Different Heroes, same cutscenes.

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ArmorKingBaneGief

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Mar 19, 2012
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Anyone ever get, like, really really annoyed at games that offer you crazy in-depth customization menus for your characters, but then during missions all your massively different characters behave in exactly the same way?

The Saint's Row series, my The Joker always used the most generic 'gangsta' pistols, and was always so subdued and reined in, in terms of behavior. Same thing with my giant freakish looking hulk of a man who used a chainsaw and uzis only. And he never rode around on his many motorcycles in cut scenes, either.

Any of the wrestling games were really guilty of this. Whether I was Kane, Spike Dudley or Mr. Clean who I created. It didn't matter if I was a cheating heel, a big scary monster, or a plucky underdog, I behaved in exactly the same ways, opposed Triple H even if maybe I wanted to join the bad guys, and always got cheap shotted from behind. Thanks, guys.

I bring this up because I was thinking about Yahtzee's supervillain game idea, wondering how it would work. Doubtless, a lot of people would pick weasely, diabolical mustache twirlers, or giddy and gaudy clownfaced anarchists. but I always liked those certain extreme personalities that couldn't exist anywhere else but in the criminal underworld. Someone like Bane who was almost super strong as well as being a better strategist than any 4 Star General. Someone who would be leading his men through banks and down the streets, not just sitting in his lair plotting in the dark. And how nice it would be, I thought, if a game actually gave us options like that, instead of just leading us by the nose and putting us where it wants us to be, no, let us pick where we are, and THEN decide how to go through with opposing us.

If you read through all that crap, I apologize, but I'm curious. Would you like to see games offering you choices of behavior, or whatever? Even if they're as minor as stylistic choices, would you enjoy your carefully crafted rogue to hide from the boss in your pre-rendered encounter, rather than trying to use a sword and shield or cast a fireball for the first time in his life? Do you feel that's a waste of time? Enough talk, have at thee!
 

Clive Howlitzer

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Jan 27, 2011
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I agree. It mostly comes to laziness though. I mean, it is not cost effective for them to create tons of variations when they can just change the skin of the model and use the same animations for all of them.
Its pretty lame though. It drives me nuts in every game that it is in.
 

ArmorKingBaneGief

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Clive Howlitzer said:
I agree. It mostly comes to laziness though. I mean, it is not cost effective for them to create tons of variations when they can just change the skin of the model and use the same animations for all of them.
Its pretty lame though. It drives me nuts in every game that it is in.
Doesn't it? Imagine they made a superhero game, where you spent like hours making yourself Aquaman, only to discover that your character can't swim.

Or, making Jason Voorhees in a game, who starts getting seduced by the femme fatale instead of just breaking. Her. Neck.

Of course, not everyone makes blatant ripoffs like I do, but the argument still stands. I mean, I get being lazy if you're doing something for free on New Grounds, but this is what you're being paid for, probably by a major company. If you were paid to play basketball, you wouldn't just start carrying and passing on free throws.
 

Gatx

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In Saint's Row though you AT LEAST get a say in how your character talks..
 

Elementary - Dear Watson

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A good thing that pokes fun of this was the MGS2 cutscene viewer, where you could sub any character with another character of your choice! It was hilarious, but ridiculous!

It would be nice to show cutscenes as different for different characters, but I imagine it would be a metric fuck ton of work for devs... maybe you could pre-choose from a selection of personalities as you go through?

Only problem with that is imagine the work involved... even if you only had 3 personalities to choose from, that would mean 3x the ammount of cutscenes needed, 3x the scripts, 3x the time and effort needed to create...
 

ArmorKingBaneGief

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Very good point, Gatx. I had the generous selection of 'urban', 'other urban', and "G'day, gov'nah!"

Elementary - Dear Watson said:
A good thing that pokes fun of this was the MGS2 cutscene viewer, where you could sub any character with another character of your choice! It was hilarious, but ridiculous!

It would be nice to show cutscenes as different for different characters, but I imagine it would be a metric fuck ton of work for devs... maybe you could pre-choose from a selection of personalities as you go through?

Only problem with that is imagine the work involved... even if you only had 3 personalities to choose from, that would mean 3x the ammount of cutscenes needed, 3x the scripts, 3x the time and effort needed to create...
And yeah, it would be a total nightmare, and games that were told to rush things might be in trouble. Still, you can't tease us with tantalizations of total freedom...and then not go all the way. The various companies want this to be a burlesque show, but I want this to be "Pantaloon Pictorial- Scarlet Women 5".

Dammit.
 

Ilikemilkshake

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This is why cutscenes suck, because 9/10 the character isn't doing what i would be doing. Granted this is perfectly valid if the character isn't supposed to be MINE but in an RPG like Mass Effect, why is Shepard suddenly pulling out a pistol and can't shoot for shit when she doesn't even carry a pistol and she's fucking awesome.

So ideally i think it would be best if we found a better way to deliver the cool set pieces because cutscenes taking control from the player is annoying.
 

hazabaza1

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Nov 26, 2008
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I never normally have an issue with it. What I do hate is seeing other people play the same games. Damn it, that is not what Commander Shepard looks like, you fool!
 

Cranky

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Mar 12, 2012
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Yep, I'd seriously pay the price for such a game of such quality. It'd probably cost as much as...Starcraft II?