Yeah, but not only because of the ending.
All that build up that was supposed to provide a really different ending depending on your choices in the previous games was a total joke. I mean, I knew it couldn't possibly be half as good as they were saying when they were trying to hype up the release, but I was expecting more than a 3 pathway ending that totally ignored every single thing that had happened up to that point.
Anything you did in the previous two games amounted to a 10 second cameo and a few lines and some + or minus imaginary military points that barely affect anything. You can easily get above the low score on a game started new in 3, and you can't possibly get to the high score without playing the awful multiplayer.
I mean shit, this was done better on the SNES 15-20 years ago. Yeah, you didn't have to carry over data from two other games(only because you couldn't), but endings could still actually be altered significantly based on what you did, not some door a,b,or c nonsense.
Going from this all this established pattern to a sudden shift to the exact opposite makes absolutely zero sense. If mashed potatoes were suddenly purple tommorrow I think most people who were going to eat mashed potatoes would want to know why.
All that build up that was supposed to provide a really different ending depending on your choices in the previous games was a total joke. I mean, I knew it couldn't possibly be half as good as they were saying when they were trying to hype up the release, but I was expecting more than a 3 pathway ending that totally ignored every single thing that had happened up to that point.
Anything you did in the previous two games amounted to a 10 second cameo and a few lines and some + or minus imaginary military points that barely affect anything. You can easily get above the low score on a game started new in 3, and you can't possibly get to the high score without playing the awful multiplayer.
I mean shit, this was done better on the SNES 15-20 years ago. Yeah, you didn't have to carry over data from two other games(only because you couldn't), but endings could still actually be altered significantly based on what you did, not some door a,b,or c nonsense.
All of the ME story up until now, and really everything I can think of Bioware has ever done, has been pretty un-ambiguous. Anything not plainly spelled out through dialogue is generally explained in detail(sometimes too much detail) in codex entries.FalloutJack said:*Sigh*
I feel it is entirely too petty for people who enjoyed the series overall to be all screwy about the fucking ending. Yes, it would appear that it was rushed and lacking in detail. The two things that bother me about people's reaction is that {A} ambiguous endings are both not uncommon and suppose to spark the imagination to wonder...so when people didn't, I could tell that the ME fans weren't up for that.
Going from this all this established pattern to a sudden shift to the exact opposite makes absolutely zero sense. If mashed potatoes were suddenly purple tommorrow I think most people who were going to eat mashed potatoes would want to know why.