shadow skill said:
Kajin said:
You guys are forgetting that the game industry is a business first and foremost. As long as they can turn a profit doing it, they'll do it. If you enjoy playing games than you should just suck it up or find another damn hobby to enjoy. I hear good things about basketball.
Or you could do the thing that actually matters and not purchase the DLC in the first place. These corporations exist because we pay them, not the other way around. Charging for stuff is fine, but the kind of stunts that we are seeing here, and believe you me they are stunts, would not fly if we were talking about movies or music or books. You think the movie producers couldn't give you 3/4 of a movie and then charge you five dollars for the other 1/4? Do you really believe that cannot be done? The only reason it is not done is because people wouldn't stand for it.
Um... the movie industry does do that, to an extent. Have you ever paid $5 more for a special edition DVD with deleted scenes because it was just $5 more than the bare-bones edition?
As far as I see it, it isn't that our standards are slipping. I think a lot of consumers have a very low threshhold for what they won't spend money on. A lot of companies started with high-quality content, and they've been trying to push things a little further to see what we're still willing to buy.
Unfortunately, gamers seem to be mostly a weak-willed bunch. How many online petitions and boycotts have gone out the window because all of the participants had to go stand in line for the midnight release of the very product they were protesting? A lot of us are addicts, and our pushers realize just how desperate we are for a fix.
Personally, I enjoy some DLC, as long as it's worthwhile and wasn't left out of the original release. Fallout 3 is a fairly good example; most of the DLC added significantly to the gameplay and story, offering large new areas, a decent number of quests, and new options for the player character. On the other end of the spectrum we have a game like We Love Katamari; at release, certain areas of the game were locked, and had to be unlocked via paid DLC that was released on the same day. Some achievements were even unobtainable without the DLC, meaning that a perfect 1000 gamerscore was impossible without paying for additional content. A DLC structure that's currently intriguing me is Mass Effect 2's; the Cerberus Network comes free with most copies of the game, but can be purchased if a card wasn't included. Plenty of free content has been released over the Network, with regular updates tricking in since the game's release. It seems as though they may be trying to implement a "one-price pass" system with Mass Effect 2; for the price of the Cerberus Network, the consumer is given access to all of the little toys that come trickling down the pipe. At least until they release the big content packs; it remains to be seen just how much may be charged for the Hammerhead content.
When it comes down to it, a lot of people have the right idea about DLC: Buy it if it's worth it to you, but be wise with your money and don't let the companies take advantage of us. DLC is an extremely slippery slope. Game companies now have proof-of-concept that they can release an unfinished product, release the additional content slowly over time, and continue to make profit on a game weeks or even months after the initial release. It's up to us to be picky, to send a clear message to companies with our money or lack thereof.