DLC for Dummies

sms_117b

Keeper of Brannigan's Law
Oct 4, 2007
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.....Am I like the only person to have never disliked DLC?

However I'll have to wait until after exams to see Portal 2 and it's glorious DLC :p
 

Longsight

Social justice warrior
Apr 3, 2010
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sms_117b said:
.....Am I like the only person to have never disliked DLC?

However I'll have to wait until after exams to see Portal 2 and it's glorious DLC :p
Yeah, that's the one thing I kinda won't forgive Valve for. What kind of timing was that, Valve? I have finals in two weeks, you know. Goddamnit.
 

nighthawk55

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Sep 9, 2009
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I don't understand why you think that the contents of the caravan pack are overpowered cheat items. considering the fact that you can just drop the items at the begging of the game there isn't really a problem
 

JerrytheBullfrog

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Dec 30, 2009
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qbanknight said:
JerrytheBullfrog said:
Grunt_Man11 said:
JerrytheBullfrog said:
qbanknight said:
Thank you calling these little damn ingrates on their BS Shamus; Blizzard, BioWare, and EA have committed far worse in terms of DLC. They are just picking on Valve because they didn't get Portal 2 a whole DAY earlier as WAS NOT promised by the Potato Sack ARG
Excuse me? WTF does Blizzard do with DLC? Activision has its moments, with COD map packs and other things that gullible people buy, but I haven't seen anything about DLC in any of their games and I've been playing since Rock N' Roll Racing.

The worst they have is the Sparkle Pony, which falls under all four of Shamus' rules.
The problem I've heard about Blizzard isn't really DLC, but it is a micro transaction. Realm transfers.

I heard arguments that this easily done, and automated, process should be free with a month long cooldown instead of $25 per character. The main reasons are, as stated before, it is so easily done that is it now automated and that it could be considered an essential part of the game.

If your raiding guild decides to move to another server, and you don't have the $25 to spare to pay for a transfer yourself then you are out of a raiding guild. I've had that happen to me, so I can see the point in that argument.
Faction change isn't an easy process. Think about it, they need to take all of your quests and reputation and switch them for alternate quests from the other faction. More to the point, the fee is there as a penalty to discourage people from doing it a lot. Even a cooldown wouldn't stop someone determined to abuse the system.

qbanknight said:
JerrytheBullfrog said:
qbanknight said:
Thank you calling these little damn ingrates on their BS Shamus; Blizzard, BioWare, and EA have committed far worse in terms of DLC. They are just picking on Valve because they didn't get Portal 2 a whole DAY earlier as WAS NOT promised by the Potato Sack ARG
Excuse me? WTF does Blizzard do with DLC? Activision has its moments, with COD map packs and other things that gullible people buy, but I haven't seen anything about DLC in any of their games and I've been playing since Rock N' Roll Racing.

The worst they have is the Sparkle Pony, which falls under all four of Shamus' rules.
Based on Shamus' other Blizzard rants, like the fact that they split Starcraft II into three games instead of one. Yeah, I guess the next Starcraft II is supposed to be different from the last one since you play another race. But really, it's the same game, you're just given slightly different mechanics in the second one and need to buy it if you want the WHOLE story of Starcraft 2
Oh boo hoo hoo, you need to buy all the installments in a series to get the whole story.

You need to buy all four MGS games to get the full story, plus Portable Ops and Peace Walker. You need to see all six Star Wars movies to get the full story.

If anyone actually played SC2 and didn't think that it was a full and complete game with more value than 99% of other games released these days (including Portal 2, what with a 7 hour campaign and a 4-hour co-op campaign), then they're nuts. So what if it's getting two expansions? All other Blizzard games have a single expansion, this one has two. And its campaigns will likely be of similar length to the one in this game.
An expansion pack worth $60 (knowing Activision's prices)? Yeah, no, I'm good. I'm not paying $60 for Heart of the Swarm, which is ostensibly the same damn game as Wings of Liberty (which was a fine game and I can justify the $60 price tag with the single, multi, and mod tools). And if it has a campaign of equal length to Wings of Liebrty, so what? Rockstar has created three expansion packs in the past 3 years for GTA IV and Red Dead Redemption, priced at $15-$20 each, and each offered a meaty story campaign, side missions, and multiplayer. So yeah, if Blizzard charges $60 for Heart of the Swarm, then yes I do feel they are ripping people off
Blizzard has been charging $55-60 for every one of their games (minus WoW) since Diablo II and WC3, long before the Activision merger. And judging by that, HotS and LotV are going to probably be about $40, which is fine pricing for an expansion pack. They haven't announced pricing yet.

You can't seriously be comparing GTA4 and RDR's "multiplayer" to SC2's. Whatever changes the two SC2 xpacs make to the multiplayer will likely be significant and further enhance the game, like how Brood War and Frozen Throne became standard for SC1 and WC3 multiplayer.
 

niktzv

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Feb 15, 2011
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Jordi said:
Unfortunately I can't really find a lot of details on what exactly the DLC entails, because Googling "Portal 2 DLC" will only lead to reports surrounding the controversy, so it's a little hard to comment here.

I would like to say that I think that releasing DLC so soon after the game is a complicated issue. When you buy a game, you can't really know what you are going to get. But a lot of people tend to assume that what you're buying is the result of the entirety of the developer's efforts that were spent on that game. This is the way it used to be before DLC existed. Simply put, the situation has deteriorated. And while every developer/publisher is free to use whatever business practices they want, and customers really aren't entitled to anything, I think it is unfair to completely dismiss people's disappointment with this situation.

Also, I'm not so sure I think that "bombing" Metacritic is that bad. Partly, that is because I really don't give a flying fuck about Metacritic scores. But also because it seems to me that this is kind of what it's for. People tell their opinion about a game to Metacritic, and they are completely free in what aspects of the experience they value the most. If they think the gameplay and story are awesome, but they feel completely screwed over because of the DLC (see above point) and they think the latter is about 1000 times more important, then they should give the game a 0.

Of course, I don't want to say that there are no idiots. Just that some valid points exist as to why people might dislike this move by Valve.
Kudos! My problem with day one DLC is that if they developed it for synchronized release of the game there is no reason it shouldn't come with the game already. Maybe i am wrong, but i think that on a sub-conscious level has less to do with people wanting the cosmetics, and more to do with the game developer mentality that they don't need to put their all into the game. sure its just hats here, but its the same line of thinking that leads to games not being playable because they decided not to glitch test it and instead wait for the players to find all the problems then patch it a month later.
 

Chris646

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Jan 3, 2011
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Guhhhh.
Really people (who are raging against Portal 2 DLC)? Why would you-
Ughh.
Portal 2 was an excellent game. It took the first game and used it as a jumping-off point (see: what Yahtzee says a good sequel should do) expanded the universe of Portal greatly, had some hilarious moments, excellent character development, and a very well put-together ending. There were no plot holes, and it was good. Then Valve releases some DLC to make your co-op character look different. I beat the game and JUST learned about the DLC. It is no big deal. Heck, you can even play co-op without the DLC interrupting anything. So why are people raging against Valve for something that most people who play the game know nothing about?
Screw this, people (the ignorant ones) suck. I'm going to go play Portal 2 just to rid my head of this nonsense.
 

YodaUnleashed

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Jun 11, 2010
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Here here, you said it Shamus. I vouch my support for your views whole-heartedly as they are my own as well in response to this ridiculous misplaced overreaction. These types of people who don't think about what there posting or doing before they've already done it can be infuriatingly frustrating to put up with but anyone with any sense would not give them the slightest bit serious amount of attention other than to a) point out why they are so unarguably wrong and b) point it out again in case the message failed to penetrate their dull, slow-minded thick skulls just as you have so admirably done here.

Now specifically regarding Portal 2 I don't really care for such cosmetics frivolities such as those in dispute but there existence should not impact your enjoyment of the game or 'spoil' it in anyway as I have seen a few people on this forum call it. I played the full game without ever knowing they even existed because, as Shamus rightfully points out, they were never advertised in anyway in-game. Now lets say I had known of their existence beforehand, would that have ruined the absolutely fantastic, whimsical, witty inventive and fresh gaming experience that is Portal? Simply put, no, because unlike these idiots who express their outrage in largely incoherent ramblings I don't take myself so seriously or, as Shamus so pointedly writes, consider myself so self-important that this is somehow a betrayal by Valve. I mean, it's not like they delivered an incredibly brilliant follow-up to one of their most beloved games is it?

Case in point: those who've made a big furor over this, essentially need to shed their pathetic delusions of self-grandeur and recognise that for once in their lives, they may actually have over-reacted and been wrong; then do us all a favour and slap yourself repeatedly. You need it.
 

restoshammyman

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Jan 5, 2009
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Irridium said:
Echo136 said:
Irridium said:
Echo136 said:
Irridium said:
Rednog said:
Just to comment on the time played, I talked to my roommate this morning and he said he finished it in about 4 and a half hours his first play through, 2nd play through in about 2 and a half. And I've been hearing from various other people on my steam friends list that they've done it in 4-5.
I personally have yet to get a crack at the game because my copy is somewhere in the mail...
Unless they're cheating or exploiting the game systems in some way, there is no possible way you, or anyone, can beat Portal 2 in 2 and a half hours. Even if you know exactly what to do all the time, it will still take at least 5 hours.

If they're going by what the Steam timer says, they should know that the Steam timer is broken. I once played New Vegas from day(about 5PM) to night(was 10 when I got off), and Steam says I played it for 2 hours.

Steam Timer is broken, it is not a good way to tell how long you've played a game. Best way to do that is to not the time when you start, and note it when you stop. Then just use simple maths to figure out the difference.

But Portal 2 is not 4 hours long. There is no possible way, except with cheats/exploits, to beat the game in under 5 hours.
Somehow I doubt this. Ive watched speed runs of Portal 1 being done in under an hour, as short as 30 minutes. Im sure someone will find a way to play Portal 2 in lets say 2 hours.
Yeah, after lots and lots of training, preparation, and full knowledge of everything. Something nobody could do within the short time its been released.
You specifically said multiple times that theirs no way it could be beat in under 5 hours, Im here to tell you someone's going to do it. Whether it happens 2 days from now or 2 months from now is irrelevent.
Well when someone does do it, without the help of cheats, we'll cross that bridge when we come to it. But until then, I'm saying that it can't be beaten in 2 hours.
i just timed my self with a stop watch.
if you know how to beat everything before you start. it can take about 2 hours 20 min.
thats if you skip every single dialog dont break any monitor and never die!
 

Frozengale

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Sep 9, 2009
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DLC haters, please oh please oh please start with Bioware. Their DLC is getting on my nerves. Ever since someone like Shale was DLC I've weeped about DLC. DLC is for putting in new stories and new ideas into a game after it's been published. It's for putting in those final touches of a game the the publisher didn't allow you time to do. It's not meant to take holes out of a game and then sell them back to you.

That being said I have no problem with Portal 2 Day one DLC. It's purely aesthetic. I for one LOVE aesthetics. A game where I can customize my character and make them look awesome is something that I can't get enough of. But I mean I know that extra aesthetics don't really have any hold on how good a game is. Portal 2 shouldn't suffer for a few extra aesthetics that you have to buy.
 

Sicram

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Mar 17, 2010
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I have yet to recieve my copy of Portal 2 but I've been looking at the store thanks to a friend. When I saw some basic gestures being for sale I wondered how many there really are to begin with. Sure some of the advanced ones look really fun, but why buy them and then show them to others in-game instead of just the pre-view in the store? :p

At any rate it has a whole bunch of gestures already as two friends showed me (not spoiling anything, mind you, they are very sincere that way). So far what I've seen with Valve's games is that they only have cosmetic buyable DLC. Stuff like maps and whatnot are always free, always!

Also, one friend of mine says he managed to get through the game in 6 hours and the other portal 2 playing friends of mine managed in 7-8 and were looking suspiciously on him for that statement. Then again he did play some of those hours off-line but accordingly to him steam still tracks game time while off-line.

At any rate, I didn't even know that P2 got that low score bombed. Funny thing is that while activision sells overpriced crap that segregates players Valve sells overpriced "crap" that makes stuff look silly and doesn't affect gameplay.
 

Theysaid

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Apr 12, 2011
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Technically, cosmetic items are still DLC, but they don't feel that way to me because they add nothing to a game other than "I look cooler now" or "I look funnier now". "Real" DLC to me means additional gameplay or items that affect your performance. So if Valve wants to sell cosmetic stuff on day 1, then I don't care.

I agree that having "Real" DLC content available on day 1 would persuade me NOT to buy the game (hello Bioshock 2). But no one is getting more of a game by buying cosmetics. Now IF the cosmetic items can be unlocked by playing the game and the store does not tell you this, then I'd be a little angry too. But I have no idea if this is the case since I don't own Portal 2.

I agree that there are much worse DLC practices out there to complain about, such as Dragon Age or my previous example of Bioshock 2. But it makes you wonder what companies will do if this continues to be a sore spot. They'll have the DLC completed at launch but will sit on it for 30 days or so. Many companies are probably doing that now. That's just as bad because its content that could have been sold with the game but you just don't know about it.
 

Furrama

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Jul 24, 2008
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Wait, what has Blizzard done that's considered bad DLC wise? Nothing I can think of actually does anything, just non combat pets and sparkle mounts.

I just thought that was an odd statement.
 

Yuriatayde

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Sep 10, 2008
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Hate it for being only about 50% longer than the average shooter. Hate it for having fantastical pseudo-science setting instead of a gritty, ultra-brown motif. Hate it for being playful and witty instead of macho and serious. Hate it for having puzzles instead of murder as its core mechanic. Hate it because protagonist Chell is just a boring analytical Latina woman instead of an awesome white Ex-Navy SEAL dude with short brown hair. Hate it because it allows console and PC gamers to play together instead of maintaining the firm platform segregation that's made the gaming community such a joy these last few decades. Hate it for experimenting with new ideas instead of sticking to what already works and has been done elsewhere.
I liked this article until this part. Then suddenly it felt like he was trying to say "Portal 2 is PROVABLY awesome, and if you don't like it then you must be-" yeah errrh... as I said, agreed with him until this point. Then he lost me.

I don't like portal because, in my honest opinion, it's a puzzle game that's being held to shooter standards. Yes, for shooter standards, it's longer, more creative, less grimdark, less brown'n'bloom, more politically correct... but it isn't a shooter so those points are all completely irrelevant; I think it's a bad game because, for a puzzle game where you're supposed to figure out where to put portals and how to move through them, there are way way too many Gray Walls, making the actual puzzle solving far too linear. I didn't enjoy that in the first game, and it's back with a vengeance in the second. Oh look, the co-op section has an obvious gravity loop spot... oh look, another one...

I'll watch a lets play of this one, and spend my money somewhere else.
 

Grunt_Man11

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Mar 15, 2011
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JerrytheBullfrog said:
Grunt_Man11 said:
JerrytheBullfrog said:
qbanknight said:
Thank you calling these little damn ingrates on their BS Shamus; Blizzard, BioWare, and EA have committed far worse in terms of DLC. They are just picking on Valve because they didn't get Portal 2 a whole DAY earlier as WAS NOT promised by the Potato Sack ARG
Excuse me? WTF does Blizzard do with DLC? Activision has its moments, with COD map packs and other things that gullible people buy, but I haven't seen anything about DLC in any of their games and I've been playing since Rock N' Roll Racing.

The worst they have is the Sparkle Pony, which falls under all four of Shamus' rules.
The problem I've heard about Blizzard isn't really DLC, but it is a micro transaction. Realm transfers.

I heard arguments that this easily done, and automated, process should be free with a month long cooldown instead of $25 per character. The main reasons are, as stated before, it is so easily done that is it now automated and that it could be considered an essential part of the game.

If your raiding guild decides to move to another server, and you don't have the $25 to spare to pay for a transfer yourself then you are out of a raiding guild. I've had that happen to me, so I can see the point in that argument.
Faction change isn't an easy process. Think about it, they need to take all of your quests and reputation and switch them for alternate quests from the other faction. More to the point, the fee is there as a penalty to discourage people from doing it a lot. Even a cooldown wouldn't stop someone determined to abuse the system.
I said Realm Transfer not Faction Change. You know when one of your characters is moved from one realm/server to another realm/server.
 

velcthulhu

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Feb 14, 2009
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Blizzard DLC? Possibly I'm just ignorant, but I have and play all their games, and the only DLC I know of is that stupid sparkly horse in WoW, which is purely cosmetic.
 

kingmob

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Jan 20, 2010
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Therumancer said:
Unprofessional and uncool Shamus, calling people idiots for not agreeing with you is pretty much what your accusing them of.
A common misconception for some reason. An opinion can easily be idiotic and that is precisely what these are. I do not know where this idea started that an opinion is always ok, but it has to stop. Idiots need to be called out for what they are, they do not get to hide behind "it is just an opinion".
 

mexicola

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Feb 10, 2010
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I agree with you, Shamus, on this one. But bear in mind that a person who gives a great game like Portal 2 0% is either an obvious troll or with an IQ struggling to reach double digits so, depending which of the two it is, it's either pointless or rude to make fun of them. Yeah they're aggravating but what you gonna do.

 

kingmob

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Jan 20, 2010
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John Funk said:
PopcornAvenger said:
Our very own Virgil has an excellent post about how software development really works [http://www.escapistmagazine.com/forums/read/7.154083#3719305], and how the existence of Day 1 DLC is not a ripoff. Short explanation: Stuff gets cut from game development all the time, and there comes a point at which games are feature locked (no more new ideas can be added) and content locked (no new content can be created to put on the disk), after which you have teams of developers who aren't doing anything. After that, you can A.) fire them or B.) put them to work on finishing content that was already cut from the game anyway, which can't go on the disk because the disk is content locked.

Obviously this doesn't apply to what Valve is doing here, as I find it very hard to believe that something like "a new hat" was cut from the game because it wouldn't have been finished on time. But in a general rule of speaking, this is how Day 1 DLC exists.

Please educate yourself on the matter, it might save wonders for your blood pressure.
This makes very little sense. They stop working on the content for a very good reason, primarily because they want to start ironing out the bugs. But the reason isn't even that important for my argument; if you keep working on the content, and it is releasable by the first day, it could still have been on the disk. Bar a few days for printing the discs this is undeniably true. The DLC and the normal content is indistinguishable, it is a cosmetic difference.
I'm sorry, first day DLC is a marketing tool and nothing more. Valve's DLC is by far the best and least intrusive and I'm fine with them making money this way, but it still is just the equivalent of the shops in disney world and nothing else.
 

Assassin Xaero

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Jul 23, 2008
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Portal 2 is the first game in years to actually handle DLC properly
I haven't played Portal 2, but Killing Floor handled it properly, and it came out in the past few years. New weapons, maps, enemies, etc. were in free updates. Character packs you could buy in the Steam store for $2 and then play as those characters. Any limited time events (such as the Christmas event) or other exclusives (preordering The Ball) only unlocked new character models. Which I still don't see why so many people complain about not being able to get those now. It is an FPS, you never see your character until you're dead.