Dishonored Designer Urges Developers to "Specialize"

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Little Duck

Diving Space Muffin
Oct 22, 2009
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Guys I know this is unrelated to the article, but are the video game Baftas becoming the video game equivalent of the oscars?
 

Strazdas

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May 28, 2011
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I agree with tihs guy. specializing in your type of games is what gave us the best franchises we have. Total war, civilization, and many many other.
 

cerebus23

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May 16, 2010
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Strazdas said:
I agree with tihs guy. specializing in your type of games is what gave us the best franchises we have. Total war, civilization, and many many other.
wait didnt sid meyer do civ? and gunship, and pirates! the man did alot of games beside civ and in many very different games a helo combat sim? a pirate rpg, and one of the highest rated rts games of all time. the man got around and i can hardly say he specialized in doing just rts.
 

MrBaskerville

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Mar 15, 2011
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flarty said:
Mcoffey said:
Considering all they did was make a poor-mans' Deus Ex in a steam punk setting, perhaps they're not the ones to speak up about differentiating, hmm?

Still, he's not wrong. It would be nice to see a few less grizzled white guys walking away from fire with a gun on the box art.
But but. Deus ex is a poor mans thief clone set in a cyberpunk setting???
Isn´t it a Poor mans version of System Shock by the guy who created System Shock? :p

Not that there´s anything wrong with that, the market isn´t exactly flooded with games similar to Thief or Deus Ex.
 

T3hSource

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Mar 5, 2012
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grey_space said:
That's an interesting way to go about describing the games flaws. Soulless and lacking in passion?
I can't tell you with a straight face that I found the 2nd part of the game interesting. In the beggining its quirks and style were in motion before me, after that... nothing.
grey_space said:
I disagree I think that there was plenty of passion in the development of the game.If anything, possibly too much in one direction.
Eh, at least that means that the artists tried to make it feel original, and not just ThiefShock.
grey_space said:
If they just chilled the beans a little and perhaps allowed a few beats/levels for character development rather than rushing the player off to the next cool piece of their world that they wanted to show off.
They could've gotten away with A LOT more content, the mechanics are there, the level design is there, all that was left was great gameplay design. And yes, the characters could've been written and developed so much better if they hired voice actors that are trying to breakthrough rather than big names. The world was interesting in concept, but the execution was lacking in every aspect, the books filled with interesting stuff, but written in a very dull manner, everyone speaks like a robot instead of being oppressed/depressed by the setting, or trying to lighten up to avoid facing the decay outside.

grey_space said:
I would totally agree with you that while it was an excellent game, it could have been so much more.
This is what about AAA games, creative works that play it "safely", aggravates me the most.
 

Strazdas

Robots will replace your job
May 28, 2011
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cerebus23 said:
Strazdas said:
I agree with tihs guy. specializing in your type of games is what gave us the best franchises we have. Total war, civilization, and many many other.
wait didnt sid meyer do civ? and gunship, and pirates! the man did alot of games beside civ and in many very different games a helo combat sim? a pirate rpg, and one of the highest rated rts games of all time. the man got around and i can hardly say he specialized in doing just rts.
For one, Sid Meyer is just a name on civ and not much more since Civ 4. And secondly i didnt say do only ONE thin. i said do only what you do well (your type of games) instead of trying to do " everything for everyone".
 

grey_space

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Apr 16, 2012
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T3hSource said:
I can't tell you with a straight face that I found the 2nd part of the game interesting. In the beggining its quirks and style were in motion before me, after that... nothing.
After I maxed out blink it did get a bit samey.
I still enjoyed it though. The level of detail in every level was awesome. Right up to the last level I felt.

T3hSource said:
They could've gotten away with A LOT more content, the mechanics are there, the level design is there, all that was left was great gameplay design. And yes, the characters could've been written and developed so much better if they hired voice actors that are trying to breakthrough rather than big names. The world was interesting in concept, but the execution was lacking in every aspect, the books filled with interesting stuff, but written in a very dull manner, everyone speaks like a robot instead of being oppressed/depressed by the setting, or trying to lighten up to avoid facing the decay outside.
Yes. I would also buy this game that you described. The characters were all just a bit...two dimensional for me by the end. They were just so close to being fully realised...2.5 dimensional? :) But the mood and atmosphere of the setting always spoke to me.

T3hSource said:
This is what about AAA games, creative works that play it "safely", aggravates me the most.

You and me both. I suppose I am just a little bit more content to 'settle' :p

Captcha: 'it is enough'

No, goddammit! that's what we're talking about it's not!!