Sounds interesting, will check it out, is it open world or mission base? I'm sick and tired of rail shooters.
I haven't played the game yet but from the thorough investigation I just did(a.k.a watched youtube videos and read forum posts). Abilities like Blink and Possession become a necessity in higher difficulties because of the improved AI perception, high consumption of mana(I could be wrong on this one) and you dying very very fast. Blink seems like less as an overpowered ability and more of a solution to awkward first-person platforming.Zhukov said:Objecti
Question!
Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?
It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.
Thanks.
I know just how you feel. But with the HUD, I think it's just...this game shouldn't have been first person. Heavy focus on first person stealth or first person platforming is a deal breaker, and this game has both together. IMO it would have been a lot better off as a third person game. Although Blink might be a bit more awkward to use in third person.StriderShinryu said:I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.
Reports from the reviewers say it is mission based, but the missions are pretty open so you can approach most stuff how you want. Many have compared it to the Thief games of yore, if that means anything to you.ExtraDebit said:Sounds interesting, will check it out, is it open world or mission base? I'm sick and tired of rail shooters.
Adding on to what someone else said, it seems to be only as OP'd as you're capable of. If you're really skillful, you can use these powerful abilities to their utmost, which is to say very helpful. That's not considering higher difficulties which are mentioned earlier, in which case these powers are a necessity. I can testify to the opposite, as well, having seen certain trailers. If you aren't as skillful, or make a mistake, you'll Blink somewhere in plain view by Blinking to the top of a barricade and not behind it. Or accidentally screwing up the possession and having it be a fatal mistake, or at least a hindrance [that is, unpossessing at the wrong time, or perhaps they've implemented a way for other guards to be suspicious if you've possessed their friend? Merely speculation].Zhukov said:Objecti
Question!
Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?
It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.
Thanks.
That's not the game's fault. That's a personal preference against first-person stealth games/platformers. Strider had some reasonable critiques, though of course I don't quite see eye-to-eye with what he says, but your argument is merely bias. So, being first-person, a stealth game, and a platformer, the game's not for you.Kopikatsu said:I know just how you feel. But with the HUD, I think it's just...this game shouldn't have been first person. Heavy focus on first person stealth or first person platforming is a deal breaker, and this game has both together. IMO it would have been a lot better off as a third person game. Although Blink might be a bit more awkward to use in third person.StriderShinryu said:I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.
Go to Green Man Gaming. Use their 25% off code (it's on the first page, and I think good for a couple more days). Bam, under $50. It's also a Steam game, so you don't even need to use GMG's launcher. They send you a Steam code, and as long as you are cool with Steam there you go.Vausch said:Great, the one time I'm actually wanting to buy a game on release day it's 60.
Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?
I used to get annoyed that we got games on the Friday as opposed to the Tuesday. But then I realised that this allows us to check reviews as embargoes get lifted. We can get personal accounts of the gameplay etc and still be able to pre-order it in time to get it on release day and get whatever nonsense pre-order crap they throw in.Packie_J said:I haven't played the game yet but from the thorough investigation I just did(a.k.a watched youtube videos and read forum posts). Abilities like Blink and Possession become a necessity in higher difficulties because of the improved AI perception, high consumption of mana(I could be wrong on this one) and you dying very very fast. Blink seems like less as an overpowered ability and more of a solution to awkward first-person platforming.Zhukov said:Objecti
Question!
Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?
It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.
Thanks.
Also hope this video helps on explaining the various abilities and gameplay styles.
OT: Holy crap, why we in the UAE should wait for the 12th? Argh! D:
Well, ME3 had a shitty ending but other then that it was pretty much perfect in the eyes of a lot of people. Just saying. "Near Perfect" can still have a collosal flaw.IronMit said:Just watched the Machinima review...
He said 10 hour campaign (i know you can replay it differently)..
also very inconsistent questionable AI...NPC's spotting you through walls, seeing dead bodies through walls. Every NPC being simultaneously alerted when one spots you...
It's clearly going to be a good game but if these problems are true (and a patch doesn't fix them)...the whole stealth area of the game is messed up and everyone is going to have to downgrade their reviews when a possible exaggerated over the top metacritic backlash begins. Hopefully these problems are very very limited.
This is still the best and most respectable gamesite in my opinion....but they said Mass effect 3 was near to perfect....
Just adding to that: It has been stated that in the game you won't be able to unlock all abilities, or at least not to a useful level. They just had all abilities unlocked in the demos so they could demonstrate them all. And yeah, from previews I've read and gameplay I've seen if you aren't really good you cna get torn apart in seconds in combat, and spamming abilities and equipment gets rapidly expensive and unsustainable. Don't think it being too easy is going to be a worry.Alexander Horta said:Adding on to what someone else said, it seems to be only as OP'd as you're capable of. If you're really skillful, you can use these powerful abilities to their utmost, which is to say very helpful. That's not considering higher difficulties which are mentioned earlier, in which case these powers are a necessity. I can testify to the opposite, as well, having seen certain trailers. If you aren't as skillful, or make a mistake, you'll Blink somewhere in plain view by Blinking to the top of a barricade and not behind it. Or accidentally screwing up the possession and having it be a fatal mistake, or at least a hindrance [that is, unpossessing at the wrong time, or perhaps they've implemented a way for other guards to be suspicious if you've possessed their friend? Merely speculation].Zhukov said:Objecti
Question!
Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?
It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.
Thanks.
Near perfect to alot of people? A lot of people can go read IGN. For the rest of us there were a lot of problems.Mr F. said:Well, ME3 had a shitty ending but other then that it was pretty much perfect in the eyes of a lot of people. Just saying. "Near Perfect" can still have a collosal flaw.IronMit said:Just watched the Machinima review...
He said 10 hour campaign (i know you can replay it differently)..
also very inconsistent questionable AI...NPC's spotting you through walls, seeing dead bodies through walls. Every NPC being simultaneously alerted when one spots you...
It's clearly going to be a good game but if these problems are true (and a patch doesn't fix them)...the whole stealth area of the game is messed up and everyone is going to have to downgrade their reviews when a possible exaggerated over the top metacritic backlash begins. Hopefully these problems are very very limited.
This is still the best and most respectable gamesite in my opinion....but they said Mass effect 3 was near to perfect....
You only get so many runes at a time, so you can only be so powerful. Same with weapon upgrades. The game adds more guards, etc, if you get a high chaos rating, which you will if you just kill everyone or leave lots of bodies lying around. Add to all of that the different difficulties, and you should be just fine.Zhukov said:Objecti
Question!
Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?
It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.
Thanks.