Warachia said:
hermes200 said:
Sylveria said:
Also, how is gaming going to move forward if the developers of big IPs are too lazy to use a new engine and keep churning out crap with Unreal 3 which is how old now? Even shooters are starting to move away from Unreal Engine and that's the genre the engine was made for.
Hell yeah!!! There is nothing more important than shinny graphics in games.
We need MORE games that take over 6 years to make because they have to rewrite the engine every time and still look dated. Give us more games that take like Final Fantasy XIIIs, Final Fantasy Versus, Duke Nukem Forever or Grand Turismo 5 to make.
It will be totally justified once the game is released half a decade later (although they may have to throw it away before working on the next game) with a fraction of the features other games in the genre have. Why working on superfluous things like gameplay, mechanics, netcode and story when you have better things to do, like reinventing the wheel.
Yes, because when I think Devil May Cry, I think slower paced combat with small amounts of enemies and tons of platforming.
There are far better engines to work with, and since when in their argument did he say they only wanted graphics? They just said the engine is outdated, which it is, and do you honestly believe that because it is an older engine, they'll focus on gameplay more than the graphics?
When I think of Devil May Cry, I don't think of cutting edge graphics and technology, that is for sure...
I do think Japanese developers has an unhealthy tendency to create new engines for every mayor game they make, trying to have better graphics and more lighting effects... and then throw it away for the next game. I think that is the epitome of inefficiency, one of the reasons why Japanese developers are behind the curve, and the explanation why games like Marvel vs Capcom has only 3 iterations in 13 years (make no mistake, Capcom would milk a franchise dry if he could, as he recently proved). I also think that is the reason why (since 7) we only see 2 or 3 numbered Final Fantasy in every generation. 3 Final Fantasy games, in a 10 year spam. How long did SE spent in the Crystal Tools engine... 5 years, right? If any of that effort were spent in creating a better experience and story, I am sure FF13 would have been a far better game. Look at Valve for another example: they have been using the same basic engine since Half-Life 2 (8 years ago), yet their games are still benchmarks in quality because they choose to iterate on gameplay instead of graphics.
I also think Unreal 3 is a pretty good engine, and still capable of pretty impressive results (like Bioshock Infinite, Mass Effect 3 and Arkham City). Dated? yes. Obsolete? Not so much.
So, no. I don't think "moving forward" means investing in things that other people does and use, and work perfectly fine. I don't think its required, needed or even advisable. Ninja Theory have used Unreal 3 in the past and I think they have proved they can handle it. I don't think they will put all of the time they could get from not making their own engine into gameplay, but if they choose to do it with at least one fraction of it, it will be the right call.