Anyone ever get, like, really really annoyed at games that offer you crazy in-depth customization menus for your characters, but then during missions all your massively different characters behave in exactly the same way?
The Saint's Row series, my The Joker always used the most generic 'gangsta' pistols, and was always so subdued and reined in, in terms of behavior. Same thing with my giant freakish looking hulk of a man who used a chainsaw and uzis only. And he never rode around on his many motorcycles in cut scenes, either.
Any of the wrestling games were really guilty of this. Whether I was Kane, Spike Dudley or Mr. Clean who I created. It didn't matter if I was a cheating heel, a big scary monster, or a plucky underdog, I behaved in exactly the same ways, opposed Triple H even if maybe I wanted to join the bad guys, and always got cheap shotted from behind. Thanks, guys.
I bring this up because I was thinking about Yahtzee's supervillain game idea, wondering how it would work. Doubtless, a lot of people would pick weasely, diabolical mustache twirlers, or giddy and gaudy clownfaced anarchists. but I always liked those certain extreme personalities that couldn't exist anywhere else but in the criminal underworld. Someone like Bane who was almost super strong as well as being a better strategist than any 4 Star General. Someone who would be leading his men through banks and down the streets, not just sitting in his lair plotting in the dark. And how nice it would be, I thought, if a game actually gave us options like that, instead of just leading us by the nose and putting us where it wants us to be, no, let us pick where we are, and THEN decide how to go through with opposing us.
If you read through all that crap, I apologize, but I'm curious. Would you like to see games offering you choices of behavior, or whatever? Even if they're as minor as stylistic choices, would you enjoy your carefully crafted rogue to hide from the boss in your pre-rendered encounter, rather than trying to use a sword and shield or cast a fireball for the first time in his life? Do you feel that's a waste of time? Enough talk, have at thee!
The Saint's Row series, my The Joker always used the most generic 'gangsta' pistols, and was always so subdued and reined in, in terms of behavior. Same thing with my giant freakish looking hulk of a man who used a chainsaw and uzis only. And he never rode around on his many motorcycles in cut scenes, either.
Any of the wrestling games were really guilty of this. Whether I was Kane, Spike Dudley or Mr. Clean who I created. It didn't matter if I was a cheating heel, a big scary monster, or a plucky underdog, I behaved in exactly the same ways, opposed Triple H even if maybe I wanted to join the bad guys, and always got cheap shotted from behind. Thanks, guys.
I bring this up because I was thinking about Yahtzee's supervillain game idea, wondering how it would work. Doubtless, a lot of people would pick weasely, diabolical mustache twirlers, or giddy and gaudy clownfaced anarchists. but I always liked those certain extreme personalities that couldn't exist anywhere else but in the criminal underworld. Someone like Bane who was almost super strong as well as being a better strategist than any 4 Star General. Someone who would be leading his men through banks and down the streets, not just sitting in his lair plotting in the dark. And how nice it would be, I thought, if a game actually gave us options like that, instead of just leading us by the nose and putting us where it wants us to be, no, let us pick where we are, and THEN decide how to go through with opposing us.
If you read through all that crap, I apologize, but I'm curious. Would you like to see games offering you choices of behavior, or whatever? Even if they're as minor as stylistic choices, would you enjoy your carefully crafted rogue to hide from the boss in your pre-rendered encounter, rather than trying to use a sword and shield or cast a fireball for the first time in his life? Do you feel that's a waste of time? Enough talk, have at thee!