For me it's the beginning of Fallout 2. Absolutely no warning that you won't be given a gun at the beginning, so if you haven't made a melee or fist fighting character, the first parts of the game will be excrutiatingly frustrating.
Just one more reason I love Halo 2 and no others. Halo 2 had a very forgiving checkpoint system, meaning you could risk those over-the-top stunts and only get knocked back a couple minutes at most.Shanicus said:Petty complaint, but Auto Saves in the Halo franchise. Blast through a pair of hunters, knock over some heavy vehicles, and get detonated by an errant grunt - suddenly back a half hour earlier.
If you have 9-10 agility (which you should, if you are playing Fallout 2, especially as a gun character), then you have enough AP to punch once then run outside of the radscorpion and ant's ranges. It might take a while, but you can effectively kite every enemy in the Temple of Trials this way.BrotherSurplice said:For me it's the beginning of Fallout 2. Absolutely no warning that you won't be given a gun at the beginning, so if you haven't made a melee or fist fighting character, the first parts of the game will be excrutiatingly frustrating.
Yes, but we shouldn't have to do those things (especially save-scumming). Though I suppose you are right about the kiting thing. Although what happens when you have to fight Geckos? Or enemies with guns?Ordinaryundone said:If you have 9-10 agility (which you should, if you are playing Fallout 2, especially as a gun character), then you have enough AP to punch once then run outside of the radscorpion and ant's ranges. It might take a while, but you can effectively kite every enemy in the Temple of Trials this way.BrotherSurplice said:For me it's the beginning of Fallout 2. Absolutely no warning that you won't be given a gun at the beginning, so if you haven't made a melee or fist fighting character, the first parts of the game will be excrutiatingly frustrating.
Now, if you have middling intelligence, getting past the guard at the end is a bit trickier, but hey. Thats what save scumming is for.
By the time you fight Geckos, you should have the 10mm pistol which is more than capable of taking them down (you can find one in the rat cave in Klamath). You shouldn't really get into your first real gunfight until The Den, where you can find much better weapons (like shotguns, or the .44 magnum) with the shopkeepers.BrotherSurplice said:Yes, but we shouldn't have to do those things (especially save-scumming). Though I suppose you are right about the kiting thing. Although what happens when you have to fight Geckos? Or enemies with guns?Ordinaryundone said:If you have 9-10 agility (which you should, if you are playing Fallout 2, especially as a gun character), then you have enough AP to punch once then run outside of the radscorpion and ant's ranges. It might take a while, but you can effectively kite every enemy in the Temple of Trials this way.BrotherSurplice said:For me it's the beginning of Fallout 2. Absolutely no warning that you won't be given a gun at the beginning, so if you haven't made a melee or fist fighting character, the first parts of the game will be excrutiatingly frustrating.
Now, if you have middling intelligence, getting past the guard at the end is a bit trickier, but hey. Thats what save scumming is for.
Yep. It's even worse when you've never ever played Street Fighter before ... I should know, my copy of SFIV is rotting in some junkyard even as we speak.Baneat said:Fucking Seth in SF IV
The whole thing.
so that's why I thought it was the hardest boss in the game, you weren't supposed to attack it. Damn it translators.nukethetuna said:First boss in Final Fantasy VII.
Cloud: "Barret, be careful!"
"Attack while it's tail's up!"
Player: Oh, okay! /attack attack
Cloud: It's gonna counterattack with it's laser."
Oh character limits in dialogue boxes and poor translation, you win again!
Oh good, so all those people who pussied out about the Water Temple should have no problem then. BÞxXxJessicaxXx said:They already have that it's called streamliningcanadamus_prime said:Oh do give it a rest. It was not that bad, for fuck sakes!! I've beaten that game something like 10 times, and damn it I could think of dungeons way worse than that one!
Perhaps you'd prefer to play games on Super Easy Mode.
snip
Dick move: Any game that has 1 shot deaths or failures and doesn't have skippable cutscenes. I like the challenge but having to sit through the same scene ten times isn't fun.
Man, that's such a pain in the ass. I hate it when there's a really hard part in a game where the game forces you to sit through a bunch of bullshit like long death sequences/game over screens, unskippable cutscenes, or slogging through multiple menus before it lets you get back into the fight and try again.WorldCritic said:Also if you lose the second fight, you have to both go through the first on and watch the long unskippable cutscenes all over again.