Yeah, that's the one thing I kinda won't forgive Valve for. What kind of timing was that, Valve? I have finals in two weeks, you know. Goddamnit.sms_117b said:.....Am I like the only person to have never disliked DLC?
However I'll have to wait until after exams to see Portal 2 and it's glorious DLC
Blizzard has been charging $55-60 for every one of their games (minus WoW) since Diablo II and WC3, long before the Activision merger. And judging by that, HotS and LotV are going to probably be about $40, which is fine pricing for an expansion pack. They haven't announced pricing yet.qbanknight said:An expansion pack worth $60 (knowing Activision's prices)? Yeah, no, I'm good. I'm not paying $60 for Heart of the Swarm, which is ostensibly the same damn game as Wings of Liberty (which was a fine game and I can justify the $60 price tag with the single, multi, and mod tools). And if it has a campaign of equal length to Wings of Liebrty, so what? Rockstar has created three expansion packs in the past 3 years for GTA IV and Red Dead Redemption, priced at $15-$20 each, and each offered a meaty story campaign, side missions, and multiplayer. So yeah, if Blizzard charges $60 for Heart of the Swarm, then yes I do feel they are ripping people offJerrytheBullfrog said:Faction change isn't an easy process. Think about it, they need to take all of your quests and reputation and switch them for alternate quests from the other faction. More to the point, the fee is there as a penalty to discourage people from doing it a lot. Even a cooldown wouldn't stop someone determined to abuse the system.Grunt_Man11 said:The problem I've heard about Blizzard isn't really DLC, but it is a micro transaction. Realm transfers.JerrytheBullfrog said:Excuse me? WTF does Blizzard do with DLC? Activision has its moments, with COD map packs and other things that gullible people buy, but I haven't seen anything about DLC in any of their games and I've been playing since Rock N' Roll Racing.qbanknight said:Thank you calling these little damn ingrates on their BS Shamus; Blizzard, BioWare, and EA have committed far worse in terms of DLC. They are just picking on Valve because they didn't get Portal 2 a whole DAY earlier as WAS NOT promised by the Potato Sack ARG
The worst they have is the Sparkle Pony, which falls under all four of Shamus' rules.
I heard arguments that this easily done, and automated, process should be free with a month long cooldown instead of $25 per character. The main reasons are, as stated before, it is so easily done that is it now automated and that it could be considered an essential part of the game.
If your raiding guild decides to move to another server, and you don't have the $25 to spare to pay for a transfer yourself then you are out of a raiding guild. I've had that happen to me, so I can see the point in that argument.
Oh boo hoo hoo, you need to buy all the installments in a series to get the whole story.qbanknight said:Based on Shamus' other Blizzard rants, like the fact that they split Starcraft II into three games instead of one. Yeah, I guess the next Starcraft II is supposed to be different from the last one since you play another race. But really, it's the same game, you're just given slightly different mechanics in the second one and need to buy it if you want the WHOLE story of Starcraft 2JerrytheBullfrog said:Excuse me? WTF does Blizzard do with DLC? Activision has its moments, with COD map packs and other things that gullible people buy, but I haven't seen anything about DLC in any of their games and I've been playing since Rock N' Roll Racing.qbanknight said:Thank you calling these little damn ingrates on their BS Shamus; Blizzard, BioWare, and EA have committed far worse in terms of DLC. They are just picking on Valve because they didn't get Portal 2 a whole DAY earlier as WAS NOT promised by the Potato Sack ARG
The worst they have is the Sparkle Pony, which falls under all four of Shamus' rules.
You need to buy all four MGS games to get the full story, plus Portable Ops and Peace Walker. You need to see all six Star Wars movies to get the full story.
If anyone actually played SC2 and didn't think that it was a full and complete game with more value than 99% of other games released these days (including Portal 2, what with a 7 hour campaign and a 4-hour co-op campaign), then they're nuts. So what if it's getting two expansions? All other Blizzard games have a single expansion, this one has two. And its campaigns will likely be of similar length to the one in this game.
Kudos! My problem with day one DLC is that if they developed it for synchronized release of the game there is no reason it shouldn't come with the game already. Maybe i am wrong, but i think that on a sub-conscious level has less to do with people wanting the cosmetics, and more to do with the game developer mentality that they don't need to put their all into the game. sure its just hats here, but its the same line of thinking that leads to games not being playable because they decided not to glitch test it and instead wait for the players to find all the problems then patch it a month later.Jordi said:Unfortunately I can't really find a lot of details on what exactly the DLC entails, because Googling "Portal 2 DLC" will only lead to reports surrounding the controversy, so it's a little hard to comment here.
I would like to say that I think that releasing DLC so soon after the game is a complicated issue. When you buy a game, you can't really know what you are going to get. But a lot of people tend to assume that what you're buying is the result of the entirety of the developer's efforts that were spent on that game. This is the way it used to be before DLC existed. Simply put, the situation has deteriorated. And while every developer/publisher is free to use whatever business practices they want, and customers really aren't entitled to anything, I think it is unfair to completely dismiss people's disappointment with this situation.
Also, I'm not so sure I think that "bombing" Metacritic is that bad. Partly, that is because I really don't give a flying fuck about Metacritic scores. But also because it seems to me that this is kind of what it's for. People tell their opinion about a game to Metacritic, and they are completely free in what aspects of the experience they value the most. If they think the gameplay and story are awesome, but they feel completely screwed over because of the DLC (see above point) and they think the latter is about 1000 times more important, then they should give the game a 0.
Of course, I don't want to say that there are no idiots. Just that some valid points exist as to why people might dislike this move by Valve.
i just timed my self with a stop watch.Irridium said:Well when someone does do it, without the help of cheats, we'll cross that bridge when we come to it. But until then, I'm saying that it can't be beaten in 2 hours.Echo136 said:You specifically said multiple times that theirs no way it could be beat in under 5 hours, Im here to tell you someone's going to do it. Whether it happens 2 days from now or 2 months from now is irrelevent.Irridium said:Yeah, after lots and lots of training, preparation, and full knowledge of everything. Something nobody could do within the short time its been released.Echo136 said:Somehow I doubt this. Ive watched speed runs of Portal 1 being done in under an hour, as short as 30 minutes. Im sure someone will find a way to play Portal 2 in lets say 2 hours.Irridium said:Unless they're cheating or exploiting the game systems in some way, there is no possible way you, or anyone, can beat Portal 2 in 2 and a half hours. Even if you know exactly what to do all the time, it will still take at least 5 hours.Rednog said:Just to comment on the time played, I talked to my roommate this morning and he said he finished it in about 4 and a half hours his first play through, 2nd play through in about 2 and a half. And I've been hearing from various other people on my steam friends list that they've done it in 4-5.
I personally have yet to get a crack at the game because my copy is somewhere in the mail...
If they're going by what the Steam timer says, they should know that the Steam timer is broken. I once played New Vegas from day(about 5PM) to night(was 10 when I got off), and Steam says I played it for 2 hours.
Steam Timer is broken, it is not a good way to tell how long you've played a game. Best way to do that is to not the time when you start, and note it when you stop. Then just use simple maths to figure out the difference.
But Portal 2 is not 4 hours long. There is no possible way, except with cheats/exploits, to beat the game in under 5 hours.
I liked this article until this part. Then suddenly it felt like he was trying to say "Portal 2 is PROVABLY awesome, and if you don't like it then you must be-" yeah errrh... as I said, agreed with him until this point. Then he lost me.Hate it for being only about 50% longer than the average shooter. Hate it for having fantastical pseudo-science setting instead of a gritty, ultra-brown motif. Hate it for being playful and witty instead of macho and serious. Hate it for having puzzles instead of murder as its core mechanic. Hate it because protagonist Chell is just a boring analytical Latina woman instead of an awesome white Ex-Navy SEAL dude with short brown hair. Hate it because it allows console and PC gamers to play together instead of maintaining the firm platform segregation that's made the gaming community such a joy these last few decades. Hate it for experimenting with new ideas instead of sticking to what already works and has been done elsewhere.
I said Realm Transfer not Faction Change. You know when one of your characters is moved from one realm/server to another realm/server.JerrytheBullfrog said:Faction change isn't an easy process. Think about it, they need to take all of your quests and reputation and switch them for alternate quests from the other faction. More to the point, the fee is there as a penalty to discourage people from doing it a lot. Even a cooldown wouldn't stop someone determined to abuse the system.Grunt_Man11 said:The problem I've heard about Blizzard isn't really DLC, but it is a micro transaction. Realm transfers.JerrytheBullfrog said:Excuse me? WTF does Blizzard do with DLC? Activision has its moments, with COD map packs and other things that gullible people buy, but I haven't seen anything about DLC in any of their games and I've been playing since Rock N' Roll Racing.qbanknight said:Thank you calling these little damn ingrates on their BS Shamus; Blizzard, BioWare, and EA have committed far worse in terms of DLC. They are just picking on Valve because they didn't get Portal 2 a whole DAY earlier as WAS NOT promised by the Potato Sack ARG
The worst they have is the Sparkle Pony, which falls under all four of Shamus' rules.
I heard arguments that this easily done, and automated, process should be free with a month long cooldown instead of $25 per character. The main reasons are, as stated before, it is so easily done that is it now automated and that it could be considered an essential part of the game.
If your raiding guild decides to move to another server, and you don't have the $25 to spare to pay for a transfer yourself then you are out of a raiding guild. I've had that happen to me, so I can see the point in that argument.
A common misconception for some reason. An opinion can easily be idiotic and that is precisely what these are. I do not know where this idea started that an opinion is always ok, but it has to stop. Idiots need to be called out for what they are, they do not get to hide behind "it is just an opinion".Therumancer said:Unprofessional and uncool Shamus, calling people idiots for not agreeing with you is pretty much what your accusing them of.
This makes very little sense. They stop working on the content for a very good reason, primarily because they want to start ironing out the bugs. But the reason isn't even that important for my argument; if you keep working on the content, and it is releasable by the first day, it could still have been on the disk. Bar a few days for printing the discs this is undeniably true. The DLC and the normal content is indistinguishable, it is a cosmetic difference.John Funk said:Our very own Virgil has an excellent post about how software development really works [http://www.escapistmagazine.com/forums/read/7.154083#3719305], and how the existence of Day 1 DLC is not a ripoff. Short explanation: Stuff gets cut from game development all the time, and there comes a point at which games are feature locked (no more new ideas can be added) and content locked (no new content can be created to put on the disk), after which you have teams of developers who aren't doing anything. After that, you can A.) fire them or B.) put them to work on finishing content that was already cut from the game anyway, which can't go on the disk because the disk is content locked.PopcornAvenger said:[cut]
Obviously this doesn't apply to what Valve is doing here, as I find it very hard to believe that something like "a new hat" was cut from the game because it wouldn't have been finished on time. But in a general rule of speaking, this is how Day 1 DLC exists.
Please educate yourself on the matter, it might save wonders for your blood pressure.
I haven't played Portal 2, but Killing Floor handled it properly, and it came out in the past few years. New weapons, maps, enemies, etc. were in free updates. Character packs you could buy in the Steam store for $2 and then play as those characters. Any limited time events (such as the Christmas event) or other exclusives (preordering The Ball) only unlocked new character models. Which I still don't see why so many people complain about not being able to get those now. It is an FPS, you never see your character until you're dead.Portal 2 is the first game in years to actually handle DLC properly