fundayz said:
Question: Are the buyable costumes(or any costumes) also available for unlock through gameplay?
If the answer is yes, then people have nothing to complain about.
If the answer is no, then there IS reason to complain at least a bit. Games, specially short ones like Portal, have traditionally included vanity rewards for completion and achievements, so if these are only available as additional purchases then people are allowed to complain of the low content-value in the game. However, even in this case gamers would rather ***** than act like normal consumers and you know...not buy a product they feel doesn't give them enough for their buck.
That's why im not forking over 50-60 bucks for an 8 hour game. I don't feel like paying $7/hour for my home entertainment. I'll wait till Valve puts it in steam for half price in a month or two.
A few things:
1) Some, if not all of the content is unlockable by playing the game.
2) The SP campaign is about 7-8 hours on a leisurely run-through, with at least one or two more replays likely thanks to achievements and the developers commentary (which is fascinating, to say the least.) The Co-op campaign adds several hours more and there's plenty of user-created content on the way.
3) While I'm certainly not disparaging you for being careful with your money, this is a quality > quantity argument here. While I do not think Portal 2 is short by any definition, what's in the base game is one of the highest quality gaming experiences ever to exist.
Operating under the assumption that the entire game (co-op included) will take 12-14 hours to complete for the average user, that's (at most) a $5/hr cost just for the first playthrough. If you knock through the game another couple of times you're down to $2/hr and if you add in the promise of user-created content, it goes even lower.
Again, it's completely up to you on how you want to spend your money and if you don't think Portal 2 is worth the $50-60 then I can respect that. I just think you're underestimating it.