Dirty multiplayer tactics

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Jumplion

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Mar 10, 2008
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Wargamer said:
In my experience (on MGO), the worst places to Defend are the objective, and where the objective has to be taken.

Maximum body-count tends to be wracked up somewhere in the middle; for example, lying in an alleyway covering the most likely escape route, or a bottleneck in the middle of the field.

Generally speaking, in an attacker-defender mission, either extreme will be met with heavy resistance; you know the enemy will guard the objective, and you know they will guard the base. As such, you will be prepared to face attack in these regions. In between, there's a lot of confusion, second-guessing and dumb luck involved.

The best example of this on MGO is Midtown Madness; there is a large building almost exactly in the middle of the field, and on Team Sneaking it's a deathtrap; the attackers will hide in there to lure the defenders into an ambush, whilst the defenders know if they don't clear the place out it will punish them heavily later on. As such, both sides ambush and counter-ambush in that building, resulting in the heaviest levels of "camping" on the map. Given its strategic value as the "High Ground" on the level, I would consider this Defending rather than Camping; you should never give up the high ground!
Yeah, like i said, there are so many other variables in the whole "Camping/Defending" thing that makes defining them really hard to do.

Infact, i'm going to add "Camping in a key building or structure that is essential for winning shall not be considered Camping but be considered Outsource Defending"

God, i love defining these things! Hang on, let me add "Sniping" and "Outsource Defending" (or if you have a better name for Outsource Defending, please tell me.)
 

Wargamer

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Apr 2, 2008
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Don't forget the grand old tradition of Speed-bumping.

A Speed-bump is a sacrificial player, who is positioned well clear of the standard defence area. Their goal is simple; to mislead, distract and generally annoy the hell out of the attacker, with the aim of either inflicting casualties on them (and thus making it easier for the main defenders to finish the job), or simply holding them up in an attempt to let the clock run and win by default (timed games only).

My friends and I adopted the term "speed-bumping" due to playing attacker-defender games in Laserquest; usually, all but one player on the Defending team would cover the objective, with one player dug in ("camping") to waste our time.
 

GothmogII

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Apr 6, 2008
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Wargamer said:
Don't forget the grand old tradition of Speed-bumping.

A Speed-bump is a sacrificial player, who is positioned well clear of the standard defence area. Their goal is simple; to mislead, distract and generally annoy the hell out of the attacker, with the aim of either inflicting casualties on them (and thus making it easier for the main defenders to finish the job), or simply holding them up in an attempt to let the clock run and win by default (timed games only).

My friends and I adopted the term "speed-bumping" due to playing attacker-defender games in Laserquest; usually, all but one player on the Defending team would cover the objective, with one player dug in ("camping") to waste our time.
Hmm, I like doing something similar with the Scout in TF2, i.e. just generally trying to get behind to near the enemy spawn point and peppering anyone I see with the pistol, if you're lucky you can draw off a good chunk of players who have just respawned and will come after you rather than going to the front lines, and the Scout being quick enough you can hold them like this for at least a minute before they either kill you or get smart and ignore you. But, ignoring you is just an invitation to get a bat to the noggin'...
 

NinjaDwarf

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Jul 24, 2008
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Martyrdom in CoD4. I can't for the life of me work out why Infinity Ward put it in. There's nothing better for breaking the immersion like having to sprint away every time you kill someone. I reckon it'd be a lot better if it was a 50% chance to drop a grenade or something.

Also Demomen/Pyros shooting through the spawn gates on TF2 (although I believe they patched that)
 

the monopoly guy

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May 8, 2008
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In zombie panic source the humans always baracade themselves in a room making it damn near inpossible for the zombies to get them.
As a zombie you somewhat have to camp, and because you have no range weapons it's acceptable.
 

derpa

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Apr 4, 2008
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the monopoly guy said:
In zombie panic source the humans always baracade themselves in a room making it damn near inpossible for the zombies to get them.
As a zombie you somewhat have to camp, and because you have no range weapons it's acceptable.
If your a zombie you have to be sneaky and use tactics, also there is only about 1-2% barricades that can't be taken apart, and thats cause its a AMAZING cade or they are abusing a glitch.

Codgo said:
Camping in Zombie panic and the CS Zombie mods is fine and often very hiliarious. It just in other games it should be a sin.
Only camping on ZPS maps is fine, tired of the people that do it on ZPO.
 

Sib

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Dec 22, 2007
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Hey Joe said:
I used to know a girl who talked dirty over Live. Like....real dirty, and then shoot bewildered teenage boys in the face.

She got off on that shit.
Then they got off to her, its a circle :)
 

ShyWinter

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Apr 25, 2008
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Camping is okay, most games feature a killcam anyway so you can figure out where the camper is. Grenade spamming is pretty annoying though.
 

derpa

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ShyWinter said:
Camping is okay, most games feature a killcam anyway so you can figure out where the camper is. Grenade spamming is pretty annoying though.
Killcam is retarded imo.
 

ReepNeep

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Jan 21, 2008
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derpa said:
ShyWinter said:
Camping is okay, most games feature a killcam anyway so you can figure out where the camper is. Grenade spamming is pretty annoying though.
Killcam is retarded imo.
How is it 'retarded'? What is it about how it changes the game that you don't like? And dont give me some BS about it being 'unrealistic' because CoD 4 isn't realistic in the least.
 

killer8531

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Jun 24, 2008
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i think my cheapest tactic in CS:s for campers on a hostage capture(when im ct of course). is to run by or overall avoid the camperuntil i have the hosties and then i will nudge one of then so it goes right in his line of view, rhinse and repeat until you get to the 3rd hostage. and if he takes the bait i rush in with a SMG and splatter him. also, in the next round he will have no money (and if im lucky he will be kicked by the console)
 

derpa

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Apr 4, 2008
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ReepNeep said:
derpa said:
ShyWinter said:
Camping is okay, most games feature a killcam anyway so you can figure out where the camper is. Grenade spamming is pretty annoying though.
Killcam is retarded imo.
How is it 'retarded'? What is it about how it changes the game that you don't like? And dont give me some BS about it being 'unrealistic' because CoD 4 isn't realistic in the least.
Who said I was just talking about CoD4 which I think is subpar to begin with?

Really it screws with sniping, defense, your general area and so on.
 

ShyWinter

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Apr 25, 2008
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derpa said:
ReepNeep said:
derpa said:
ShyWinter said:
Camping is okay, most games feature a killcam anyway so you can figure out where the camper is. Grenade spamming is pretty annoying though.
Killcam is retarded imo.
How is it 'retarded'? What is it about how it changes the game that you don't like? And dont give me some BS about it being 'unrealistic' because CoD 4 isn't realistic in the least.
Who said I was just talking about CoD4 which I think is subpar to begin with?

Really it screws with sniping, defense, your general area and so on.
I always thought that was the point of a killcam, and it's not like it's a huge deal to begin with.
 

Shadowtek

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Jul 30, 2008
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i have kinda dirty tactics, guerrilla warfare. i use smoke bombs and ambushes all the time. (also i use decoy traps)