Did BLUR really fail?

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Something Amyss

Aswyng and Amyss
Dec 3, 2008
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The_Deleted said:
I don't watch TV at all these days, too many games, and caught it a few times. Admittedly late at night.
Given I barely saw it and the other poster didn't think they advertised it, it's still a possibility they didn't air it that much. Or, you know, maybe they did.
 

Madara XIII

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Sep 23, 2010
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TheSniperFan said:
Madara XIII said:
[...]
^ The history of the game industry
Truth sucks, huh?
Sadly. That's why I wish AAA game makers would watch Extra Credits once in awhile.
I know it's hard to take risks but you have to be willing to play big if you want to make another game like Shadow of the Colossus, or Metal Gear Solid 4 or hell even anothe revolutionary game like Portal
 

Rossriders

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Feb 11, 2010
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TheSniperFan said:
Madara XIII said:
Sadly. That's why I wish AAA game makers would watch Extra Credits once in awhile.
I know it's hard to take risks but you have to be willing to play big if you want to make another game like Shadow of the Colossus, or Metal Gear Solid 4 or hell even anothe revolutionary game like Portal
I don't know about the developers of Shadow of the Colossus, but from Hideo Kojima (MGS-Series) and VALVe (Portal,...) I know that they don't have that publisher problem. Konami does not push Hideo nor does EA push VALVe. EA even said, that VALVe is one of the small number of developers that have that luxus, of developing a game with no pressure from the publisher, because they make masterpieces.

MW2 is another good example. Somewhere on the net I read that some guys looked through the gamefiles and found unused gamemodes, maps, login-system for different players, dedicated server browser and content that was sold later as DLC's. But not Infinity Ward is to blame, I would rather say that you should blame Activision. Especially the login-system and the dedicated server browser are two things that IW would have never removed at such a late stage.
There's a reason why to this day I still refuse to buy Modern Warfail 2 for the PC, while the story is one issue (lets just say if you look back, some things will make more sense, but I'm not in the mood of even trying to remotely defend it right now), there's the multiplayer and of course, the whole server fiasco among countless other issues.

I would consider it for either the 360 or PS3 but I may pass, and in spite of being spoiled on Black ops' story, I'd love to play thru it myself so I can have my own real valid opinions on the gameplay (more). I may rent it before I even consider buying it (more so with the bugs, a shame given how brilliant the story is, to me anyway).

On topic, I lack a 7th gen console and PC that can run any current game halfway decent, Activision is the only other reason why Blur wasn't on my 'to buy' list in spite of getting the impression that it would be some worthwhile fun. It's a little sad to hear about Bizzare Creations since for what few times I could play it, I did enjoy the Project Gotham games and had I PS3 or 360, I might have put aside my distaste for Activision and at the last rented the game and maybe bought it later.

I can't say, but if I had to, I would think of Blur as a good game that just happened to not sell well, like countless other titles that in some ways faded (or will fade) into obscurity, or simply being overhsadowed, Urban Reign among others being countless examples, at least in my eyes.

Till later.
 

rockyoumonkeys

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Aug 31, 2010
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For me it failed in that Bizarre decided not to support some ISPs for the PS3 version, and then refused to fix the problem when a ton of people couldn't log on to play online.

It seems they've instituted half a fix, as I'm able to get online very infrequently.

But if other people were like me, their interest in the game went down the toilet when they realized they couldn't play online.
 

Orcus The Ultimate

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Blur was an attempt for disney to diversify, and it lacked in so many ways, as we can observe on the comments above, that they better stay with Epic Mickey on the Wii.
 

MR T3D

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TheSniperFan said:
MW2 is another good example. Somewhere on the net I read that some guys looked through the gamefiles and found unused gamemodes, maps, login-system for different players, dedicated server browser and content that was sold later as DLC's. But not Infinity Ward is to blame, I would rather say that you should blame Activision. Especially the login-system and the dedicated server browser are two things that IW would have never removed at such a late stage.
naw, Infinity Ward are to blame on the servers, they called it IW net, not CoDnet, which is what activision would almost definitely have wanted to call it if it was something they wanted IW to do, and not something they allowed because they sort of respected the dev to make the game they want.
 

The_Deleted

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Orcus_35 said:
Blur was an attempt for disney to diversify, and it lacked in so many ways, as we can observe on the comments above, that they better stay with Epic Mickey on the Wii.
Split/Second was developed by Black Rock and funded by Disney, who bought out the developer. Epic Mickey was developed by Phil Spector, who has a long history and is something of a gaming legend. Disney, who seem to be taking a long hard look at themselves after Michael Eisner pulled an anti- Kotick, in as much as he acted the bastard but generated no revenue, and all but ran them into the ground.
Disney have bought out Marvel and Black Rock are working on a FPS. Disney are branching out in a big way.
 

Orcus The Ultimate

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The_Deleted said:
Orcus_35 said:
Blur was an attempt for disney to diversify, and it lacked in so many ways, as we can observe on the comments above, that they better stay with Epic Mickey on the Wii.
Split/Second was developed by Black Rock and funded by Disney, who bought out the developer. Epic Mickey was developed by Phil Spector, who has a long history and is something of a gaming legend. Disney, who seem to be taking a long hard look at themselves after Michael Eisner pulled an anti- Kotick, in as much as he acted the bastard but generated no revenue, and all but ran them into the ground.
Disney have bought out Marvel and Black Rock are working on a FPS. Disney are branching out in a big way.
yeah i took the wrong company name, but you still get my meaning.
 

MR T3D

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TheSniperFan said:
MR T3D said:
naw, Infinity Ward are to blame on the servers, they called it IW net, not CoDnet, which is what activision would almost definitely have wanted to call it if it was something they wanted IW to do, and not something they allowed because they sort of respected the dev to make the game they want.
The name doesn't matter. Dedicaded servers are dedicaded servers. I think that this was removed, due to the nice "CopyProtection-Idea" Activision had. I found the post through google again:
http://alteriw.net/viewtopic.php?f=85&t=21065
yeah, I read that. those guys have some very IW-tinted goggles there.
Saying its for copy-protection and that they were forced to do it is a bit bollocks, especially when they steamworked it for the copy-protection Counter-strike:Source is steamworked for copy protection, was profitable, and has dedicated servers and mod support, and isn't what I called pirated significantly. The old menus they found are from very old builds featuring concepts they considered and then decided against ( killstreaks divvied up to provide a balanced spread, that create-a-class where you assign points into perk categories, changing player's helmet). Add to this the bits that were for internal work, and it would seem logical to assume that those bits were left over from internal QA and such.

but then, this implies their god, infinity ward, isn't actually the great, benevolent developer god they seem to beleive, and beliefs aren't easy for some people to change in light of deduction from facts.
 

The_Deleted

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TheSniperFan said:
MR T3D said:
yeah, I read that. those guys have some very IW-tinted goggles there.
Saying its for copy-protection and that they were forced to do it is a bit bollocks, especially when they steamworked it for the copy-protection Counter-strike:Source is steamworked for copy protection, was profitable, and has dedicated servers and mod support, and isn't what I called pirated significantly. The old menus they found are from very old builds featuring concepts they considered and then decided against ( killstreaks divvied up to provide a balanced spread, that create-a-class where you assign points into perk categories, changing player's helmet). Add to this the bits that were for internal work, and it would seem logical to assume that those bits were left over from internal QA and such.

but then, this implies their god, infinity ward, isn't actually the great, benevolent developer god they seem to beleive, and beliefs aren't easy for some people to change in light of deduction from facts.
I don't say that IW is all good. But after a so great game like Modern Warfare 1, they would have never pulled such a sh*t, without somebody else. And it's a fact that developers are (often) threated this way by publishers.
Hmmm, if I think about it...publisher is a kick-ass-job. You do not make the game, but get lots of mon?y for it.
Yu still have to fund a project, though. And that rarely pays any great reward.