Dishonored Review

Erttheking

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Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.
 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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It looked very meh from the trailers, glad to see that the real game is much better.

Gonna give this one a rent soon. :D
 

StriderShinryu

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I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.
 

omicron1

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Mar 26, 2008
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What? Two 10/10-ish games in a space of two days? How shall I find time to lose myself in both?

Kidding, kidding. Good for Arkane - and here's hoping they see financial as well as critical success this time round.
 

Norix596

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Cannot wait - it should arrive day after tomorrow and I'm glad to hear good things about it.
 

Vausch

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Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
 

DugMachine

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Apr 5, 2010
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Glad this got a good score. Now I know it's one I gotta check out (probably not buy cause $60? sheesh). The animations seem kind of lack luster though and there was some wonky stair walking at the end there.
 

Shadowstar38

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Jul 20, 2011
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Sweet. This has been my most anticipated game of the year. Another site I frequent gave it an 8.75

It's good to see it's living up to the hype. Definitly getting it now. Though the video review didnt address if the protagonist was OP or not, which was everyone's fear. Probably have to read the whole thing.
 

Bat Vader

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Mar 11, 2009
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Seeing this get a good score has made me want Dishonored even more now. I have it pre-loaded on Steam and just waiting for it to unlock. Midnight can't come fast enough.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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StriderShinryu said:
I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.
If small aesthetic issues are all that's bothering you I'd say find a way to try it out, (legally of course) you may be pleasantly surprised to find that you hardly notice those little niggling things. Besides, the problems you described (and from what I saw in the video) aren't any worse than what you'd find in, for example, Skyrim. Personally I think you'd really be missing out if you passed up the game purely on visual grounds.
 

CheckD3

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This review made me feel a bit better about breaking down and pre-ordering Dishonored. Fought with the idea and all that, decided to grab it so I could relax during my rare time off. Won't read the ENTIRE review until I get my hands on it, don't want to spoil anything for myself, just read the opening and the overall bottom lines.

Hopefully I'll hop on the great Fall game quicker than I did the last (took me months to finally break down and play Skyrim, just finally stopped playing it as much about a month ago, started playing about 9 months ago)
 

RJ 17

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Nov 27, 2011
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I found it funny that before I could watch the view for Dishonored I had to watch the trailer for Dishonored. Still, I guess it's better than the Mists of Pandaria trailer.

Sounds to me like a first person Assassin's Creed with magical powers. Still, I recently received $100 so I might pick it up.
 

Susan Arendt

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Jan 9, 2007
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While im definitely interested as its the sort of game i normally love ill hold off until i hear about how the controls and ui is for the pc version. ive been bit too many times by the bad console port plague ridden rat to risk that amount of money on a preorder
 

Zhukov

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Dec 29, 2009
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Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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I'm in a current mood for steampunk stealth action (with my current playthrough of Thief and soon Thief 2 and Thief 2X), I'll definitely pick this one up whenever it drops it's price a bit.
 

BreakfastMan

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Jul 22, 2010
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nikki191 said:
While im definitely interested as its the sort of game i normally love ill hold off until i hear about how the controls and ui is for the pc version. ive been bit too many times by the bad console port plague ridden rat to risk that amount of money on a preorder
Well, PC gamer gave it a very positive review, noting how impressive the PC version was, what with a variety of nice graphical options, and from what I have skimmed, never once mentioned poor controls. That all sounds pretty positive to me. :p

OT: God damn this game is shaping up to be hella awesome. I cannot wait for tuesday. :D
 

ExtraDebit

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Sounds interesting, will check it out, is it open world or mission base? I'm sick and tired of rail shooters.
 

octafish

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Hooray! I wonder when my pre-order will arrive from ozgameshop. I might need to stop playing BF3 and Guild Wars 2 for.a while.
 

AJax_21

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Zhukov said:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.
I haven't played the game yet but from the thorough investigation I just did(a.k.a watched youtube videos and read forum posts). Abilities like Blink and Possession become a necessity in higher difficulties because of the improved AI perception, high consumption of mana(I could be wrong on this one) and you dying very very fast. Blink seems like less as an overpowered ability and more of a solution to awkward first-person platforming.


Also hope this video helps on explaining the various abilities and gameplay styles.

OT: Holy crap, why we in the UAE should wait for the 12th? Argh! D:
 

Kopikatsu

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StriderShinryu said:
I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.
I know just how you feel. But with the HUD, I think it's just...this game shouldn't have been first person. Heavy focus on first person stealth or first person platforming is a deal breaker, and this game has both together. IMO it would have been a lot better off as a third person game. Although Blink might be a bit more awkward to use in third person.
 

BreakfastMan

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Jul 22, 2010
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ExtraDebit said:
Sounds interesting, will check it out, is it open world or mission base? I'm sick and tired of rail shooters.
Reports from the reviewers say it is mission based, but the missions are pretty open so you can approach most stuff how you want. Many have compared it to the Thief games of yore, if that means anything to you.
 

Alexander Horta

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Zhukov said:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.
Adding on to what someone else said, it seems to be only as OP'd as you're capable of. If you're really skillful, you can use these powerful abilities to their utmost, which is to say very helpful. That's not considering higher difficulties which are mentioned earlier, in which case these powers are a necessity. I can testify to the opposite, as well, having seen certain trailers. If you aren't as skillful, or make a mistake, you'll Blink somewhere in plain view by Blinking to the top of a barricade and not behind it. Or accidentally screwing up the possession and having it be a fatal mistake, or at least a hindrance [that is, unpossessing at the wrong time, or perhaps they've implemented a way for other guards to be suspicious if you've possessed their friend? Merely speculation].
 

Alexander Horta

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Sep 11, 2012
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Kopikatsu said:
StriderShinryu said:
I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.
I know just how you feel. But with the HUD, I think it's just...this game shouldn't have been first person. Heavy focus on first person stealth or first person platforming is a deal breaker, and this game has both together. IMO it would have been a lot better off as a third person game. Although Blink might be a bit more awkward to use in third person.
That's not the game's fault. That's a personal preference against first-person stealth games/platformers. Strider had some reasonable critiques, though of course I don't quite see eye-to-eye with what he says, but your argument is merely bias. So, being first-person, a stealth game, and a platformer, the game's not for you.

EDIT: Er, sorry about the double post. I'm pretty tired.
 

Metalrocks

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still thinking about it. not really hyped about it. but if its good i might give it a try. well, still some time to think about it. i think it comes out on the 9th in australia. at least i know to keep my fingers of RE6.
 

scott91575

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Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
Go to Green Man Gaming. Use their 25% off code (it's on the first page, and I think good for a couple more days). Bam, under $50. It's also a Steam game, so you don't even need to use GMG's launcher. They send you a Steam code, and as long as you are cool with Steam there you go.

BTW...I have no affiliation with GMG. I just know they often have nice sales, and right now is one of those times. Figured I'd help you out. Sadly XCOM is excluded from their 25% off sale.
 

Susan Arendt

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erttheking said:
Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.
Are you kidding? It seems like The Escapist is unable to give anything but praises to every AAA-game that is released these days. Maybe not five stars all the time, they're not that bought out, but it's hard to find a four star review of any much hyped game.

Even this, which looks and sounds a lot like a new case of the Bioshocks. Everyone raving about the story and the choices, only for the game to turn out to be a poorly written variation on better, more nuanced books that most gamers haven't read and the choices ending up to nothing but an A or B type of ending.

Hope I'm wrong though. It would be fantastic to be able to find a great game after such a long year of bad releases. But five star reviews certainly aren't an indicator of any kind of quality anymore.

Unless if, say, Edge gives it five stars.
 

Sonicron

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Mar 11, 2009
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That good, huh? I was hoping for this. Damn, still have to wait 4 more days until the game is released here...
 

Tallim

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Packie_J said:
Zhukov said:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.
I haven't played the game yet but from the thorough investigation I just did(a.k.a watched youtube videos and read forum posts). Abilities like Blink and Possession become a necessity in higher difficulties because of the improved AI perception, high consumption of mana(I could be wrong on this one) and you dying very very fast. Blink seems like less as an overpowered ability and more of a solution to awkward first-person platforming.


Also hope this video helps on explaining the various abilities and gameplay styles.

OT: Holy crap, why we in the UAE should wait for the 12th? Argh! D:
I used to get annoyed that we got games on the Friday as opposed to the Tuesday. But then I realised that this allows us to check reviews as embargoes get lifted. We can get personal accounts of the gameplay etc and still be able to pre-order it in time to get it on release day and get whatever nonsense pre-order crap they throw in.

It's not such a bad situation to be in actually.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Holy shit, what?
Wasn't this coming out on the 24th?

Damn, now I really need that job, gotta get mah game on.
 

IronMit

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Just watched the Machinima review...

He said 10 hour campaign (i know you can replay it differently)..
also very inconsistent questionable AI...NPC's spotting you through walls, seeing dead bodies through walls. Every NPC being simultaneously alerted when one spots you...

It's clearly going to be a good game but if these problems are true (and a patch doesn't fix them)...the whole stealth area of the game is messed up and everyone is going to have to downgrade their reviews when a possible exaggerated over the top metacritic backlash begins. Hopefully these problems are very very limited.

This is still the best and most respectable gamesite in my opinion....but they said Mass effect 3 was near to perfect....
 

NinjaDeathSlap

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Feb 20, 2011
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I'm not sure if this is out in the UK today, but I will definitely look out for it when I'm in town today. My expectations for this game grew with almost every new trailer, and I'm glad to see that I probably won't be disappointed.
 

Mr F.

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IronMit said:
Just watched the Machinima review...

He said 10 hour campaign (i know you can replay it differently)..
also very inconsistent questionable AI...NPC's spotting you through walls, seeing dead bodies through walls. Every NPC being simultaneously alerted when one spots you...

It's clearly going to be a good game but if these problems are true (and a patch doesn't fix them)...the whole stealth area of the game is messed up and everyone is going to have to downgrade their reviews when a possible exaggerated over the top metacritic backlash begins. Hopefully these problems are very very limited.

This is still the best and most respectable gamesite in my opinion....but they said Mass effect 3 was near to perfect....
Well, ME3 had a shitty ending but other then that it was pretty much perfect in the eyes of a lot of people. Just saying. "Near Perfect" can still have a collosal flaw.

OT: Always weary of a 5 star review. It is... Intimidating. Very few things deserve 100%. That said, Dishonored is one of the few games that I have been interested in recently. That, CoH 2 and Watch Dogs.

Would buy it but... Currently a Fresher with way too much work to bother buying even more new games. Picked up a bunch during steam sales and most of them are still untouched.
 

lord Claincy Ffnord

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Alexander Horta said:
Zhukov said:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.
Adding on to what someone else said, it seems to be only as OP'd as you're capable of. If you're really skillful, you can use these powerful abilities to their utmost, which is to say very helpful. That's not considering higher difficulties which are mentioned earlier, in which case these powers are a necessity. I can testify to the opposite, as well, having seen certain trailers. If you aren't as skillful, or make a mistake, you'll Blink somewhere in plain view by Blinking to the top of a barricade and not behind it. Or accidentally screwing up the possession and having it be a fatal mistake, or at least a hindrance [that is, unpossessing at the wrong time, or perhaps they've implemented a way for other guards to be suspicious if you've possessed their friend? Merely speculation].
Just adding to that: It has been stated that in the game you won't be able to unlock all abilities, or at least not to a useful level. They just had all abilities unlocked in the demos so they could demonstrate them all. And yeah, from previews I've read and gameplay I've seen if you aren't really good you cna get torn apart in seconds in combat, and spamming abilities and equipment gets rapidly expensive and unsustainable. Don't think it being too easy is going to be a worry.
 

Denamic

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Great.
I was trying to hold my expectations low, but now that's ruined. Now I'll have to endure days of crippling anticipation. Thanks a lot!
 

IronMit

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Mr F. said:
IronMit said:
Just watched the Machinima review...

He said 10 hour campaign (i know you can replay it differently)..
also very inconsistent questionable AI...NPC's spotting you through walls, seeing dead bodies through walls. Every NPC being simultaneously alerted when one spots you...

It's clearly going to be a good game but if these problems are true (and a patch doesn't fix them)...the whole stealth area of the game is messed up and everyone is going to have to downgrade their reviews when a possible exaggerated over the top metacritic backlash begins. Hopefully these problems are very very limited.

This is still the best and most respectable gamesite in my opinion....but they said Mass effect 3 was near to perfect....
Well, ME3 had a shitty ending but other then that it was pretty much perfect in the eyes of a lot of people. Just saying. "Near Perfect" can still have a collosal flaw.
Near perfect to alot of people? A lot of people can go read IGN. For the rest of us there were a lot of problems.
Forget about the ending...there was still auto-dialogue in a game dependent on dialogue, unexplained plot holes (before the ending), choices mattering in the closed story arc...but just easter eggs in the rest of then game (illusive man? destroyed the collector base?-well you get 1 line of dialogue altered) can you agree with him....no just disagree nicely or aggressively.
Who survived in ME1? Kaiden or Ashley..well they do and say exactly the same thing in the game..bar 3 lines of autodialogue until a romance related scene finally kicks in.
Side missions? you get like 3. Exploration? fetch quests and 'solar system pinging'. If the ending has massive holes in a story based game...doesn;t that mess up half the story?? i don't care if COD has a plot hole...but a dialogue, story driven rpg?

It was still a decent game but all those problems were ignored in the escapist review.
And now again...it looks like AI problems picked up in another review could of been ignored/missed in this review. If the AI has bugs then playing on stealth is no longer fun.

I would just like confirmation from the reviewer if any AI bugs arose while they played (steathily)..maybe machinima were just exaggerating..?

Thats my long winded point. sorry i got lost in thought lol.
 

Susan Arendt

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Jan 9, 2007
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Zhukov said:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.
You only get so many runes at a time, so you can only be so powerful. Same with weapon upgrades. The game adds more guards, etc, if you get a high chaos rating, which you will if you just kill everyone or leave lots of bodies lying around. Add to all of that the different difficulties, and you should be just fine.
 

karamazovnew

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"Bethesda game"... Throws money at the screen.

After Morrowind, Bethesda has become my favorite developer. The Elder Scrolls and Fallout 3 were near perfect, but their other titles have been lacking. If Dishonored is at least half as good as reviews claim it to be, yey!
 

LiquidCloud

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I dont want to be a negative nancy but the fact that the game does a lot of the aiming for you is a bit of a turn off for me.
I'm just going to go out and say it, I dont think this game is actually anywhere near 5 stars, not even three at best. I think it's going to go through L.A Noire syndrome, Massive hype, everyone thinks it's amazing, then, the realisation that it is actually terrible.
but that's just me. I hope i'm wrong.
 

OldDirtyCrusty

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Thanks for the review. This game sounds like a win and i really like the mission based freedom. Now i have to get my hands on the english dubbed version since there`s no way i`m laying my hands on the german version.

Bethesda is a anoying publisher when you want to play your games in the original language. If someone from the Netherlands get`s it and could confirm it has the english dub it would be great.
 

AJax_21

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LiquidCloud said:
I dont want to be a negative nancy but the fact that the game does a lot of the aiming for you is a bit of a turn off for me.
I'm just going to go out and say it, I dont think this game is actually anywhere near 5 stars, not even three at best. I think it's going to go through L.A Noire syndrome, Massive hype, everyone thinks it's amazing, then, the realisation that it is actually terrible.
but that's just me. I hope i'm wrong.
Care to explain why? And the auto-aim can be turned off, at least in the PC version.
 

The Artificially Prolonged

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Was on the fence on this one but the reviews so far have been really positive. To steam!

NinjaDeathSlap said:
I'm not sure if this is out in the UK today, but I will definitely look out for it when I'm in town today. My expectations for this game grew with almost every new trailer, and I'm glad to see that I probably won't be disappointed.
It's out Friday here in the UK
 

Erttheking

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Susan Arendt said:
Zhukov said:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.
You only get so many runes at a time, so you can only be so powerful. Same with weapon upgrades. The game adds more guards, etc, if you get a high chaos rating, which you will if you just kill everyone or leave lots of bodies lying around. Add to all of that the different difficulties, and you should be just fine.
The game adds more guards if you leave a lot of bodies...that is FREAKING AWESOME!
 

Erttheking

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SpiderJerusalem said:
erttheking said:
Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.
Are you kidding? It seems like The Escapist is unable to give anything but praises to every AAA-game that is released these days. Maybe not five stars all the time, they're not that bought out, but it's hard to find a four star review of any much hyped game.

Even this, which looks and sounds a lot like a new case of the Bioshocks. Everyone raving about the story and the choices, only for the game to turn out to be a poorly written variation on better, more nuanced books that most gamers haven't read and the choices ending up to nothing but an A or B type of ending.

Hope I'm wrong though. It would be fantastic to be able to find a great game after such a long year of bad releases. But five star reviews certainly aren't an indicator of any kind of quality anymore.

Unless if, say, Edge gives it five stars.
The Escapist has been "bought out"...yeah...I don't buy it. If they're "bought out" then how come Resident Evil 6 only got three out of five? Same with Skyrim Hearthfire.
 

Krantos

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karamazovnew said:
"Bethesda game"... Throws money at the screen.

After Morrowind, Bethesda has become my favorite developer. The Elder Scrolls and Fallout 3 were near perfect, but their other titles have been lacking. If Dishonored is at least half as good as reviews claim it to be, yey!
No. Stop.

Bethesda is only PUBLISHING this. Developers are Arkane Studios.

Bethesda really needs a name change. There are two separate companies named Bethesda, both owned by parent company Zenimax.

Bethesda Game Studio is the developer behind all the Elder Scrolls titles and Fallout 3.

Bethesda Softworks is the publisher who as published the Elder Scrolls, but has also published such "gems" as Wet, Rogue Warrior, and Brink.

By all means Dishonored still looks great, but don't go into it thinking it's developed by the Elder Scrolls team.
 

Susan Arendt

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Jan 9, 2007
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LiquidCloud said:
I dont want to be a negative nancy but the fact that the game does a lot of the aiming for you is a bit of a turn off for me.
I'm just going to go out and say it, I dont think this game is actually anywhere near 5 stars, not even three at best. I think it's going to go through L.A Noire syndrome, Massive hype, everyone thinks it's amazing, then, the realisation that it is actually terrible.
but that's just me. I hope i'm wrong.
You can turn off the auto aiming. Also, have you played the game? I'm just curious what you're basing your evaluation on.

IronMit said:
Just watched the Machinima review...

He said 10 hour campaign (i know you can replay it differently)..
also very inconsistent questionable AI...NPC's spotting you through walls, seeing dead bodies through walls. Every NPC being simultaneously alerted when one spots you...

It's clearly going to be a good game but if these problems are true (and a patch doesn't fix them)...the whole stealth area of the game is messed up and everyone is going to have to downgrade their reviews when a possible exaggerated over the top metacritic backlash begins. Hopefully these problems are very very limited.

This is still the best and most respectable gamesite in my opinion....but they said Mass effect 3 was near to perfect....
10 hours? Bollocks. Unless you're skipping all of the cutscenes and just racing to your target as fast as you can. In other words, not actually enjoying the game.

I never had any NPCs spot me through walls. Through windows, yes, but that makes sense. Also, when you're spotted, they call out to their fellows and/or sound an alarm, which is what draws the others to you.

I only experienced one technical glitch when I played, which was a river fish swimming in mid air during the final mission. Which I thought was kind of amusing, really, though it did ruin a bit of the drama of the moment.
 

synobal

New member
Jun 8, 2011
2,189
0
0
Zhukov said:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.
Pretty much my questions here as well. Game looks great but I worry it is too easy.
 

Mortamus

The Talking Dead
May 18, 2012
147
0
0
SpiderJerusalem said:
erttheking said:
Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.
Are you kidding? It seems like The Escapist is unable to give anything but praises to every AAA-game that is released these days. Maybe not five stars all the time, they're not that bought out, but it's hard to find a four star review of any much hyped game.

Even this, which looks and sounds a lot like a new case of the Bioshocks. Everyone raving about the story and the choices, only for the game to turn out to be a poorly written variation on better, more nuanced books that most gamers haven't read and the choices ending up to nothing but an A or B type of ending.

Hope I'm wrong though. It would be fantastic to be able to find a great game after such a long year of bad releases. But five star reviews certainly aren't an indicator of any kind of quality anymore.

Unless if, say, Edge gives it five stars.
Bioshock was a game though that we could interact with, not a book. Also, this is an opinion, not a fact.

If they enjoyed the game, they're going to give it a good rating.

Don't worry if none of the bad stuff was really touched on here, as we'll likely get to see Yahtzee rip into the juicy good bits next week.
 

ResonanceGames

New member
Feb 25, 2011
732
0
0
SpiderJerusalem said:
Even this, which looks and sounds a lot like a new case of the Bioshocks. Everyone raving about the story and the choices, only for the game to turn out to be a poorly written variation on better, more nuanced books that most gamers haven't read and the choices ending up to nothing but an A or B type of ending.
Bioshock wasn't a variation on any book, it was a variation on System Shock 2 -- though it did heavily reference Ayn Rand. To call her writing "better" would be nutters, so I hope that's not what you were implying.

Dishonored is heavily gameplay centric game, not a story driven one. Also, choices aren't something that necessarily build up to a many different endings. A lot of the best choice-heavy games have one ending but leave minute-to-minute gameplay up to the player. That's what Dishonored is attempting to do (though apparently there are also several different endings as well as a bonus).
 

Shadowstar38

New member
Jul 20, 2011
2,204
0
0
ResonanceGames said:
SpiderJerusalem said:
(though apparently there are also several different endings as well as a bonus).
Other reviews have said there is a good ending and a bad ending depending on how many people you killed. So, yeah.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
3,782
0
0
Blood Brain Barrier said:
"Bethesda game"

Next!
The post right below it...

karamazovnew said:
"Bethesda game"... Throws money at the screen.

After Morrowind, Bethesda has become my favorite developer. The Elder Scrolls and Fallout 3 were near perfect, but their other titles have been lacking. If Dishonored is at least half as good as reviews claim it to be, yey!
You do realise that Bethesda Softworks are the Publishers of Dishonored? Arkane Studios are the Devs.
 

Kopikatsu

New member
May 27, 2010
4,924
0
0
Alexander Horta said:
Kopikatsu said:
StriderShinryu said:
I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.
I know just how you feel. But with the HUD, I think it's just...this game shouldn't have been first person. Heavy focus on first person stealth or first person platforming is a deal breaker, and this game has both together. IMO it would have been a lot better off as a third person game. Although Blink might be a bit more awkward to use in third person.
That's not the game's fault. That's a personal preference against first-person stealth games/platformers. Strider had some reasonable critiques, though of course I don't quite see eye-to-eye with what he says, but your argument is merely bias. So, being first-person, a stealth game, and a platformer, the game's not for you.

EDIT: Er, sorry about the double post. I'm pretty tired.
No offense, but have you played a game with a heavy focus on first person platforming or first person stealth? Because it's not bias, that camera scheme just isn't any good at either of those things.

Even if you work really hard to make it work like what was done in Mirror's Edge, it's still pretty awful. ('Course, the opinion part of this is my thinking that Mirror's Edge and Thief were bad games)
 

PunkRex

New member
Feb 19, 2010
2,533
0
0
ME AND MY SCURRYING MINIONS WILL RECLAIM THE CITY!!!

Seriously... ima go Pied Piper on so many bastards.
 

dakkster

New member
Aug 22, 2011
141
0
0
Kopikatsu said:
No offense, but have you played a game with a heavy focus on first person platforming or first person stealth? Because it's not bias, that camera scheme just isn't any good at either of those things.

Even if you work really hard to make it work like what was done in Mirror's Edge, it's still pretty awful. ('Course, the opinion part of this is my thinking that Mirror's Edge and Thief were bad games)
I was just about to say something along the lines of "Thief says hello" but then I read that last part and then it hit me that I hardly ever come across anyone who says that Thief was a bad game. I think both the Thief games and Mirror's Edge are brilliant at what they set out to do, but perhaps that's because I have a different set of expectations for them...

Either way, Dishonored has looked awesomeballs from day one and all the reviews that are coming in is just confirmation of that.
 

Ghonzor

New member
Jul 29, 2009
958
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0
Ed130 said:
You do realise that Bethesda Softworks are the Publishers of Dishonored? Arkane Studios are the Devs.
At least someone remembers. I'd hate to see Bethesda get credit for this game when Arkane actually developed it.
 

DrunkenMonkey

New member
Sep 17, 2012
256
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0
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
erttheking said:
Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.
Let me put it to you this way - if you know why you as a character are "dishonored," you know the only spoiler in the review. It happens in the first few minutes of the game, but still, I'd rather be overly cautious than hurt someone's experience.
 

ShadowHand25

New member
Jul 12, 2010
103
0
0
I still find having children slowly and creepily singing a popular song as the backdrop tune for your ad is very pretentious and annoying.
 

suitepee7

I can smell sausage rolls
Dec 6, 2010
1,273
0
0
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
£30 in UK, skyrim was released for £35 and COD titles are done for £40 (all on PC btw). this is on steam as well, i would have thought the pricing is similar worldwide but there we are...

anyway preordered after reading 2 very good reviews, sucks its not released for me til friday =\
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Interesting. So you like the story. hmmm...

This game is quickly moving up into my "must have" list. Unfortunately, I already preordered XCOM on Steam and that eats up my budget this month. And next month: The Wii U. But this will be a very nice thing to find under that all hallowed tree come December.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
DrunkenMonkey said:
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
yea.... or developers could just cut the prices from launch and let more people buy their games.

There really isn't any reason why games are priced at $60. I know I know, all the little details of licensing for consoles, marketing, blah blah blah. But if somethings cheap, more people will buy it. I haven't seen any marketing research done on game prices, but if steam has taught us anything, it's that cheap prices make people impulsively buy games, even if they're not sure they'd like it.

Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
suitepee7 said:
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
£30 in UK, skyrim was released for £35 and COD titles are done for £40 (all on PC btw). this is on steam as well, i would have thought the pricing is similar worldwide but there we are...

anyway preordered after reading 2 very good reviews, sucks its not released for me til friday =\
Yea but, 30 pounds (or is the euro? fucking european crazy monetary system...) is pretty much = to $60. So you should be complaining about "overpriced BS" just as much as us. lol. :p
 

JokerboyJordan

New member
Sep 6, 2009
1,034
0
0
Mimsofthedawg said:
suitepee7 said:
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
£30 in UK, skyrim was released for £35 and COD titles are done for £40 (all on PC btw). this is on steam as well, i would have thought the pricing is similar worldwide but there we are...

anyway preordered after reading 2 very good reviews, sucks its not released for me til friday =\
Yea but, 30 pounds (or is the euro? fucking european crazy monetary system...) is pretty much = to $60. So you should be complaining about "overpriced BS" just as much as us. lol. :p
£30 is roughly $48. So nope, you're still getting ripped off.

I too also complain about the retail price of games, but I just had to get this game brand new with the themed Tarot Deck. After reading this review I can hardly wait for Friday!
 

Azuaron

New member
Mar 17, 2010
621
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0
I find it interesting that so many people are criticizing the game (and Susan's 5/5 review of the game) without having actually played the game.

Guess how much your opinions are worth!*

Personally, I just moved Dishonered from second-to-last to second on my videogames wishlist. I always thought it looked amazing, but I'm wary of pre-ordering new IPs before someone's tried out the controls. Now that people have confirmed the controls are solid, yes.

*Nothing. They're worth nothing. It just makes you look bad, honestly.
 

DrunkenMonkey

New member
Sep 17, 2012
256
0
0
Mimsofthedawg said:
DrunkenMonkey said:
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
yea.... or developers could just cut the prices from launch and let more people buy their games.

There really isn't any reason why games are priced at $60. I know I know, all the little details of licensing for consoles, marketing, blah blah blah. But if somethings cheap, more people will buy it. I haven't seen any marketing research done on game prices, but if steam has taught us anything, it's that cheap prices make people impulsively buy games, even if they're not sure they'd like it.

Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
the 60 bucks debate isn't going to go anywhere because developers will charge it because they can, and because there is no reason to price their games lower on the market for the work that they put into. If you gave the developer videos a try you will see that the work they supposedly put into it, well justifies the price. The things you mention like marketing, licensing aren't little things, they are neither little things in number nor impact when making a game (phrased it badly) Developers have to make a profit, they can't just work on small returns that can barely pay their own freaking bills. But yes you're right cheap games are a good way of buying things asap for most if not all consumers. Then again 65-66 (US, not Aussie. prices) bucks a month isn't going to break you, if it does then I'm sorry to say that you shouldn't really be in this hobby specifically mainstream gaming. Especially since it's not like deviant games come out every month. I forgot the point I was trying to make, so oh well. Besides games were always expensive whether they were 40-50-60 that situation has not changed, nor for better or worse.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,313
0
0
So how feasible is a completely non-stealth build?
I don't want another Deus Ex: Human Resources where they market it as an FPSRPG, but it's just a stealth game with some minor customization.
 

bdcjacko

Gone Fonzy
Jun 9, 2010
2,371
0
0
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Question, is this game ok to play in front of say an 8 year old? I can tell I don't want an 8 year old playing, but watching is different. I can let him watch skyrim for example. But I don't want him playing. Where does this game fall? Cause I have to factor in when I can play to my purchasing decisions.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
bdcjacko said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Question, is this game ok to play in front of say an 8 year old? I can tell I don't want an 8 year old playing, but watching is different. I can let him watch skyrim for example. But I don't want him playing. Where does this game fall? Cause I have to factor in when I can play to my purchasing decisions.
Oh, eeesh. I'd really be hesitant to play this in front of a young child. Of course, it is possible to get through the game without killing anyone, but even so....much of the game's pleasure (for me, and I imagine for many others) is sneaking up behind someone and knifing them in the neck or slitting their throat. Plus, you can send a swarm of rats to eat someone alive. Now, you don't have to do either of those things. So I guess it depends entirely on if you're willing to alter your play style to make sure he doesn't see anything too untoward.

Souplex said:
So how feasible is a completely non-stealth build?
I don't want another Deus Ex: Human Resources where they market it as an FPSRPG, but it's just a stealth game with some minor customization.
Feasible, but difficult. The game pretty clearly would prefer you to be at least somewhat stealthy, but you can definitely engage in the bloodshed if you'd like. 100% bloody? Eh, I can't say that with certainty, but you're given all sorts of things that go boom.
 

suitepee7

I can smell sausage rolls
Dec 6, 2010
1,273
0
0
Mimsofthedawg said:
suitepee7 said:
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
£30 in UK, skyrim was released for £35 and COD titles are done for £40 (all on PC btw). this is on steam as well, i would have thought the pricing is similar worldwide but there we are...

anyway preordered after reading 2 very good reviews, sucks its not released for me til friday =\
Yea but, 30 pounds (or is the euro? fucking european crazy monetary system...) is pretty much = to $60. So you should be complaining about "overpriced BS" just as much as us. lol. :p
the current conversion rate is around £1=$1.6 so it works out being £30 to $48. a new console release for consoles in the UK is around £38 which makes $60, so it would seem the US is getting a console price for a PC game. like i said, it is a bit odd that this is the case, and it does suck
 

bdcjacko

Gone Fonzy
Jun 9, 2010
2,371
0
0
Susan Arendt said:
bdcjacko said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Question, is this game ok to play in front of say an 8 year old? I can tell I don't want an 8 year old playing, but watching is different. I can let him watch skyrim for example. But I don't want him playing. Where does this game fall? Cause I have to factor in when I can play to my purchasing decisions.
Oh, eeesh. I'd really be hesitant to play this in front of a young child. Of course, it is possible to get through the game without killing anyone, but even so....much of the game's pleasure (for me, and I imagine for many others) is sneaking up behind someone and knifing them in the neck or slitting their throat. Plus, you can send a swarm of rats to eat someone alive. Now, you don't have to do either of those things. So I guess it depends entirely on if you're willing to alter your play style to make sure he doesn't see anything too untoward.
Good to know. Since I started living with my gf's son.

Follow up question, would you guys consider adding an age guide to your reviews. While I know games have a rating system on them, it is pretty abstract and I don't know who rates thoughs. On the other hand I know the Escapist body of work and would trust you all better than.

Or do you know of another site that does that already?
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
bdcjacko said:
Susan Arendt said:
bdcjacko said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Question, is this game ok to play in front of say an 8 year old? I can tell I don't want an 8 year old playing, but watching is different. I can let him watch skyrim for example. But I don't want him playing. Where does this game fall? Cause I have to factor in when I can play to my purchasing decisions.
Oh, eeesh. I'd really be hesitant to play this in front of a young child. Of course, it is possible to get through the game without killing anyone, but even so....much of the game's pleasure (for me, and I imagine for many others) is sneaking up behind someone and knifing them in the neck or slitting their throat. Plus, you can send a swarm of rats to eat someone alive. Now, you don't have to do either of those things. So I guess it depends entirely on if you're willing to alter your play style to make sure he doesn't see anything too untoward.
Good to know. Since I started living with my gf's son.

Follow up question, would you guys consider adding an age guide to your reviews. While I know games have a rating system on them, it is pretty abstract and I don't know who rates thoughs. On the other hand I know the Escapist body of work and would trust you all better than.

Or do you know of another site that does that already?
What We Play used to do that, not sure if they still do.
 

Sight Unseen

The North Remembers
Nov 18, 2009
1,064
0
0
Mimsofthedawg said:
DrunkenMonkey said:
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
yea.... or developers could just cut the prices from launch and let more people buy their games.

There really isn't any reason why games are priced at $60. I know I know, all the little details of licensing for consoles, marketing, blah blah blah. But if somethings cheap, more people will buy it. I haven't seen any marketing research done on game prices, but if steam has taught us anything, it's that cheap prices make people impulsively buy games, even if they're not sure they'd like it.

Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
Psychonauts and Rock Band 3 come immediately to my mind.
 

TheOtter

Ottertastic!
Feb 5, 2010
52
0
0
I've been eagerly awaiting this for a while but I've been burned with some recent pre-orders. Escapist is the first site I read for reviews and if they give it a good rating, then I feel more comfortable in buying the game. That being said, I always check other sites but all seem to really favor the game.

*hands $60 to Arkane Studios* Here you go. Game please.

On a site related note, I do like when Susan does reviews.
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
0
0
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
Well Skyrim and Dishonered are published by the same company, so that aught to tell you something.
 

artanis_neravar

New member
Apr 18, 2011
2,560
0
0
Mimsofthedawg said:
DrunkenMonkey said:
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
yea.... or developers could just cut the prices from launch and let more people buy their games.

There really isn't any reason why games are priced at $60. I know I know, all the little details of licensing for consoles, marketing, blah blah blah. But if somethings cheap, more people will buy it. I haven't seen any marketing research done on game prices, but if steam has taught us anything, it's that cheap prices make people impulsively buy games, even if they're not sure they'd like it.

Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
To be fair, if they sell a game at a loss, they will never make money no matter how many copies they sell (obviously). and if they sell downloadable copies for cheaper than the physical copies than the people who buy physical copies would be in an uproar and the developers (or publishers) would risk losing their biggest market (I feel at this current point in time that retail copies of games still sell better than digital copies)
 

Vausch

New member
Dec 7, 2009
1,476
0
0
scott91575 said:
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
Go to Green Man Gaming. Use their 25% off code (it's on the first page, and I think good for a couple more days). Bam, under $50. It's also a Steam game, so you don't even need to use GMG's launcher. They send you a Steam code, and as long as you are cool with Steam there you go.

BTW...I have no affiliation with GMG. I just know they often have nice sales, and right now is one of those times. Figured I'd help you out. Sadly XCOM is excluded from their 25% off sale.
Wow, they have incredibly terrible reviews for their reliability and customer service...
 

Coffeejack

New member
Oct 1, 2012
350
0
0
I am very relieved to see that this game did so well. The more developer diaries I saw on YouTube, the more impressive it looked. My main worry was that the variety of powers and options might make it too easy, so I pre-ordered X-Com instead. I'll have to wait until Christmas to pick this up, I suppose, but it's good to see that this game is being received warmly. The atmosphere and character design look rich and absorbing.
 

dragonburner

New member
Feb 21, 2009
475
0
0
Was figuring this to be a mediocre flop despite hoping it was good. Very glad it's really good. I love the concept.
 

DarkhoIlow

New member
Dec 31, 2009
2,531
0
0
I'm so happy this game has met it's hype and is well received overall with stellar reviews.

I can't wait to get my hands on it.
 

chozo_hybrid

Jund 'Em Out!
Jul 15, 2009
3,456
0
0
Susan Arendt said:
LiquidCloud said:
I dont want to be a negative nancy but the fact that the game does a lot of the aiming for you is a bit of a turn off for me.
I'm just going to go out and say it, I dont think this game is actually anywhere near 5 stars, not even three at best. I think it's going to go through L.A Noire syndrome, Massive hype, everyone thinks it's amazing, then, the realisation that it is actually terrible.
but that's just me. I hope i'm wrong.
You can turn off the auto aiming. Also, have you played the game? I'm just curious what you're basing your evaluation on.

IronMit said:
Just watched the Machinima review...

He said 10 hour campaign (i know you can replay it differently)..
also very inconsistent questionable AI...NPC's spotting you through walls, seeing dead bodies through walls. Every NPC being simultaneously alerted when one spots you...

It's clearly going to be a good game but if these problems are true (and a patch doesn't fix them)...the whole stealth area of the game is messed up and everyone is going to have to downgrade their reviews when a possible exaggerated over the top metacritic backlash begins. Hopefully these problems are very very limited.

This is still the best and most respectable gamesite in my opinion....but they said Mass effect 3 was near to perfect....
10 hours? Bollocks. Unless you're skipping all of the cutscenes and just racing to your target as fast as you can. In other words, not actually enjoying the game.

I never had any NPCs spot me through walls. Through windows, yes, but that makes sense. Also, when you're spotted, they call out to their fellows and/or sound an alarm, which is what draws the others to you.

I only experienced one technical glitch when I played, which was a river fish swimming in mid air during the final mission. Which I thought was kind of amusing, really, though it did ruin a bit of the drama of the moment.
Thanks for that information, I was going to say 10 hours is a bit short for me to be putting $100 on a game at launch when it has no multiplayer to pad it out for a while before a replay. I'm getting this next week after Xcom though, gotta satisfy that alien hunting urge.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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JokerboyJordan said:
Mimsofthedawg said:
suitepee7 said:
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
£30 in UK, skyrim was released for £35 and COD titles are done for £40 (all on PC btw). this is on steam as well, i would have thought the pricing is similar worldwide but there we are...

anyway preordered after reading 2 very good reviews, sucks its not released for me til friday =\
Yea but, 30 pounds (or is the euro? fucking european crazy monetary system...) is pretty much = to $60. So you should be complaining about "overpriced BS" just as much as us. lol. :p
£30 is roughly $48. So nope, you're still getting ripped off.

I too also complain about the retail price of games, but I just had to get this game brand new with the themed Tarot Deck. After reading this review I can hardly wait for Friday!
$48 is still too much money though. It should be no more than $40. Ever. Unless the game is a single player RPG/RTS/multiplayer shooter/ something that will entertain you for over 60 hours.

My rule is: $1 per 1 hour of entertainment. If you can't give me at least that, I hesitate to buy your game.

That is not a hardline rule. If the game is critically acclaimed enough/fun enough, I may still consider it. Journey (a 3-4 hour game) is a good example of this.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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lotr rocks 0 said:
Mimsofthedawg said:
DrunkenMonkey said:
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
yea.... or developers could just cut the prices from launch and let more people buy their games.

There really isn't any reason why games are priced at $60. I know I know, all the little details of licensing for consoles, marketing, blah blah blah. But if somethings cheap, more people will buy it. I haven't seen any marketing research done on game prices, but if steam has taught us anything, it's that cheap prices make people impulsively buy games, even if they're not sure they'd like it.

Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
Psychonauts and Rock Band 3 come immediately to my mind.
I didn't say they didn't exist. I just said there's few of em. lol.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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DrunkenMonkey said:
Mimsofthedawg said:
DrunkenMonkey said:
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
yea.... or developers could just cut the prices from launch and let more people buy their games.

There really isn't any reason why games are priced at $60. I know I know, all the little details of licensing for consoles, marketing, blah blah blah. But if somethings cheap, more people will buy it. I haven't seen any marketing research done on game prices, but if steam has taught us anything, it's that cheap prices make people impulsively buy games, even if they're not sure they'd like it.

Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
the 60 bucks debate isn't going to go anywhere because developers will charge it because they can, and because there is no reason to price their games lower on the market for the work that they put into. If you gave the developer videos a try you will see that the work they supposedly put into it, well justifies the price. The things you mention like marketing, licensing aren't little things, they are neither little things in number nor impact when making a game (phrased it badly) Developers have to make a profit, they can't just work on small returns that can barely pay their own freaking bills. But yes you're right cheap games are a good way of buying things asap for most if not all consumers. Then again 65-66 (US, not Aussie. prices) bucks a month isn't going to break you, if it does then I'm sorry to say that you shouldn't really be in this hobby specifically mainstream gaming. Especially since it's not like deviant games come out every month. I forgot the point I was trying to make, so oh well. Besides games were always expensive whether they were 40-50-60 that situation has not changed, nor for better or worse.
I'm not saying that developers shouldn't try to make a profit for their game. I'm not getting into specifics, but I think you can make profits other ways than charging $60, ESPECIALLY if your game doesn't have many hours of entertainment. I want the bring "mainstream" gaming to as many people as possible, and lowering the price would help a lot. It's also not about "breaking the wallet". It's about value. It makes no sense to buy a game for $60 when they'll just drop the price in a year anyways. Mature, frugal minded people have the patience to wait. If their waiting hurts the developer so much that there is no new sequels or the studio is shut down, my hope would be that publishers get the picture and start cutting prices.

You also can't argue that my idea is far from reality. Many developers are beginning to question to current model. EA's beginning to create more play-for-free content. The entire indie game movement is partially based on high quality, cheap games.

There's also other solutions too. For example, you could have advertisements shipped in game. Or you could set up services like Steam and Xbox Live where you pay a yearly fee (or monthly) and get the games from that developer.

I'm also not talking about a MASSIVE price cut to $10 or something. I'm more talking about $40-$50. You'd probably get a lot more early subscribers that way and each new game would still be making some profit. If you cut prices by a third but increase sales 50%, you've already made a larger profit than having them ramped up all the way to $60.

But I have no idea if this will work. Why? Because I haven't seen any reliable data suggesting it could. I haven't even seen reliable data suggesting $60 is the most efficient either. It's as though the industry is living in a little bubble without innovation (though this isn't entirely true because, as I said in my original post, Steam, Indie games, etc. are proving the logic of these concepts on their own). So understand my real point here is not to provide any sort of solution, but instead is to question is there an alternate solution at all. It's a question I see no one seriously asking. You can disagree with every one of my points. That's fine. I don't care to defend them. I myself can see faults in almost everything I say. That's not my point. My point is that I feel like there may be a better solution - but who's asking that question? No one.

So if you're going to argue something, don't argue, "Selling a game for $40 is the stupidest idea I've ever heard!" Don't even argue any of my specifics. Discuss possible solutions, or say why you think a solution isn't even needed. Because that's the point here.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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0
artanis_neravar said:
Mimsofthedawg said:
DrunkenMonkey said:
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
yea.... or developers could just cut the prices from launch and let more people buy their games.

There really isn't any reason why games are priced at $60. I know I know, all the little details of licensing for consoles, marketing, blah blah blah. But if somethings cheap, more people will buy it. I haven't seen any marketing research done on game prices, but if steam has taught us anything, it's that cheap prices make people impulsively buy games, even if they're not sure they'd like it.

Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
To be fair, if they sell a game at a loss, they will never make money no matter how many copies they sell (obviously). and if they sell downloadable copies for cheaper than the physical copies than the people who buy physical copies would be in an uproar and the developers (or publishers) would risk losing their biggest market (I feel at this current point in time that retail copies of games still sell better than digital copies)
.

To be fair, I never suggested they sell it at a loss. Developers usually lose $27 on a game they sell. So $30 puts them in the black (though not by much). No I'm not suggesting they sell it for only $30, the point is more that $60 seems excessive, and I bet if they lowered the price to something more like $40, they would make at least as much money by the increased sales from people willing to fork over the cash (especially if it's a new IP). Maybe I'm wrong, but I haven't seen anyone try it nor have I seen any major "industry insiders" study it.

EDIT: Steam is the only "industry insider" who has remotely done something to "prove" or "disprove" the theory. When they have sales, not only has the sales of a game increased, but usually their sales across the board increase. It's like people see a sale and they just buy everything. Developers may lose some money on these sales, but it's normally made up for with DLC.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Pebble said:
I am very relieved to see that this game did so well. The more developer diaries I saw on YouTube, the more impressive it looked. My main worry was that the variety of powers and options might make it too easy, so I pre-ordered X-Com instead. I'll have to wait until Christmas to pick this up, I suppose, but it's good to see that this game is being received warmly. The atmosphere and character design look rich and absorbing.
you and I are in the EXACT SAME boat. Something about Dishonored worried me. Honestly, I think it was mostly the fact that almost every game published by Bethesda/Zenimax other than Fallout/The Elder Scrolls has bombed. XCOM on the other hand seemed much more of a safe buy.

So now Christmas just can't come soon ennoguh... :(
 

triggrhappy94

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I would give Dishonored bonus points for its preview's creative use of both "What do you do with a drunken sailor" and the intro to Black Sabath's (not Ozzy's) Iron Man.
 

UsefulPlayer 1

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Feb 22, 2008
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It does look pretty awesome and the review backs that.

I just kinda wished you seemed more hyped about it in the video review. You seemed to be describing game of the year material in your words, but the tone really wasn't there to capture what you were saying.

But that's just me, no big deal.
 

Snowblindblitz

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But can you truly rock a non kill stealth build, or does it go Human Revolution on you and throw a mini gun firing boss in your face that the PC runs right into the room of despite my hours of skulking around like batman?

Anyways, this review got me excited, I've been on the fence, especially since FTL has come along and devoured hours of my life.
 

DrunkenMonkey

New member
Sep 17, 2012
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Mimsofthedawg said:
DrunkenMonkey said:
Mimsofthedawg said:
DrunkenMonkey said:
I love how some people are still saying it's not worth 60 and they are waiting for the price drop. Then they wonder where all the new IPs go when they don't support the developer at the months of the release. The irony.... this is how games like RE6 thrive and games like dishonored fail at launch. I just don't get it... ;(

Also to all people giving the animations flak, look at it this way, if they poured money into it like say what id did with Rage, this game wouldn't do so well. I'll take content, creativity, and birth of ideas, over things like life like animations any day of the week, month, year, interdimension, etc.
yea.... or developers could just cut the prices from launch and let more people buy their games.

There really isn't any reason why games are priced at $60. I know I know, all the little details of licensing for consoles, marketing, blah blah blah. But if somethings cheap, more people will buy it. I haven't seen any marketing research done on game prices, but if steam has taught us anything, it's that cheap prices make people impulsively buy games, even if they're not sure they'd like it.

Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
the 60 bucks debate isn't going to go anywhere because developers will charge it because they can, and because there is no reason to price their games lower on the market for the work that they put into. If you gave the developer videos a try you will see that the work they supposedly put into it, well justifies the price. The things you mention like marketing, licensing aren't little things, they are neither little things in number nor impact when making a game (phrased it badly) Developers have to make a profit, they can't just work on small returns that can barely pay their own freaking bills. But yes you're right cheap games are a good way of buying things asap for most if not all consumers. Then again 65-66 (US, not Aussie. prices) bucks a month isn't going to break you, if it does then I'm sorry to say that you shouldn't really be in this hobby specifically mainstream gaming. Especially since it's not like deviant games come out every month. I forgot the point I was trying to make, so oh well. Besides games were always expensive whether they were 40-50-60 that situation has not changed, nor for better or worse.
I'm not saying that developers shouldn't try to make a profit for their game. I'm not getting into specifics, but I think you can make profits other ways than charging $60, ESPECIALLY if your game doesn't have many hours of entertainment. I want the bring "mainstream" gaming to as many people as possible, and lowering the price would help a lot. It's also not about "breaking the wallet". It's about value. It makes no sense to buy a game for $60 when they'll just drop the price in a year anyways. Mature, frugal minded people have the patience to wait. If their waiting hurts the developer so much that there is no new sequels or the studio is shut down, my hope would be that publishers get the picture and start cutting prices.

You also can't argue that my idea is far from reality. Many developers are beginning to question to current model. EA's beginning to create more play-for-free content. The entire indie game movement is partially based on high quality, cheap games.

There's also other solutions too. For example, you could have advertisements shipped in game. Or you could set up services like Steam and Xbox Live where you pay a yearly fee (or monthly) and get the games from that developer.

I'm also not talking about a MASSIVE price cut to $10 or something. I'm more talking about $40-$50. You'd probably get a lot more early subscribers that way and each new game would still be making some profit. If you cut prices by a third but increase sales 50%, you've already made a larger profit than having them ramped up all the way to $60.

But I have no idea if this will work. Why? Because I haven't seen any reliable data suggesting it could. I haven't even seen reliable data suggesting $60 is the most efficient either. It's as though the industry is living in a little bubble without innovation (though this isn't entirely true because, as I said in my original post, Steam, Indie games, etc. are proving the logic of these concepts on their own). So understand my real point here is not to provide any sort of solution, but instead is to question is there an alternate solution at all. It's a question I see no one seriously asking. You can disagree with every one of my points. That's fine. I don't care to defend them. I myself can see faults in almost everything I say. That's not my point. My point is that I feel like there may be a better solution - but who's asking that question? No one.

So if you're going to argue something, don't argue, "Selling a game for $40 is the stupidest idea I've ever heard!" Don't even argue any of my specifics. Discuss possible solutions, or say why you think a solution isn't even needed. Because that's the point here.
Sorry sorry if the post came out to "it's the stupidest idea i've ever heard!", your post also kind of came out as "price cuts will sell more games!" not possible solutions to the price cut problems, but anyway its useless to continue arguing because my original point wasn't possible solutions to how people can push more games under more consumers, but how can consumers stop ragging on new ips, and be shocked when new ips barely come out. I also don't know jack on how to address the alternative solutions problem aside from all the developers slashing the prices 10-20 bucks downward at the exact same time, so nobody gets discouraged at selling less for more of the same work that another developer does. So yeah not going to discuss territory that I don't know how to discuss. Also in all honesty what's the point of that in this thread that is about dishonored reviews, if you don't agree with my original post fine, i'm cool with that. it's also your win mate.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Mimsofthedawg said:
Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
Psychonauts, Okami, Eternal Darkness: Sanity's Requiem, Beyond Good & Evil, Grim Fandango, Odin Sphere/Muramasa: The Demon's Blade, Disgaea (which is currently considered a "success" because it's sold 1.7 million copies across four main console releases and four re-releases for handhelds, since 2003), Ico, and Killer7 would all like to have words with you.

OT: I watched TotalBiscuit's WTF Is... on it today, really looking forward to picking it up tomorrow.
 

Blood Brain Barrier

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Ed130 said:
Blood Brain Barrier said:
"Bethesda game"

Next!
The post right below it...

karamazovnew said:
"Bethesda game"... Throws money at the screen.

After Morrowind, Bethesda has become my favorite developer. The Elder Scrolls and Fallout 3 were near perfect, but their other titles have been lacking. If Dishonored is at least half as good as reviews claim it to be, yey!
You do realise that Bethesda Softworks are the Publishers of Dishonored? Arkane Studios are the Devs.
No, I didn't know that. Thanks for the info, I'll take a look now.

But that doesn't mean I'm not hesitant to have any percentage of my money go to Bethesda for them to make more TES games when it could be going to some project I enjoy.
 

DrunkenMonkey

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Sep 17, 2012
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shrekfan246 said:
Mimsofthedawg said:
Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
Psychonauts, Okami, Eternal Darkness: Sanity's Requiem, Beyond Good & Evil, Grim Fandango, Odin Sphere/Muramasa: The Demon's Blade, Disgaea (which is currently considered a "success" because it's sold 1.7 million copies across four main console releases and four re-releases for handhelds, since 2003), Ico, and Killer7 would all like to have words with you.

OT: I watched TotalBiscuit's WTF Is... on it today, really looking forward to picking it up tomorrow.
I still feel bad about planescape torment's launch if what the internet tells me its true, that the sales were garbage for the game that is the equivalent of messiah in crpgs. I mean thats a scary thought one of the most critically acclaimed games just didn't even break even for the devs.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
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0
DrunkenMonkey said:
shrekfan246 said:
Mimsofthedawg said:
Plus, I can think of VERY few critically acclaimed games that have failed. Ever. I know they're out there (like Bulletstorm), but it hardly EVER happens. So I really don't think that's going to happen just because some people want to wait for a price cut.
Psychonauts, Okami, Eternal Darkness: Sanity's Requiem, Beyond Good & Evil, Grim Fandango, Odin Sphere/Muramasa: The Demon's Blade, Disgaea (which is currently considered a "success" because it's sold 1.7 million copies across four main console releases and four re-releases for handhelds, since 2003), Ico, and Killer7 would all like to have words with you.

OT: I watched TotalBiscuit's WTF Is... on it today, really looking forward to picking it up tomorrow.
I still feel bad about planescape torment's launch if what the internet tells me its true, that the sales were garbage for the game that is the equivalent of messiah in crpgs. I mean thats a scary thought one of the most critically acclaimed games just didn't even break even for the devs.
Oh, I forgot about that one. Which just points even further toward it being a commercial failure. Yeah. This sort of thing happens a lot, and it's always tragically hilarious to me when people say "I want something new!" and then when something new comes out, they say "I'll wait for it to be cheap!" Or if it's not perfectly polished in every single way, they won't buy it at all.

Because that's how economy works.

Hell, if you want to take EA's standards for "success" and "failure", then Mirror's Edge was a commercial failure too, because in the four years it's been out, it's only sold two million copies.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Snowblindblitz said:
But can you truly rock a non kill stealth build, or does it go Human Revolution on you and throw a mini gun firing boss in your face that the PC runs right into the room of despite my hours of skulking around like batman?

Anyways, this review got me excited, I've been on the fence, especially since FTL has come along and devoured hours of my life.
Yep, you really can. It's hard, realllly hard, but doable.
 

scott91575

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Jun 8, 2009
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Vausch said:
scott91575 said:
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
Go to Green Man Gaming. Use their 25% off code (it's on the first page, and I think good for a couple more days). Bam, under $50. It's also a Steam game, so you don't even need to use GMG's launcher. They send you a Steam code, and as long as you are cool with Steam there you go.

BTW...I have no affiliation with GMG. I just know they often have nice sales, and right now is one of those times. Figured I'd help you out. Sadly XCOM is excluded from their 25% off sale.
Wow, they have incredibly terrible reviews for their reliability and customer service...
I can understand issues with games on their launcher, but if it's a Steam game (which this is) I have had zero issues. They send the code right away, and it has always worked for me. Not sure where you got their reviews from. Oh well, to each their own, but it's definitely not a gray market site. Yet I would stay away from games that require their launcher. I bought one game that way and it's not very good. Once again though, if it's a Steam game you won't have that issue.
 

USSR

Probably your average communist.
Oct 4, 2008
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Awesome! Can't wait to pick up a copy today. :)
 

shadowslayer81

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I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
 

bjj hero

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Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
bjj hero said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
Bethesda is the publisher, not the developer. Arkane Studios is the developer.

shadowslayer81 said:
I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
 

ResonanceGames

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Feb 25, 2011
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This game rocks, guys. If you like Looking Glass games, you are going to shit bricks over this thing.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
Susan Arendt said:
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
16 fucking hours of cutscenes? Did Kojima edit this?
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
CrossLOPER said:
Susan Arendt said:
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
16 fucking hours of cutscenes? Did Kojima edit this?
I didn't say that. Skipping cutscenes is just one factor that would shorten your play time. Exploration takes up much of it, as do optional missions and taking non-lethal approaches.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Susan Arendt said:
I didn't say that. Skipping cutscenes is just one factor that would shorten your play time. Exploration takes up much of it, as do optional missions and taking non-lethal approaches.
I was joking. In any case, I was under the impression that there was a little more than 20 hours since there is a good deal of sand box play.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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CrossLOPER said:
Susan Arendt said:
I didn't say that. Skipping cutscenes is just one factor that would shorten your play time. Exploration takes up much of it, as do optional missions and taking non-lethal approaches.
I was joking. In any case, I was under the impression that there was a little more than 20 hours since there is a good deal of sand box play.
I wouldn't call it sandboxy, per se. There's freedom, but it's freedom to reach a specific goal. It's not like you can do the missions in any order you choose.
 

Exterminas

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Sep 22, 2009
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0
The way I imagine it, the game is probably similar to Thief 3: Deadly Shadows. You have lots of optional areas to explore, that will effectifly lenghthen the game.

But if you are dead-set on running through everything as fast as possible, you can do a mission in a few minutes.

Isn't every non-sand-box game like that?
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Exterminas said:
The way I imagine it, the game is probably similar to Thief 3: Deadly Shadows. You have lots of optional areas to explore, that will effectifly lenghthen the game.
This game looks and feels like Deadly Shadows, that is what I meant.

As for the sandbox play, is there stuff to explore? Like interesting landmarks that you don't necessarily have to go to but are kind of cool? Deadly Shadows had a lot of potential for that but they cut the expectations to ribbons.
 

tmande2nd

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Oct 20, 2010
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I am listening to my friend as he tries doing a no kill PT.
I honestly cant wait to hear how it goes.

He claims up and down that so far its no kills.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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CrossLOPER said:
Exterminas said:
The way I imagine it, the game is probably similar to Thief 3: Deadly Shadows. You have lots of optional areas to explore, that will effectifly lenghthen the game.
This game looks and feels like Deadly Shadows, that is what I meant.

As for the sandbox play, is there stuff to explore? Like interesting landmarks that you don't necessarily have to go to but are kind of cool? Deadly Shadows had a lot of potential for that but they cut the expectations to ribbons.
Not in the way you mean. The city is certainly interesting to explore, and the areas that you're in are large, but no, you're not roaming around at will. So it's not like, say, LA Noire, where you can just kind of roam around the city until you feel like taking on a mission. The openness comes from the way you choose to complete missions, but this isn't sandbox in the more traditional sense of games like Skyrim or GTA.
 

health-bar

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Nov 13, 2009
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damn it, i knew there was going to be a caveat thing with how violent or stealthy you are. the whole "high and low chaos" rating seems like its going to hinder my enjoyment of the game.

I usually choose the stealth option in games like this, but I want a game where I don't feel like I fucked up every time I decide to kill a guard rather than sneak past him. Sometimes a guard has to die, I dont want to refrain from killing him simply because i know it'll change the game ending or ruin an achievement, I want to let him live because it was the right call to make.
 

GAunderrated

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scott91575 said:
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
Go to Green Man Gaming. Use their 25% off code (it's on the first page, and I think good for a couple more days). Bam, under $50. It's also a Steam game, so you don't even need to use GMG's launcher. They send you a Steam code, and as long as you are cool with Steam there you go.

BTW...I have no affiliation with GMG. I just know they often have nice sales, and right now is one of those times. Figured I'd help you out. Sadly XCOM is excluded from their 25% off sale.
you sir just saved me 15 bucks on release day. You are a hero.
 

Blood Brain Barrier

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ResonanceGames said:
This game rocks, guys. If you like Looking Glass games, you are going to shit bricks over this thing.
No way. System Shock was way better than this. The writing is terrible. There's nothing here that hasn't been done before, and better.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
2,581
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I caved in, bought the thing, played it for twenty minutes - and regretted my purchase. It's one of the rare times where my gamer's intuition has failed me.

I'm pretty much with Strider. The animations are stiff, the level design doesn't exactly make me salivate at the possibilities, the textures look fairly bland, the voice acting makes me cringe...

*sighs*

Maybe I'm wrong, here. Maybe I'm just not receptive, or Chaos Theory spoiled me in terms of what a good stealth game is. I did go through Thief 2, but even then, first-person stealth felt awkward; like they're expecting me to run through a maze with blinders on.

As for the plot - I just can't work up the energy to care. Burrows feels so hackneyed as a villain, so one-note, that he'd probably be better off as a Saturday morning cartoon antagonist.

Props to the art team, I'll give 'em that; but otherwise?

I dunno. It really does feel like another Arkane title to me; in that there's a heck of a lot of good intentions in there but not that much competence.

Blood Brain Barrier said:
ResonanceGames said:
This game rocks, guys. If you like Looking Glass games, you are going to shit bricks over this thing.
No way. System Shock was way better than this. The writing is terrible. There's nothing here that hasn't been done before, and better.
This.
 

trollnystan

I'm back, baby, & still dancing!
Dec 27, 2010
1,281
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0
scott91575 said:
Vausch said:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
Go to Green Man Gaming. Use their 25% off code (it's on the first page, and I think good for a couple more days). Bam, under $50. It's also a Steam game, so you don't even need to use GMG's launcher. They send you a Steam code, and as long as you are cool with Steam there you go.

BTW...I have no affiliation with GMG. I just know they often have nice sales, and right now is one of those times. Figured I'd help you out. Sadly XCOM is excluded from their 25% off sale.
DAMN YOU. That was 300SEK I couldn't afford to spend, so yes I'm going to blame you for it. >_>
 

DarkhoIlow

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I've been playing it for around 6h and I haven't even finished the second mission yet out of 9 or 11? Can't recall how many they were.

I'm definitely taking my time and reading all the nods/books/journals and I'm having a blast with it trying to go the stealthy path for once.Hope I don't screw up my chaos meter to much.

Btw,does killing a guard with his own dog counts for chaos points? Thanks.
 

Selef

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Nov 13, 2009
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Susan Arendt said:
bjj hero said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
Bethesda is the publisher, not the developer. Arkane Studios is the developer.

shadowslayer81 said:
I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
hate to sound like a dick but i just beat the game in 13 hours, i didn't do all the things like finding all the paintings or bone pieces, but i did get all the runes and it was a completely non lethal play through, even replaying a few missions. Don't get me wrong ill probably be replaying this till i log at least 20 hours, but one play though should not take 20 hours.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
DarkhoIlow said:
I've been playing it for around 6h and I haven't even finished the second mission yet out of 9 or 11? Can't recall how many they were.

I'm definitely taking my time and reading all the nods/books/journals and I'm having a blast with it trying to go the stealthy path for once.Hope I don't screw up my chaos meter to much.

Btw,does killing a guard with his own dog counts for chaos points? Thanks.
Killing any person counts for chaos, no matter how you do it. As does leaving a body behind, whether they're dead or unconscious. So if you kill someone, at least balance by tidying up - I personally prefer the Shadow Kill talent, which turns corpses to ash.

health-bar said:
damn it, i knew there was going to be a caveat thing with how violent or stealthy you are. the whole "high and low chaos" rating seems like its going to hinder my enjoyment of the game.

I usually choose the stealth option in games like this, but I want a game where I don't feel like I fucked up every time I decide to kill a guard rather than sneak past him. Sometimes a guard has to die, I dont want to refrain from killing him simply because i know it'll change the game ending or ruin an achievement, I want to let him live because it was the right call to make.
You can kill people and still get Low Chaos. Generally speaking, try to keep the body count under about 20% of the population of the level and you'll be ok, unless you're leaving bodies around to find or setting off all the alarms.
 

Quellist

Migratory coconut
Oct 7, 2010
1,443
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I cant wait to play this, Stealth and decency will be for my second playthrough. First time round i'm going to embark on a blood-crazed revenge spree that would make The Count of Monte Cristo faint.
 

snekadid

Lord of the Salt
Mar 29, 2012
711
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Sigh.... I cant even watch the review now because i make a point never to watch reviews for games that come out while the site is actively advertising them. I don't trust the conflict of interests.

Captcha: steal your face WTF CAPTCHA?!
 

RobfromtheGulag

New member
May 18, 2010
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I hopped into the game world for an hour last night. The only thing that struck me were the graphics. Not bad, but not what I had expected. All the trailers of running across pristine rooftops did not prepare me for the pastel, strangely lit daytime of the intro levels.

The sleeper hold is a nice feature, though I'm already dreading the inevitably 'no kills' levels or achievements or whatnot.
And the sneaking in this game seems to be far more reliant on cover than it is on shadows, contrasting to some more recent games.
 

Nimzabaat

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Feb 1, 2010
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I've played Thief and Thief 2, gone stealth in all the Elder Scrolls games possible, even Alpha Protocol had a more forgiving stealth system than Dishonored. I like the game but the whole sneaking thing seems really broken. It says i'm concealed but I aggro everything just by being in the same room. Maybe it's just me.

Oh I didn't aggro the rats. That was cool.
 

ResonanceGames

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Blood Brain Barrier said:
ResonanceGames said:
This game rocks, guys. If you like Looking Glass games, you are going to shit bricks over this thing.
No way. System Shock was way better than this. The writing is terrible. There's nothing here that hasn't been done before, and better.
System Shock is better than everything. That's a fantastically stupid point.
 

Erttheking

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Blood Brain Barrier said:
ResonanceGames said:
This game rocks, guys. If you like Looking Glass games, you are going to shit bricks over this thing.
No way. System Shock was way better than this. The writing is terrible. There's nothing here that hasn't been done before, and better.
A lot of people say that System Shock was better than Bioshock, that doesn't stop Bioshock from being a good game in its own rights. And I'm really not familiar with too many games taking place on an industrial island run by whale oil with half of the city in ruins, martial law and magical powers. Seems pretty unique to me.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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erttheking said:
A lot of people say that System Shock was better than Bioshock, that doesn't stop Bioshock from being a good game in its own rights. And I'm really not familiar with too many games taking place on an industrial island run by whale oil with half of the city in ruins, martial law and magical powers. Seems pretty unique to me.
I don't think the uniqueness of Dunwall is what's being brought into question; it's the way the whole thing is structured that's being debated by myself and the what, two or three weird-ass alien thingies in this discussion that also didn't like the game. This is definitely a case of "odd man out". My friends are going gaga over Corvo Attano, and all I can work up is a resounding "Meh".

That's coming from a guy who's a sneak-thief in every Elder Scrolls as well as the modern Fallout games, who's suffered through Alpha Protocol, who doesn't hate slipping on Agent 47's suit every once in a great while and who actually tries as hard as possible to be actually stealthy in Assassin's Creed titles.

It's not that I have no affinity for the genre and like I said, the art direction deserves special mention. At the same time, once you've gone past the whole "Oooh, Steampunk and whale oil!" buzz, you're confronted with a game that has unforgiving mechanics and a fairly anemic plot.

In terms of level design, Victor Antonov's time at Valve really does show. It wouldn't necessarily be a bad thing, if only booting up Dishonored didn't make me feel like I'm actually playing a mod that dates back to Half-Life 2's first few months in retail. Coldridge had me go "That's freaking Nova Prospekt!" a few times, and there's quite a few corners in Dunwall that really do look a lot like Ravenholm.

Again - that's not a bad thing, but it does create the sense that the level design is a little bit dated.

Take all of that for what it is, though, which is the opinion of one guy out of a handful of people who might be feeling a little lost in the middle of the unreal levels of praise this game is getting.

Captcha: sonic screw driver
Typo aside, I like Steampunk masks. Steampunk masks are cool.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
Selef said:
Susan Arendt said:
bjj hero said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
Bethesda is the publisher, not the developer. Arkane Studios is the developer.

shadowslayer81 said:
I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
hate to sound like a dick but i just beat the game in 13 hours, i didn't do all the things like finding all the paintings or bone pieces, but i did get all the runes and it was a completely non lethal play through, even replaying a few missions. Don't get me wrong ill probably be replaying this till i log at least 20 hours, but one play though should not take 20 hours.
Well, sure, you'll naturally trim time if you don't look around. I said "anyone actually playing the game to enjoy it," by which I pretty clearly meant doing all the extras - optional missions, looking for the collectibles, watching the cut scenes, etc. I'm really not looking to get into an argument about exact numbers. You beat the game in 13 hours, fine. That's still not 4.
 

Erttheking

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IamLEAM1983 said:
erttheking said:
A lot of people say that System Shock was better than Bioshock, that doesn't stop Bioshock from being a good game in its own rights. And I'm really not familiar with too many games taking place on an industrial island run by whale oil with half of the city in ruins, martial law and magical powers. Seems pretty unique to me.
I don't think the uniqueness of Dunwall is what's being brought into question; it's the way the whole thing is structured that's being debated by myself and the what, two or three weird-ass alien thingies in this discussion that also didn't like the game. This is definitely a case of "odd man out". My friends are going gaga over Corvo Attano, and all I can work up is a resounding "Meh".

That's coming from a guy who's a sneak-thief in every Elder Scrolls as well as the modern Fallout games, who's suffered through Alpha Protocol, who doesn't hate slipping on Agent 47's suit every once in a great while and who actually tries as hard as possible to be actually stealthy in Assassin's Creed titles.

It's not that I have no affinity for the genre and like I said, the art direction deserves special mention. At the same time, once you've gone past the whole "Oooh, Steampunk and whale oil!" buzz, you're confronted with a game that has unforgiving mechanics and a fairly anemic plot.

In terms of level design, Victor Antonov's time at Valve really does show. It wouldn't necessarily be a bad thing, if only booting up Dishonored didn't make me feel like I'm actually playing a mod that dates back to Half-Life 2's first few months in retail. Coldridge had me go "That's freaking Nova Prospekt!" a few times, and there's quite a few corners in Dunwall that really do look a lot like Ravenholm.

Again - that's not a bad thing, but it does create the sense that the level design is a little bit dated.

Take all of that for what it is, though, which is the opinion of one guy out of a handful of people who might be feeling a little lost in the middle of the unreal levels of praise this game is getting.

Captcha: sonic screw driver
Typo aside, I like Steampunk masks. Steampunk masks are cool.
It's true the Dishonored is rather difficult, but to be perfectly honest I kind of like it that way. I feel like just about every last time I tried to sneak around and ending up having to kill five guards because I got detected can be traced back to me being impatient. Also I find fucking up to be kinda fun (made a little thread about that) mainly because it makes the experience feel organic. The mechanics aren't really that bad, Blink and Possession are a fucking blast and really help my sneaking around and jumping from balcony to balcony via teleportation feels freaking awesome and helps get around awkwardness that normally comes with first person platforming. Also level design dated? Eh...not so sure on that one. I experimented with half life 2 and while I didn't like it that much I did stick around with it for 8 hours before giving up, to the point where I was running around with rebels and I have to say a couple of the walls may look a little familiar (After all Half Life and Dishonored had the same art designer) Dunwall doesn't feel anything like City 17, and the guards feel a lot more fluid and quicker than the stiff slow combine soldiers. I also found that the levels really do have a lot of room and different approaches, but then again I'm not a huge stealth fan so maybe this is my tiny scrub brain talking here. The plot is a little generic I admit, but then again everything has been done before and I find it rather interesting, especially considering that I KNOW that the Outsider has something to do with the Empress' assassination, and the atmosphere of the world really pulls me in and makes it up for me.

So yeah, I think that the game is freaking awesome but I understand where you're coming from. People treat Half Life 2 like it's the best thing since buttered bread but I personal think it's an ok shooter at best. Like they say, different strokes for different folks.

P.S. thank you for having an argument more complex and thought out than "Aspect X is bad, game Y is better"
 

GAunderrated

New member
Jul 9, 2012
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Susan Arendt said:
Selef said:
Susan Arendt said:
bjj hero said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
Bethesda is the publisher, not the developer. Arkane Studios is the developer.

shadowslayer81 said:
I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
hate to sound like a dick but i just beat the game in 13 hours, i didn't do all the things like finding all the paintings or bone pieces, but i did get all the runes and it was a completely non lethal play through, even replaying a few missions. Don't get me wrong ill probably be replaying this till i log at least 20 hours, but one play though should not take 20 hours.
Well, sure, you'll naturally trim time if you don't look around. I said "anyone actually playing the game to enjoy it," by which I pretty clearly meant doing all the extras - optional missions, looking for the collectibles, watching the cut scenes, etc. I'm really not looking to get into an argument about exact numbers. You beat the game in 13 hours, fine. That's still not 4.
When topics about hours played determining whether a game is worth it always comes up I can't help but scoff. Portal is considered to be one of the best games and its 3-4 hours long max.I think people should stop thinking "how many hours is the game" and look at how many hours of enjoyment they got for their purchase. I'm doing a no kill run in my first playthrough. But heck in the second (I will play again) playthrough i'm going to make it rain blood.

What enjoyment people get out of a game is what you put into it.

Btw susan great review. I always look forward to when you do reviews. Small piece of constructive criticism though. It is never a good idea to get into a conversation about semantics with gaming. You end up just posting to trolls.
 

CrazyJew

New member
Sep 18, 2011
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Here's my biggest problem with the game. Its greatest draw comes from the awesome creative kills, but a lethal run is penalized with a shit world.

I mean, look at Thief, you get penalized for deaths with lower rewards and nothing else, and kills aren't the focus of the game anyway. But Dishonored? The fun of the game is CENTRED around the bad-ass kills, yet you have to choose between a shit experience or a shit ending.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
GAunderrated said:
Susan Arendt said:
Selef said:
Susan Arendt said:
bjj hero said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
Bethesda is the publisher, not the developer. Arkane Studios is the developer.

shadowslayer81 said:
I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
hate to sound like a dick but i just beat the game in 13 hours, i didn't do all the things like finding all the paintings or bone pieces, but i did get all the runes and it was a completely non lethal play through, even replaying a few missions. Don't get me wrong ill probably be replaying this till i log at least 20 hours, but one play though should not take 20 hours.
Well, sure, you'll naturally trim time if you don't look around. I said "anyone actually playing the game to enjoy it," by which I pretty clearly meant doing all the extras - optional missions, looking for the collectibles, watching the cut scenes, etc. I'm really not looking to get into an argument about exact numbers. You beat the game in 13 hours, fine. That's still not 4.
When topics about hours played determining whether a game is worth it always comes up I can't help but scoff. Portal is considered to be one of the best games and its 3-4 hours long max.I think people should stop thinking "how many hours is the game" and look at how many hours of enjoyment they got for their purchase. I'm doing a no kill run in my first playthrough. But heck in the second (I will play again) playthrough i'm going to make it rain blood.

What enjoyment people get out of a game is what you put into it.

Btw susan great review. I always look forward to when you do reviews. Small piece of constructive criticism though. It is never a good idea to get into a conversation about semantics with gaming. You end up just posting to trolls.
You're right, of course, but I just get so annoyed I can't help myself. :)
 

Selef

New member
Nov 13, 2009
65
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0
Susan Arendt said:
Selef said:
Susan Arendt said:
bjj hero said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
Bethesda is the publisher, not the developer. Arkane Studios is the developer.

shadowslayer81 said:
I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
hate to sound like a dick but i just beat the game in 13 hours, i didn't do all the things like finding all the paintings or bone pieces, but i did get all the runes and it was a completely non lethal play through, even replaying a few missions. Don't get me wrong ill probably be replaying this till i log at least 20 hours, but one play though should not take 20 hours.
Well, sure, you'll naturally trim time if you don't look around. I said "anyone actually playing the game to enjoy it," by which I pretty clearly meant doing all the extras - optional missions, looking for the collectibles, watching the cut scenes, etc. I'm really not looking to get into an argument about exact numbers. You beat the game in 13 hours, fine. That's still not 4.
sorry if it seemed like i was looking for an argument, it was 4 am and i was just trying to give my experience, thank for the review it did the game justice :)
 

kyoodle

New member
Dec 4, 2009
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0
I look forward to the Wall Street Journals review:

'As a $60 FPS this game really should be worth $60 by including online play. Call of Duty has an online mode, but Dishonored does not have an online mode. Maybe it would be worth $30 (which is less than $60)but for a game, in 2012) a rich social media experience would be necessary for testosterone fueled 18-35 male demographics.

Halo 4 is also an online.

8/10'

Then they can sit back and watch the Pulitzers fly in.

Great review Susan looking forward to when this comes out in the UK!
 

Farther than stars

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Jun 19, 2011
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"Loyalists" are your benefactors, eh? Too bad the game forces you into a perspective in which you strive for birthright as being the defining attribute of just leadership.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Sorry, but a game with really outdated visuals (not that I mind those) and some gameplay flaws does not deserve a 10/10.

For example, changing weapons is complicated unless you click the wheel button, but changing fast by scrolling is hard.. There should be an option to map some powers that you use frequently. It makes no sense the heart and the teleport trick (and others) are in the same place as weapons.

This said, I'm still enjoying it very much. This is coming from someone who cannot get into new games easily and has dropped many games this year. Shitty Mass Effect 3, shitty Skyrim (but those are Rpg's, which I dislike by nature), shitty Max Payne 3, shitty AC:Revelations.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
I finally gave up and decided to get it and im impressed. its a good pc port

dishonored is the love child of dark messiah of might and magic and echo bizzare
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Anoni Mus said:
Sorry, but a game with really outdated visuals (not that I mind those) and some gameplay flaws does not deserve a 10/10.

For example, changing weapons is complicated unless you click the wheel button, but changing fast by scrolling is hard.. There should be an option to map some powers that you use frequently. It makes no sense the heart and the teleport trick (and others) are in the same place as weapons.

This said, I'm still enjoying it very much. This is coming from someone who cannot get into new games easily and has dropped many games this year. Shitty Mass Effect 3, shitty Skyrim (but those are Rpg's, which I dislike by nature), shitty Max Payne 3, shitty AC:Revelations.
You can assign weapons to the d-pad, which makes switching between them fast and simple. So, there is an option to map powers that you use frequently. And though you may personally find it nonsensical to have powers and weapons in the same wheel, that's a matter of taste, not a design flaw.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Yeh. Good game. Little shorter than could be, but then I was reminded of how similar the mission system is to the Hitman and Splinter Cell games, and how much more there is to do than in those, so I was happy again.
But I have a problem with one of the passive abilities available. Shadowkill. If you stab someone from behind, you also disintegrate them completely. On second level, you disintegrate everyone you kill, no matter how you did. But they still count towards chaos. Chaos increases when you're extra-violent, leaving bodies around. Means the city guard will get rather twitchy and the rats will increase in number thanks to the extra food. But with Shadowkill, there aren't any bodies to be found (they are reduced to nothing), so there shouldn't be any extra plague rats, and nobody should be the wiser that someone killed someone. Said people just up and disappear. The Outsider himself could've eaten them for all the people now. But the game still reacts to you killing people with Shadowkill as if you just normally did.
I know that there's only so much the developers can take into account, but the fact that this ability's use does not make any difference on the world leaves me a bit 45-degree-angle-faced.
 

charge52

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Apr 29, 2012
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Combine Rustler said:
Yeh. Good game. Little shorter than could be, but then I was reminded of how similar the mission system is to the Hitman and Splinter Cell games, and how much more there is to do than in those, so I was happy again.
But I have a problem with one of the passive abilities available. Shadowkill. If you stab someone from behind, you also disintegrate them completely. On second level, you disintegrate everyone you kill, no matter how you did. But they still count towards chaos. Chaos increases when you're extra-violent, leaving bodies around. Means the city guard will get rather twitchy and the rats will increase in number thanks to the extra food. But with Shadowkill, there aren't any bodies to be found (they are reduced to nothing), so there shouldn't be any extra plague rats, and nobody should be the wiser that someone killed someone. Said people just up and disappear. The Outsider himself could've eaten them for all the people now. But the game still reacts to you killing people with Shadowkill as if you just normally did.
I know that there's only so much the developers can take into account, but the fact that this ability's use does not make any difference on the world leaves me a bit 45-degree-angle-faced.
The whole point of that skill is just to make it so no one will find a corpse and get alerted. They will still notice that they're men are just gone, and would still want more guards to try and figure out what the fuck is going on. If in real life the majority of a mansion just disappeared, and there was no evidence of where they are, you can damn well bet that there would be more guards.
 

kyuzo3567

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Jan 31, 2011
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Anoni Mus said:
Sorry, but a game with really outdated visuals (not that I mind those) and some gameplay flaws does not deserve a 10/10.

For example, changing weapons is complicated unless you click the wheel button, but changing fast by scrolling is hard.. There should be an option to map some powers that you use frequently. It makes no sense the heart and the teleport trick (and others) are in the same place as weapons.

This said, I'm still enjoying it very much. This is coming from someone who cannot get into new games easily and has dropped many games this year. Shitty Mass Effect 3, shitty Skyrim (but those are Rpg's, which I dislike by nature), shitty Max Payne 3, shitty AC:Revelations.
There is an option to map powers, on consoles the D-pad can be mapped with 4 powers/weapons (I'm stealthing the first playthrough so I have 3 powers and sleep darts linked) and on the computer you can map 1-0 with things as well

Edit: Posted this then noticed Susan responded to you already
 

Sight Unseen

The North Remembers
Nov 18, 2009
1,064
0
0
charge52 said:
Combine Rustler said:
Yeh. Good game. Little shorter than could be, but then I was reminded of how similar the mission system is to the Hitman and Splinter Cell games, and how much more there is to do than in those, so I was happy again.
But I have a problem with one of the passive abilities available. Shadowkill. If you stab someone from behind, you also disintegrate them completely. On second level, you disintegrate everyone you kill, no matter how you did. But they still count towards chaos. Chaos increases when you're extra-violent, leaving bodies around. Means the city guard will get rather twitchy and the rats will increase in number thanks to the extra food. But with Shadowkill, there aren't any bodies to be found (they are reduced to nothing), so there shouldn't be any extra plague rats, and nobody should be the wiser that someone killed someone. Said people just up and disappear. The Outsider himself could've eaten them for all the people now. But the game still reacts to you killing people with Shadowkill as if you just normally did.
I know that there's only so much the developers can take into account, but the fact that this ability's use does not make any difference on the world leaves me a bit 45-degree-angle-faced.
The whole point of that skill is just to make it so no one will find a corpse and get alerted. They will still notice that they're men are just gone, and would still want more guards to try and figure out what the fuck is going on. If in real life the majority of a mansion just disappeared, and there was no evidence of where they are, you can damn well bet that there would be more guards.


Doesn't that same logic apply though if half your guard ends up waking up in a dumpster or precariously perched on the ledge of a roof with tranq darts sticking out of their chests, with the person they were guarding dead or missing? But that doesn't increase your chaos any...

kyoodle said:
I look forward to the Wall Street Journals review:

'As a $60 FPS this game really should be worth $60 by including online play. Call of Duty has an online mode, but Dishonored does not have an online mode. Maybe it would be worth $30 (which is less than $60)but for a game, in 2012) a rich social media experience would be necessary for testosterone fueled 18-35 male demographics.

Halo 4 is also an online.

8/10'

Then they can sit back and watch the Pulitzers fly in.

Great review Susan looking forward to when this comes out in the UK!

Hate to disappoint you, but I think their review was actually decent for this game:
http://blogs.wsj.com/speakeasy/2012/10/10/dishonored-is-a-whale-of-a-game/
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
0
0
Huh. Hadn't even heard of this before now. How have I missed this? Crap, I guess the season of titles is upon is, isn't it? I may need to try and find another job to support my gaming habit.
 

kburns10

You Gots to Chill
Sep 10, 2012
276
0
0
Judging from that review this game did everything right! Don't really want to add another game to my backlog, but I might Redbox it soon.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
erttheking said:
Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.
Dragon Age 2.

But yea, why on earth would you put spoilers in a review? That makes like, zero sense.
 

DarkhoIlow

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I've tried to hide bodies in dumpsters,bushes or in dark shadowy areas or even on ceilings or bookcases.And yet at the end of the mission I still had 8 bodies detected.

Should I just get the shadow kill power and outright stealth kill the guards instead? How big will that affect my chaos rating.
 

Sight Unseen

The North Remembers
Nov 18, 2009
1,064
0
0
DarkhoIlow said:
I've tried to hide bodies in dumpsters,bushes or in dark shadowy areas or even on ceilings or bookcases.And yet at the end of the mission I still had 8 bodies detected.

Should I just get the shadow kill power and outright stealth kill the guards instead? How big will that affect my chaos rating.
Not sure what you did wrong, but my most recent mission I got only one body detected and it was a legitimate detection ( I saw who saw it) so it is possible to do.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
ccdohl said:
erttheking said:
Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.
Dragon Age 2.

But yea, why on earth would you put spoilers in a review? That makes like, zero sense.
The spoiler in question is the basic set up of the plot, which is something I always include in reviews. If you already know why your character is dishonored - a plot point that was revealed in several different pre-launch trailers - then the review has no spoilers. If, however, you don't know any of that, I'd rather let you experience it as it happens in the beginning of the game.
 

MDSnowman

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When I first saw trailers for this game I was totally unimpressed. It looked like a more steam punk version of Bioshock.

Then I saw the game play previews. The same mission done with stealth, and without. The one without stealth looked fun, but ho-my-gawd the stealth game play video nearly made me drool.

Since that video this has been my most anticipated game of the year.
 

Sight Unseen

The North Remembers
Nov 18, 2009
1,064
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0
MDSnowman said:
When I first saw trailers for this game I was totally unimpressed. It looked like a more steam punk version of Bioshock.

Then I saw the game play previews. The same mission done with stealth, and without. The one without stealth looked fun, but ho-my-gawd the stealth game play video nearly made me drool.

Since that video this has been my most anticipated game of the year.
You won't be disappointed :)

According to Steam I have 12 hours played so far (minus about 1 hour where I went back to old missions and just dicked around for fun) and I'm only on the 4th mission of apparently 9. Trying to go as nonlethal as I can and so far I'm absolutely loving this game. The amount of options you have is staggering and the level design is really, really good (although it'd be nice to have more nonlethal options than just sleep darts and choking...)

Just dont go straight to objectives (in fact, I'd recommend turning the objective and heart displays off completely) and you can spend a lot of time on this game in each mission, finding everything there is to offer.
 

Norix596

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Susan Arendt said:
bjj hero said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
Bethesda is the publisher, not the developer. Arkane Studios is the developer.

shadowslayer81 said:
I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
That's pretty much what I've heard from other reviewers. You CAN rush through the game but you'd be doing yourself a disservice. These missions also seem to have much more replaying in mind than other stealth games I have. For eg, I've never heard of assassination targets getting randomly reassigned routes and locations. Should help keep the playthroughs fresh along with the range of options you've got.
 

Stomperchomper

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I'll be getting this once I get a better computer, mine doesn't quite make the minimum requirements. And once I do get this game, I will undoubtedly play it as an Eversor Assassin.
 

Sight Unseen

The North Remembers
Nov 18, 2009
1,064
0
0
Norix596 said:
Susan Arendt said:
bjj hero said:
Susan Arendt said:
Dishonored Review

Absolutely killer.

Read Full Article
Hi Susan,

This seems like a game I can thoroughly enjoy, I have a question though. How "buggy" is the game? I hear alarm bells whenever I read Bethesda.

What system did you play it on and did you notice much going wrong?
Bethesda is the publisher, not the developer. Arkane Studios is the developer.

shadowslayer81 said:
I've been hearing some things about the length of the game itself, Susan any sort of opinion before the inevitable fallout comes?

Like I've heard people have been beating the game in 4 hours.
Bullshit. It might be possible to beat the game in 4 hours if you've played it before, if you try to get to your target as fast as possible if you skip through all the cutscenes, if if if. Anyone actually playing the game to enjoy it will be spending about 20 hours with it, easily.
That's pretty much what I've heard from other reviewers. You CAN rush through the game but you'd be doing yourself a disservice. These missions also seem to have much more replaying in mind than other stealth games I have. For eg, I've never heard of assassination targets getting randomly reassigned routes and locations. Should help keep the playthroughs fresh along with the range of options you've got.
YEah, the assassination targets in at least some of the missions (im not sure if all are, but I haven't even beat the game yet) are randomized.

Also, the placement and number of rats, guards, and weepers is different depending on whether you have a high or low chaos rating.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
Farther than stars said:
"Loyalists" are your benefactors, eh? Too bad the game forces you into a perspective in which you strive for birthright as being the defining attribute of just leadership.
Interesting, a Marxist deconstruction of the plot!

Actually, as far as I can see, you are mostly motivated by your close personal relationship with the empress and her kid. There is no suggestion the role of lord protector is hereditary, seems ruthlessly competency based.

The game is bloody brillant btw.
 

Triaed

Not Gone Gonzo
Jan 16, 2009
454
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I have not played this one yet, but it strongly reminds me of the Mystborn books by Brandon Sanderson.
I guess I'll pick it up. Thanks Susan
 

mykalwane

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Oct 18, 2008
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I don't get why people are giving Susan a hard time about the 5 star review. It appears from the review to be 1 enjoyable experience overal, 2 great art direction, 3 feels like living world, 4 decent game play, and 5 fun. Which tends to be the 5 parts they judge by, and why a star for each. I may be wrong here since I don't know how Susan equals x to how many stars. Though what the site has for what 5 stars means goes as so.

Five stars. This is as good as gaming currently gets, the crème de la crème. This doesn't imply perfection, merely that the experience you'll have will be exceptionally enjoyable.
Which the game seems to be doing, based only on the review.
 

Farther than stars

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Res Plus said:
Farther than stars said:
"Loyalists" are your benefactors, eh? Too bad the game forces you into a perspective in which you strive for birthright as being the defining attribute of just leadership.
Interesting, a Marxist deconstruction of the plot!

Actually, as far as I can see, you are mostly motivated by your close personal relationship with the empress and her kid. There is no suggestion the role of lord protector is hereditary, seems ruthlessly competency based.

The game is bloody brillant btw.
Oh, I'm not implying the game's not fun. It probably is a hell lot of fun. But let's examine it in the context of Mass Effect 2. Hell of a lot of fun, but the fact that you had to stick with Cerberus always left that niggling feeling at the back of my mind, even more so since my character's entire team was killed on Akuze by a Cerberus experiment, so that every fiber of my body was screaming to get away from them.
I figure I'd have the same kind of feeling with Dishonored. It doesn't matter why you're working for them, what matter is that you're working for them. Of course with Mass Effect 2 you always have that excuse of "but... the galaxy needs saving", which is kind of a good cop-out to set aside your morals.But with Dishonored, if you're staying loyal to the empress, all you're really doing is preferring one dictatorial rule to another.
And let's not forget, loyalist protectors tend not to be your most individualistic type of person, which is exactly what I want in a game that's about choices: the choice to be who I really want to be. The fact that that's limited to the archaic imagery they've chosen to work from will probably taint the story for me in the same way that Mass Effect 2's story will always be tainted to me.

P.S. Technically it's a democratic (or republican) deconstruction of the plot, but thanks for noticing. ;)
 

ResonanceGames

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Farther than stars said:
Res Plus said:
Farther than stars said:
"Loyalists" are your benefactors, eh? Too bad the game forces you into a perspective in which you strive for birthright as being the defining attribute of just leadership.
Interesting, a Marxist deconstruction of the plot!

Actually, as far as I can see, you are mostly motivated by your close personal relationship with the empress and her kid. There is no suggestion the role of lord protector is hereditary, seems ruthlessly competency based.

The game is bloody brillant btw.
Oh, I'm not implying the game's not fun. It probably is a hell lot of fun. But let's examine it in the context of Mass Effect 2. Hell of a lot of fun, but the fact that you had to stick with Cerberus always left that niggling feeling at the back of my mind, even more so since my character's entire team was killed on Akuze by a Cerberus experiment, so that every fiber of my body was screaming to get away from them.
I figure I'd have the same kind of feeling with Dishonored. It doesn't matter why you're working for them, what matter is that you're working for them. Of course with Mass Effect 2 you always have that excuse of "but... the galaxy needs saving", which is kind of a good cop-out to set aside your morals.But with Dishonored, if you're staying loyal to the empress, all you're really doing is preferring one dictatorial rule to another.
And let's not forget, loyalist protectors tend not to be your most individualistic type of person, which is exactly what I want in a game that's about choices: the choice to be who I really want to be. The fact that that's limited to the archaic imagery they've chosen to work from will probably taint the story for me in the same way that Mass Effect 2's story will always be tainted to me.

P.S. Technically it's a democratic (or republican) deconstruction of the plot, but thanks for noticing. ;)
The phrase "individual rights" didn't even enter the lexicon until the 18th century (via Thomas Paine, in fact).

Dishonored's society is the equivalent of several hundred years before that - mostly inspired by London circa 1666. What you're proposing is that Corvo either be wildly anachronistic within the framework of the game, or that he be the most progressive and brilliant social philosopher in Dunwall.

It would be as cringeworthy as when they did all that in Braveheart.
 

Alexander Horta

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Sep 11, 2012
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Kopikatsu said:
No offense, but have you played a game with a heavy focus on first person platforming or first person stealth? Because it's not bias, that camera scheme just isn't any good at either of those things.

Even if you work really hard to make it work like what was done in Mirror's Edge, it's still pretty awful. ('Course, the opinion part of this is my thinking that Mirror's Edge and Thief were bad games)
You said it, "opinion". I've played first-person stealth games and I've liked them. And the platforming worked really well in this game. So I liked it. If you're of the very strange opinion that Thief was a bad game [and not even that you just didn't like it] then you aren't going to like this game. It's still not the game's, or the genre's, fault.
 

Blood Brain Barrier

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Anoni Mus said:
Sorry, but a game with really outdated visuals (not that I mind those) and some gameplay flaws does not deserve a 10/10.
I agree. Giving a game with gameplay flaws, graphics and visual style not fantastic and very run-of-the-mill story a 100% can only mean low standards. This is another game like Bioshock which I just can't understand why it got such high reviews. The only thing I can think of is the hype combined with the lack of other stealth games recently.
 

Sight Unseen

The North Remembers
Nov 18, 2009
1,064
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0
Blood Brain Barrier said:
Anoni Mus said:
Sorry, but a game with really outdated visuals (not that I mind those) and some gameplay flaws does not deserve a 10/10.
I agree. Giving a game with gameplay flaws, graphics and visual style not fantastic and very run-of-the-mill story a 100% can only mean low standards. This is another game like Bioshock which I just can't understand why it got such high reviews. The only thing I can think of is the hype combined with the lack of other stealth games recently.
Read the escapist's review score definitions:
Five stars. This is as good as gaming currently gets, the creme de la creme. This doesn't imply perfection, merely that the experience you'll have will be exceptionally enjoyable.


Four stars. An outstanding gaming experience marred by just a few flaws.


Three stars. An average game. You'll play it and probably enjoy it. A month from now, you'll likely have forgotten all about it.


Two stars. Die-hard fans of the genre will find something to like, but anyone else will be hard-pressed to enjoy games of this quality.


One star. So broken as to be unplayable. Not even worth picking up in the bargain bin.

By the standards given, I say that Susan is justified in giving it a 5 star review. Is the game perfect? No. Are there any glaring flaws that detract from the games enjoyability? Not really. Is the game awesome? Absolutely.

This is a game that is highly gameplay driven. The story is barebones but it is not really bad and it fits the tone and it consistent with the themes of the game. The graphics aren't Crysis level detailed, but they don't try to be. There's a deliberate art style choice here that I think really suits this game, and manages to show off both extreme opulence and extreme poverty and have both look great while not falling into the modern color palettes of only using brown and grey
 

Blood Brain Barrier

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lotr rocks 0 said:
Five stars. This is as good as gaming currently gets, the creme de la creme. This doesn't imply perfection, merely that the experience you'll have will be exceptionally enjoyable.
That's just it. From what I've played my experience wasn't exceptionally enjoyable.

But it's pointless to argue. There are just some games which I don't understand the praise for and this one is in that category for me.

Back to the review, I do think it's poor form that the fact a game 'isn't perfect' is always used to justify a 5-star review, but low scoring reviews always pick on points of imperfection. It doesn't make sense to me.
 

Sight Unseen

The North Remembers
Nov 18, 2009
1,064
0
0
Blood Brain Barrier said:
lotr rocks 0 said:
Five stars. This is as good as gaming currently gets, the creme de la creme. This doesn't imply perfection, merely that the experience you'll have will be exceptionally enjoyable.
That's just it. From what I've played my experience wasn't exceptionally enjoyable.

But it's pointless to argue. There are just some games which I don't understand the praise for and this one is in that category for me.

Back to the review, I do think it's poor form that the fact a game 'isn't perfect' is always used to justify a 5-star review, but low scoring reviews always pick on points of imperfection. It doesn't make sense to me.
There's a very clear difference to me between a game which has a few small quirks which don't overall detract from the game and one which has glaringly obvious flaws that ruin your enjoyment of an otherwise decent game.

Everything from this point on is my opinion only: Dishonored has, from what I've played of it, no fatal flaws, I've only witnessed one minor graphical bug, and all of the gameplay systems work nearly flawlessly. The gameplay, story, aesthetics, voice acting and environments are all very well done, cohesive and blend to create a very interesting new world to explore which is unlike any other game. And the gameplay is fantastically fun and addicting and gives a very large array of options which is almost unprecedented in a modern videogame.

When compared with another game, for example Risen. The reason I choose Risen is that it was the game I was playing until Dishonored came out so I am most familiar with it at the moment. Risen is a pretty decent game which I would probably give 3 stars. The story is intriguing, the dialog is decent but the delivery is bland. The world is vast and fun to explore, but starts to feel empty once you've eliminated the enemies which never respawn. The game has a number of pretty annoying bugs, particularly relating to combat, which make combat very annoying at times. Some of the skills seem only half implemented with only a small number of options for what to create, and no real reward for making them except to resell them back to the merchant for maybe a slight profit.

The point I'm trying to make is that Risen's flaws begin to add up and make me wish for a game that was like Risen, but better and without the flaws of the game. I don't feel this way at all about Dishonored. The only thing that I feel is really missing from dishonored is a few more options for non-lethal takedowns other than sleep darts and the choke hold, which quickly becomes repetitive. But I understand why you're limited in this way: because it adds challenge for what should be the hardest style of play. And honestly, I can't even think of other ways to implement silent, non lethal takedowns anyway. This is why I would give Dishonored a 5 star rating and Risen a 3 star rating. Both are good games in their own rights, but one suffers from many flaws which make me wish for something more, while the other has nearly no flaws that I can point out.

But yeah, these are all opinions. You're entitled to yours just as much as I'm entitled to mine, and Susan is entitled to hers. You're free to disagree with me on my opinion, but I don't think it's fair to say that Susan and I fell victim to the hype or that our opinions are in some way biased and therefore wrong because we feel the game deserves a 5 star rating.
 

Blood Brain Barrier

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lotr rocks 0 said:
The point I'm trying to make is that Risen's flaws begin to add up and make me wish for a game that was like Risen, but better and without the flaws of the game. I don't feel this way at all about Dishonored. The only thing that I feel is really missing from dishonored is a few more options for non-lethal takedowns other than sleep darts and the choke hold, which quickly becomes repetitive. But I understand why you're limited in this way: because it adds challenge for what should be the hardest style of play. And honestly, I can't even think of other ways to implement silent, non lethal takedowns anyway. This is why I would give Dishonored a 5 star rating and Risen a 3 star rating. Both are good games in their own rights, but one suffers from many flaws which make me wish for something more, while the other has nearly no flaws that I can point out.

But yeah, these are all opinions. You're entitled to yours just as much as I'm entitled to mine, and Susan is entitled to hers. You're free to disagree with me on my opinion, but I don't think it's fair to say that Susan and I fell victim to the hype or that our opinions are in some way biased and therefore wrong because we feel the game deserves a 5 star rating.
Well it's not so much about opinions about a game as it is about the purpose of reviews in general.

This is actually interesting you brought up Risen because I would reverse the scores - for me Risen and Risen 2 are both as close to 5-stars as an open-world RPG can get, though I would hesitate to write a 5-star review for them. Yet I acknowledge they have flaws some of which are very severe indeed. Dishonored I'd probably give a 3 or 3.5.

Yet if I was reviewing for Escapist, I could write a review for Risen, (or any other flawed game), pointing out all those flaws and still say "but I enjoyed it immensely so I'm giving it 5 stars". After all why should I give it less if I enjoy it as much as perfect games which I gave 5 stars? And why should I give a high score for Dishonored if I didn't enjoy it, even if I can tick off the boxes "good gameplay", "good atmosphere", "interesting story" etc.?

Basically, I'm saying that a review rating based on my own enjoyment is a pretty pointless one.
 

Farther than stars

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ResonanceGames said:
The phrase "individual rights" didn't even enter the lexicon until the 18th century (via Thomas Paine, in fact).

Dishonored's society is the equivalent of several hundred years before that - mostly inspired by London circa 1666. What you're proposing is that Corvo either be wildly anachronistic within the framework of the game, or that he be the most progressive and brilliant social philosopher in Dunwall.

It would be as cringeworthy as when they did all that in Braveheart.
The difference being, however, that when watching a film, you're not acting from your own perspective. You are disconnected with all the characters on the screen. With a game, however, and especially a first-person one, the way you play it is logically affected by our modern-age liberalistic views.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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After a playthrough on the PS3 (with Ghost and No Kills achieved), the game does not deserve a 5/5 score.

The game is short and lacks proper pacing. Everyone is going on about how much a change you are causing, but that's nowhere to be seen. Massive choices are just waved off and there is no visible change to anything that you've done. It's a bland, at times lifeless world. Despite looking pretty. It's also only 9 missions long, including the prologue. The shortest missions will take about 20-30 minutes to complete on the first run (unless you artificially start lengthening your game time by staring at every single faucet and painting), on a second run of a mission it took me ten minutes. Overall the game was about 9 hours due to some repeats on levels.

Dialog repeats itself. It's almost ridiculous how poor the implementation is. The same three sentences are repeated all the time by every single character, and it sounds like they hired only three people to do the background dialog. Most voice acting is fine, but side characters tend to be hammy.

The missions are repetitive. Also, at times the alternate ways of handling them are bugged and don't appear when they should - though this could be just a case of the PS3 being a PS3.

The enemies at times can see the main character through walls. It's also frustrating as hell when they all magically know where you are when ONE guard spots you.

The Blink talent is at times really unusable and difficult to focus. Especially when having to move fast to places.

The river crust. Seriously. Who the hell thought this was a good idea?

The menus are a chore, especially when switching weapons or talents.

Loading times are unforgivably long. Especially when having to repeat a certain mission point over and over.

Regardless, Dishonored was a surprisingly good game (meaning that it's one of the rare games in the past few years that I've actually happily finished), but it's so flawed and feels in places so rushed that it can only be chalked up to the common hubris that The Escapist seems to constantly fall back on that they could give a full five out of five score.
 

Nikolaz72

This place still alive?
Apr 23, 2009
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Blood Brain Barrier said:
lotr rocks 0 said:
Five stars. This is as good as gaming currently gets, the creme de la creme. This doesn't imply perfection, merely that the experience you'll have will be exceptionally enjoyable.
That's just it. From what I've played my experience wasn't exceptionally enjoyable.
Aint just you, but to me it was worth 5 starts. And to Susan it was worth 5 stars.... Saying that we only liked the game because of hype (One example) is a bit.. insulting to our intelligence isnt it?

What im saying is, this is not neccesarily purely opinionbased, the things brought up in this comment-section 'against' the game is opinionbased.

Art-design is crap. (Subjective)
Story is boring (Subjective)
Pacing is bad (Subjective)
Minor graphical errors (Not worth a star)
No magic abilities on the wheel (You can assign it to a hotkey, arguement invalid. Even if not thats not worth a star)
Choices didnt affect anything, i completed each mission in 10 minutes (I hate it when people say this, but you're blind)

A review like this, if you judge from the above. Can only be subjective. Rather than starting from 0 and moving up as each negative factor is counted in, I think a review is starting at 5 and taking away from the flaws... And this game simply didnt have a lot of flaws, I'd say that its pretty much flawless at what it tried to do.