In skyrim, unless you knew each cave by name and location, there is very, very little to go on in terms of directions if you turn the quest arrows off. The game was designed with the arrows in mind. Morrowind did not have quest markers, but it did have directions(which were sometimes a bit unreliable but for the most part accurate).Quellist said:IMO a lot depends on how the game stands up without it, i'm one of the few people who never played or wanted to play Skyrim so i wouldnt know about fast travel or the quest markers but Dishonoured played just fine with them (the quest markers) turned off, in fact it made the game a whole lot more fun. I have no problem with an easy mode or optional DLC like Dead Space 3 has. Personally i would prefer if those features can be turned off in the options so they are not waved in my face all the time. But really, complain about easy mode? for shame.
Here is an example:
Skyrim: "Some dickbutts stole my wedding ring and I want revenge! Could you go out to Ferry Weather Cave and kill them till you find the one that stole it? Thanks" (From here the game expects you to use the arrows, as the npc does not tell you where the cave is located).
Morrowind: "Some dickbutts stole my wedding ring and I want revenge! Could you go out to Ferry Weather Cave and kill them till you find the one that stole it? You can get to the cave by taking the south road out of town till you hit a 3 way intersection. From there, head along the eastern path till you find some crumbling ruins of the ancient cat lords. Head north from the ruins and you will see the cave straight ahead." In this case, there are no quest markers, but the lack of them does not hurt the game, as you have clear(for the most part) directions to the cave.