Two games that I instantly think of when thinking "tough, but fair" are Godhand(PS2) and Fallout 3.
Godhand will show you the game over screen many, many times, but so far it's never been because of cheapness, it's because of my own mistakes. I don't swear at the game, at swear at myself for not breaking guards, activating a roulette, wasting the frenzy mode, or just plain messing up. It feels really good to get good at it, because it means you've cracked it's technique.
Fallout 3 has so far been very good, and I really dig that it nailed the desperate themes of the series. You have to keep on your toes at all times and be on the lookout, especially seeing as how ammo is deeply limited. Just recently, I blew most of my ammo trying to take out a bunch of F%$*ing mirelurks, only to have exactly 13 slugs left in my rifle when I ran into a couple super mutants and some raiders. It's my own fault for not considering the future.
Take this from someone who HATES cheapness,difficulty van be done right.
Godhand will show you the game over screen many, many times, but so far it's never been because of cheapness, it's because of my own mistakes. I don't swear at the game, at swear at myself for not breaking guards, activating a roulette, wasting the frenzy mode, or just plain messing up. It feels really good to get good at it, because it means you've cracked it's technique.
Fallout 3 has so far been very good, and I really dig that it nailed the desperate themes of the series. You have to keep on your toes at all times and be on the lookout, especially seeing as how ammo is deeply limited. Just recently, I blew most of my ammo trying to take out a bunch of F%$*ing mirelurks, only to have exactly 13 slugs left in my rifle when I ran into a couple super mutants and some raiders. It's my own fault for not considering the future.
Take this from someone who HATES cheapness,difficulty van be done right.