I agree with this article wholeheartedly. Some of the new "level-up" systems are really lacking in motivational aspects. Nice work.
This isn't new, especially not for Dungeons and Dragons. The roleplaying aspect was never a core component of the ruleset as can be seen by the fluff/crunch ratio within basically any DnD book not made by 3rd party developers. How much roleplaying you will get really depends on your group, even if some systems more adept to storytelling will encourage this a bit more then DnD does. BTW: 4ED is actually very roleplaying friendly because it takes away much of the actual number crunching and book keeping which in my opinion is much more harmfull to atmospheric role playing then levels.Gildedtongue said:Unfortunately, that's how things have gone. The toxicity of computer RPGs with its limited "Rollplay" has even infected the tabletop world, especially with 3rd and 4th edition Dungeons and Dragons. It's no longer about characters, backstory, individuality, it's about points and levels and how many people you can slaughter wantonly.