I think the problem I have is that IF there is a feature that breaks the game, then why should it be there at all? In Oblivion and Skyrim a game that is a huge world that is meant to be explored, you can pretty much instantly teleport wherever you want. To me that feels game breaking because then the game is not about exploration so much getting quests done as quick as you can. The sense of pacing is gone and one is left feeling unfulfilled and directionless, ironically.
Fable 3 is different given the Pacing is much much better, and given its not so much an exploration game than an Action RPG with a smallish-medium size world.
As a game, Fable 3 to me is worlds different than Skyrim.
I would much prefer instead of opting to use them, rather than the game being constructed better overall so one doesn't feel like they actually HAVE to use it.
Fable 3 is different given the Pacing is much much better, and given its not so much an exploration game than an Action RPG with a smallish-medium size world.
As a game, Fable 3 to me is worlds different than Skyrim.
I would much prefer instead of opting to use them, rather than the game being constructed better overall so one doesn't feel like they actually HAVE to use it.